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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using System;
- using UnityEditor;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Layered Blend", "Miscellaneous", "Mix all channels through interpolation factors", null, KeyCode.None, true )]
- public sealed class LayeredBlendNode : WeightedAvgNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_inputPorts[ 1 ].Name = "Layer Base";
- AddInputPort( WirePortDataType.FLOAT, false, string.Empty );
- for ( int i = 2; i < m_inputPorts.Count; i++ )
- {
- m_inputPorts[ i ].Name = AmountsStr[ i - 2 ];
- }
- m_inputData = new string[ 6 ];
- m_minimumSize = 2;
- UpdateConnection( 0 );
- m_previewShaderGUID = "48faca2f6506fc44c97adb1e2b79c37d";
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- GetInputData( ref dataCollector, ignoreLocalvar );
- string result = string.Empty;
- string localVarName = "layeredBlendVar" + OutputId;
- dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].DataType, localVarName, m_inputData[ 0 ] );
-
- if ( m_activeCount == 1 )
- {
- result = m_inputData[ 0 ];
- }
- else if ( m_activeCount == 2 )
- {
- result += "lerp( " + m_inputData[ 1 ] + "," + m_inputData[ 2 ] + " , " + localVarName + " )";
- }
- else
- {
- result = m_inputData[ 1 ];
- for ( int i = 1; i < m_activeCount; i++ )
- {
- result = "lerp( " + result + " , " + m_inputData[ i + 1 ] + " , " + localVarName + Constants.VectorSuffixes[ i - 1 ] + " )";
- }
- }
- result = UIUtils.AddBrackets( result );
- RegisterLocalVariable( 0, result, ref dataCollector, "layeredBlend" + OutputId );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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