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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- public sealed class TessellationOpHelper
- {
- public const string TessellationPortStr = "Tessellation";
- public const string TessSurfParam = "tessellate:tessFunction";
- public const string TessInclude = "Tessellation.cginc";
- //public const string CustomAppData = "\t\tstruct appdata\n" +
- // "\t\t{\n" +
- // "\t\t\tfloat4 vertex : POSITION;\n" +
- // "\t\t\tfloat4 tangent : TANGENT;\n" +
- // "\t\t\tfloat3 normal : NORMAL;\n" +
- // "\t\t\tfloat4 texcoord : TEXCOORD0;\n" +
- // "\t\t\tfloat4 texcoord1 : TEXCOORD1;\n" +
- // "\t\t\tfloat4 texcoord2 : TEXCOORD2;\n" +
- // "\t\t\tfloat4 texcoord3 : TEXCOORD3;\n" +
- // "\t\t\tfixed4 color : COLOR;\n" +
- // "\t\t\tUNITY_VERTEX_INPUT_INSTANCE_ID\n" +
- // "\t\t};\n\n";
- private const string TessUniformName = "_TessValue";
- private const string TessMinUniformName = "_TessMin";
- private const string TessMaxUniformName = "_TessMax";
- //private GUIContent EnableTessContent = new GUIContent( "Tessellation", "Activates the use of tessellation which subdivides polygons to increase geometry detail using a set of rules\nDefault: OFF" );
- private GUIContent TessFactorContent = new GUIContent( "Tess", "Tessellation factor\nDefault: 4" );
- private GUIContent TessMinDistanceContent = new GUIContent( "Min", "Minimum tessellation distance\nDefault: 10" );
- private GUIContent TessMaxDistanceContent = new GUIContent( "Max", "Maximum tessellation distance\nDefault: 25" );
- private readonly int[] TesselationTypeValues = { 0, 1, 2, 3 };
- private readonly string[] TesselationTypeLabels = { "Distance-based", "Fixed", "Edge Length", "Edge Length Cull" };
- private readonly string TesselationTypeStr = "Type";
- private const string TessProperty = "_TessValue( \"Max Tessellation\", Range( 1, 32 ) ) = {0}";
- private const string TessMinProperty = "_TessMin( \"Tess Min Distance\", Float ) = {0}";
- private const string TessMaxProperty = "_TessMax( \"Tess Max Distance\", Float ) = {0}";
- private const string TessFunctionOpen = "\t\tfloat4 tessFunction( {0} v0, {0} v1, {0} v2 )\n\t\t{{\n";
- private const string TessFunctionClose = "\t\t}\n";
- // Custom function
- private const string CustomFunctionBody = "\t\t\treturn {0};\n";
- // Distance based function
- private const string DistBasedTessFunctionBody = "\t\t\treturn UnityDistanceBasedTess( v0.vertex, v1.vertex, v2.vertex, _TessMin, _TessMax, _TessValue );\n";
- // Fixed amount function
- private const string FixedAmountTessFunctionOpen = "\t\tfloat4 tessFunction( )\n\t\t{\n";
- private const string FixedAmountTessFunctionBody = "\t\t\treturn _TessValue;\n";
- // Edge Length
- private GUIContent EdgeLengthContent = new GUIContent( "Edge Length", "Tessellation levels ccomputed based on triangle edge length on the screen\nDefault: 4" );
- private const string EdgeLengthTessProperty = "_EdgeLength ( \"Edge length\", Range( 2, 50 ) ) = {0}";
- private const string EdgeLengthTessUniformName = "_EdgeLength";
- private const string EdgeLengthTessFunctionBody = "\t\t\treturn UnityEdgeLengthBasedTess (v0.vertex, v1.vertex, v2.vertex, _EdgeLength);\n";
- private const string EdgeLengthTessCullFunctionBody = "\t\t\treturn UnityEdgeLengthBasedTessCull (v0.vertex, v1.vertex, v2.vertex, _EdgeLength , _TessMaxDisp );\n";
- private const string EdgeLengthTessMaxDispProperty = "_TessMaxDisp( \"Max Displacement\", Float ) = {0}";
- private const string EdgeLengthTessMaxDispUniformName = "_TessMaxDisp";
- private GUIContent EdgeLengthTessMaxDisplacementContent = new GUIContent( "Max Disp.", "Max Displacement" );
- // Phong
- private GUIContent PhongEnableContent = new GUIContent( "Phong", "Modifies positions of the subdivided faces so that the resulting surface follows the mesh normals a bit\nDefault: OFF" );
- private GUIContent PhongStrengthContent = new GUIContent( "Strength", "Strength\nDefault: 0.5" );
- public const string PhongStrengthParam = "tessphong:_TessPhongStrength";
- private const string PhongStrengthProperty = "_TessPhongStrength( \"Phong Tess Strength\", Range( 0, 1 ) ) = {0}";
- private const string PhongStrengthUniformName = "_TessPhongStrength";
- [SerializeField]
- private bool m_enabled = false;
- //private bool m_expanded = false;
- [SerializeField]
- private int m_tessType = 2;
- [SerializeField]
- private float m_tessMinDistance = 10f;
- [SerializeField]
- private float m_tessMaxDistance = 25f;
- [SerializeField]
- private float m_tessFactor = 15f;
- [SerializeField]
- private float m_phongStrength = 0.5f;
- [SerializeField]
- private bool m_phongEnabled = false;
- [SerializeField]
- private string[] m_customData = { string.Empty, string.Empty, string.Empty };
- [SerializeField]
- private bool m_hasCustomFunction = false;
- [SerializeField]
- private string m_customFunction = String.Empty;
- [SerializeField]
- private string m_additionalData = string.Empty;
- [SerializeField]
- private StandardSurfaceOutputNode m_parentSurface;
- private Dictionary<string, bool> m_additionalDataDict = new Dictionary<string, bool>();
- private int m_masterNodeIndexPort = 0;
- private int m_vertexOffsetIndexPort = 0;
- //private int m_orderIndex = 1000;
- public void Draw( UndoParentNode owner, GUIStyle toolbarstyle, Material mat, bool connectedInput )
- {
- Color cachedColor = GUI.color;
- GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
- EditorGUILayout.BeginHorizontal( toolbarstyle );
- GUI.color = cachedColor;
- EditorGUI.BeginChangeCheck();
- m_parentSurface.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedTesselation = GUILayout.Toggle( m_parentSurface.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedTesselation, " Tessellation", UIUtils.MenuItemToggleStyle, GUILayout.ExpandWidth( true ) );
- if ( EditorGUI.EndChangeCheck() )
- {
- EditorPrefs.SetBool( "ExpandedTesselation", m_parentSurface.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedTesselation );
- }
- EditorGUI.BeginChangeCheck();
- m_enabled = owner.EditorGUILayoutToggle( string.Empty, m_enabled, UIUtils.MenuItemEnableStyle, GUILayout.Width( 16 ) );
- if ( EditorGUI.EndChangeCheck() )
- {
- if ( m_enabled )
- UpdateToMaterial( mat, !connectedInput );
- UIUtils.RequestSave();
- }
- EditorGUILayout.EndHorizontal();
- m_enabled = m_enabled || connectedInput;
- if ( m_parentSurface.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedTesselation )
- {
- cachedColor = GUI.color;
- GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
- EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
- GUI.color = cachedColor;
- EditorGUILayout.Separator();
- EditorGUI.BeginDisabledGroup( !m_enabled );
- EditorGUI.indentLevel += 1;
- m_phongEnabled = owner.EditorGUILayoutToggle( PhongEnableContent, m_phongEnabled );
- if ( m_phongEnabled )
- {
- EditorGUI.indentLevel += 1;
- EditorGUI.BeginChangeCheck();
- m_phongStrength = owner.EditorGUILayoutSlider( PhongStrengthContent, m_phongStrength, 0.0f, 1.0f );
- if ( EditorGUI.EndChangeCheck() && mat != null )
- {
- if ( mat.HasProperty( PhongStrengthUniformName ) )
- mat.SetFloat( PhongStrengthUniformName, m_phongStrength );
- }
- EditorGUI.indentLevel -= 1;
- }
- bool guiEnabled = GUI.enabled;
- GUI.enabled = !connectedInput && m_enabled;
- m_tessType = owner.EditorGUILayoutIntPopup( TesselationTypeStr, m_tessType, TesselationTypeLabels, TesselationTypeValues );
- switch ( m_tessType )
- {
- case 0:
- {
- EditorGUI.BeginChangeCheck();
- m_tessFactor = owner.EditorGUILayoutSlider( TessFactorContent, m_tessFactor, 1, 32 );
- if ( EditorGUI.EndChangeCheck() && mat != null )
- {
- if ( mat.HasProperty( TessUniformName ) )
- mat.SetFloat( TessUniformName, m_tessFactor );
- }
- EditorGUI.BeginChangeCheck();
- m_tessMinDistance = owner.EditorGUILayoutFloatField( TessMinDistanceContent, m_tessMinDistance );
- if ( EditorGUI.EndChangeCheck() && mat != null )
- {
- if ( mat.HasProperty( TessMinUniformName ) )
- mat.SetFloat( TessMinUniformName, m_tessMinDistance );
- }
- EditorGUI.BeginChangeCheck();
- m_tessMaxDistance = owner.EditorGUILayoutFloatField( TessMaxDistanceContent, m_tessMaxDistance );
- if ( EditorGUI.EndChangeCheck() && mat != null )
- {
- if ( mat.HasProperty( TessMaxUniformName ) )
- mat.SetFloat( TessMaxUniformName, m_tessMaxDistance );
- }
- }
- break;
- case 1:
- {
- EditorGUI.BeginChangeCheck();
- m_tessFactor = owner.EditorGUILayoutSlider( TessFactorContent, m_tessFactor, 1, 32 );
- if ( EditorGUI.EndChangeCheck() && mat != null )
- {
- if ( mat.HasProperty( TessUniformName ) )
- mat.SetFloat( TessUniformName, m_tessFactor );
- }
- }
- break;
- case 2:
- {
- EditorGUI.BeginChangeCheck();
- m_tessFactor = owner.EditorGUILayoutSlider( EdgeLengthContent, m_tessFactor, 2, 50 );
- if ( EditorGUI.EndChangeCheck() && mat != null )
- {
- if ( mat.HasProperty( EdgeLengthTessUniformName ) )
- mat.SetFloat( EdgeLengthTessUniformName, m_tessFactor );
- }
- }
- break;
- case 3:
- {
- EditorGUI.BeginChangeCheck();
- m_tessFactor = owner.EditorGUILayoutSlider( EdgeLengthContent, m_tessFactor, 2, 50 );
- if ( EditorGUI.EndChangeCheck() && mat != null )
- {
- if ( mat.HasProperty( EdgeLengthTessUniformName ) )
- mat.SetFloat( EdgeLengthTessUniformName, m_tessFactor );
- }
- EditorGUI.BeginChangeCheck();
- m_tessMaxDistance = owner.EditorGUILayoutFloatField( EdgeLengthTessMaxDisplacementContent, m_tessMaxDistance );
- if ( EditorGUI.EndChangeCheck() && mat != null )
- {
- if ( mat.HasProperty( TessMinUniformName ) )
- mat.SetFloat( TessMinUniformName, m_tessMaxDistance );
- }
- }
- break;
- }
- GUI.enabled = guiEnabled;
- EditorGUI.indentLevel -= 1;
- EditorGUI.EndDisabledGroup();
- EditorGUILayout.Separator();
- EditorGUILayout.EndVertical();
- }
- }
- public void UpdateToMaterial( Material mat, bool updateInternals )
- {
- if ( mat == null )
- return;
- if ( m_phongEnabled )
- {
- if ( mat.HasProperty( PhongStrengthUniformName ) )
- mat.SetFloat( PhongStrengthUniformName, m_phongStrength );
- }
- if ( updateInternals )
- {
- switch ( m_tessType )
- {
- case 0:
- {
- if ( mat.HasProperty( TessUniformName ) )
- mat.SetFloat( TessUniformName, m_tessFactor );
- if ( mat.HasProperty( TessMinUniformName ) )
- mat.SetFloat( TessMinUniformName, m_tessMinDistance );
- if ( mat.HasProperty( TessMaxUniformName ) )
- mat.SetFloat( TessMaxUniformName, m_tessMaxDistance );
- }
- break;
- case 1:
- {
- if ( mat.HasProperty( TessUniformName ) )
- mat.SetFloat( TessUniformName, m_tessFactor );
- }
- break;
- case 2:
- {
- if ( mat.HasProperty( EdgeLengthTessUniformName ) )
- mat.SetFloat( EdgeLengthTessUniformName, m_tessFactor );
- }
- break;
- case 3:
- {
- if ( mat.HasProperty( EdgeLengthTessUniformName ) )
- mat.SetFloat( EdgeLengthTessUniformName, m_tessFactor );
- if ( mat.HasProperty( TessMinUniformName ) )
- mat.SetFloat( TessMinUniformName, m_tessMaxDistance );
- }
- break;
- }
- }
- }
- public void ReadFromString( ref uint index, ref string[] nodeParams )
- {
- m_enabled = Convert.ToBoolean( nodeParams[ index++ ] );
- m_tessType = Convert.ToInt32( nodeParams[ index++ ] );
- m_tessFactor = Convert.ToSingle( nodeParams[ index++ ] );
- m_tessMinDistance = Convert.ToSingle( nodeParams[ index++ ] );
- m_tessMaxDistance = Convert.ToSingle( nodeParams[ index++ ] );
- if ( UIUtils.CurrentShaderVersion() > 3001 )
- {
- m_phongEnabled = Convert.ToBoolean( nodeParams[ index++ ] );
- m_phongStrength = Convert.ToSingle( nodeParams[ index++ ] );
- }
- }
- public void WriteToString( ref string nodeInfo )
- {
- IOUtils.AddFieldValueToString( ref nodeInfo, m_enabled );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_tessType );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_tessFactor );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_tessMinDistance );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_tessMaxDistance );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_phongEnabled );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_phongStrength );
- }
- public string Uniforms()
- {
- string uniforms = string.Empty;
- switch( m_tessType )
- {
- case 0:
- {
- if( !m_hasCustomFunction )
- {
- //Tess
- uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessUniformName + ";\n";
- //Min
- uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessMinUniformName + ";\n";
- //Max
- uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessMaxUniformName + ";\n";
- }
- }
- break;
- case 1:
- //Tess
- if( !m_hasCustomFunction )
- {
- uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessUniformName + ";\n";
- }
- break;
- case 2:
- if( !m_hasCustomFunction )
- {
- uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float , WirePortDataType.FLOAT ) + " " + EdgeLengthTessUniformName + ";\n";
- }
- break;
- case 3:
- if( !m_hasCustomFunction )
- {
- uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float , WirePortDataType.FLOAT ) + " " + EdgeLengthTessUniformName + ";\n";
- uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float , WirePortDataType.FLOAT ) + " " + EdgeLengthTessMaxDispUniformName + ";\n";
- }
- break;
- }
- if( m_phongEnabled )
- {
- uniforms += "\t\tuniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + PhongStrengthUniformName + ";\n" ;
- }
- return uniforms;
- }
- public void AddToDataCollector( ref MasterNodeDataCollector dataCollector, int reorder )
- {
- int orderIndex = reorder;
- switch ( m_tessType )
- {
- case 0:
- {
- dataCollector.AddToIncludes( -1, TessellationOpHelper.TessInclude );
- if ( !m_hasCustomFunction )
- {
- //Tess
- dataCollector.AddToProperties( -1, string.Format( TessProperty, m_tessFactor ), orderIndex++ );
- dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessUniformName + ";" );
- //Min
- dataCollector.AddToProperties( -1, string.Format( TessMinProperty, m_tessMinDistance ), orderIndex++ );
- dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessMinUniformName + ";" );
- //Max
- dataCollector.AddToProperties( -1, string.Format( TessMaxProperty, m_tessMaxDistance ), orderIndex++ );
- dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessMaxUniformName + ";" );
- }
- }
- break;
- case 1:
- {
- //Tess
- if ( !m_hasCustomFunction )
- {
- dataCollector.AddToProperties( -1, string.Format( TessProperty, m_tessFactor ), orderIndex++ );
- dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + TessUniformName + ";" );
- }
- }
- break;
- case 2:
- {
- dataCollector.AddToIncludes( -1, TessellationOpHelper.TessInclude );
- //Tess
- if ( !m_hasCustomFunction )
- {
- dataCollector.AddToProperties( -1, string.Format( EdgeLengthTessProperty, m_tessFactor ), orderIndex++ );
- dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + EdgeLengthTessUniformName + ";" );
- }
- }
- break;
- case 3:
- {
- dataCollector.AddToIncludes( -1, TessellationOpHelper.TessInclude );
- if ( !m_hasCustomFunction )
- {
- //Tess
- dataCollector.AddToProperties( -1, string.Format( EdgeLengthTessProperty, m_tessFactor ), orderIndex++ );
- dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + EdgeLengthTessUniformName + ";" );
- //Max Displacement
- dataCollector.AddToProperties( -1, string.Format( EdgeLengthTessMaxDispProperty, m_tessMaxDistance ), orderIndex++ );
- dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + EdgeLengthTessMaxDispUniformName + ";" );
- }
- }
- break;
- }
- if ( m_phongEnabled )
- {
- dataCollector.AddToProperties( -1, string.Format( PhongStrengthProperty, m_phongStrength ), orderIndex++ );
- dataCollector.AddToUniforms( -1, "uniform " + UIUtils.PrecisionWirePortToCgType( PrecisionType.Float, WirePortDataType.FLOAT ) + " " + PhongStrengthUniformName + ";" );
- }
- }
- //ToDo: Optimize material property fetches to use Id instead of string
- public void UpdateFromMaterial( Material mat )
- {
- if ( m_enabled )
- {
- if ( m_phongEnabled )
- {
- if ( mat.HasProperty( PhongStrengthUniformName ) )
- m_phongStrength = mat.GetFloat( PhongStrengthUniformName );
- }
- switch ( m_tessType )
- {
- case 0:
- {
- if ( mat.HasProperty( TessUniformName ) )
- m_tessFactor = mat.GetFloat( TessUniformName );
- if ( mat.HasProperty( TessMinUniformName ) )
- m_tessMinDistance = mat.GetFloat( TessMinUniformName );
- if ( mat.HasProperty( TessMaxUniformName ) )
- m_tessMaxDistance = mat.GetFloat( TessMaxUniformName );
- }
- break;
- case 1:
- {
- if ( mat.HasProperty( TessUniformName ) )
- m_tessFactor = mat.GetFloat( TessUniformName );
- }
- break;
- case 2:
- {
- if ( mat.HasProperty( EdgeLengthTessUniformName ) )
- m_tessFactor = mat.GetFloat( EdgeLengthTessUniformName );
- }
- break;
- case 3:
- {
- if ( mat.HasProperty( EdgeLengthTessUniformName ) )
- m_tessFactor = mat.GetFloat( EdgeLengthTessUniformName );
- if ( mat.HasProperty( EdgeLengthTessMaxDispUniformName ) )
- m_tessMaxDistance = mat.GetFloat( EdgeLengthTessMaxDispUniformName );
- }
- break;
- }
- }
- }
- public void WriteToOptionalParams( ref string optionalParams )
- {
- optionalParams += TessellationOpHelper.TessSurfParam + Constants.OptionalParametersSep;
- if ( m_phongEnabled )
- {
- optionalParams += TessellationOpHelper.PhongStrengthParam + Constants.OptionalParametersSep;
- }
- }
- public void Reset()
- {
- m_hasCustomFunction = false;
- m_customFunction = string.Empty;
- m_additionalData = string.Empty;
- m_additionalDataDict.Clear();
- switch ( m_tessType )
- {
- case 0:
- {
- m_customData[ 0 ] = TessUniformName;
- m_customData[ 1 ] = TessMinUniformName;
- m_customData[ 2 ] = TessMaxUniformName;
- }
- break;
- case 1:
- {
- m_customData[ 0 ] = TessUniformName;
- m_customData[ 1 ] = string.Empty;
- m_customData[ 2 ] = string.Empty;
- }
- break;
- case 2:
- {
- m_customData[ 0 ] = EdgeLengthTessUniformName;
- m_customData[ 1 ] = string.Empty;
- m_customData[ 2 ] = string.Empty;
- }
- break;
- case 3:
- {
- m_customData[ 0 ] = EdgeLengthTessUniformName;
- m_customData[ 1 ] = EdgeLengthTessMaxDispUniformName;
- m_customData[ 2 ] = string.Empty;
- }
- break;
- }
- }
- public string GetCurrentTessellationFunction( ref MasterNodeDataCollector dataCollector )
- {
- string finalTessFunctionOpen = string.Format( TessFunctionOpen , dataCollector.SurfaceVertexStructure );
- if ( m_hasCustomFunction )
- {
- return finalTessFunctionOpen +
- m_customFunction +
- TessFunctionClose;
- }
- string tessFunction = string.Empty;
- switch ( m_tessType )
- {
- case 0:
- {
- tessFunction = finalTessFunctionOpen +
- DistBasedTessFunctionBody +
- TessFunctionClose;
- }
- break;
- case 1:
- {
- tessFunction = FixedAmountTessFunctionOpen +
- FixedAmountTessFunctionBody +
- TessFunctionClose;
- }
- break;
- case 2:
- {
- tessFunction = finalTessFunctionOpen +
- EdgeLengthTessFunctionBody +
- TessFunctionClose;
- }
- break;
- case 3:
- {
- tessFunction = finalTessFunctionOpen +
- EdgeLengthTessCullFunctionBody +
- TessFunctionClose;
- }
- break;
- }
- return tessFunction;
- }
- public void AddAdditionalData( string data )
- {
- if ( !m_additionalDataDict.ContainsKey( data ) )
- {
- m_additionalDataDict.Add( data, true );
- m_additionalData += data;
- }
- }
- public void AddCustomFunction( string returnData )
- {
- m_hasCustomFunction = true;
- m_customFunction = m_additionalData + string.Format( CustomFunctionBody, returnData );
- }
- public void Destroy()
- {
- m_additionalDataDict.Clear();
- m_additionalDataDict = null;
- }
- public bool IsTessellationPort( int index )
- {
- return index == m_masterNodeIndexPort;
- }
- public bool EnableTesselation { get { return m_enabled; } }
- public int TessType { get { return m_tessType; } }
- public int MasterNodeIndexPort
- {
- get { return m_masterNodeIndexPort; }
- set { m_masterNodeIndexPort = value; }
- }
- public int VertexOffsetIndexPort
- {
- get { return m_vertexOffsetIndexPort; }
- set { m_vertexOffsetIndexPort = value; }
- }
- public StandardSurfaceOutputNode ParentSurface { get { return m_parentSurface; } set { m_parentSurface = value; } }
- }
- }
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