RenderingPlatformsOpHelper.cs 9.6 KB

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  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using System;
  4. using UnityEditor;
  5. using UnityEngine;
  6. using System.Collections.Generic;
  7. namespace AmplifyShaderEditor
  8. {
  9. [Serializable]
  10. public class RenderPlatformInfo
  11. {
  12. public string Label;
  13. public RenderPlatforms Value;
  14. }
  15. public enum RenderPlatforms
  16. {
  17. d3d9,
  18. d3d11,
  19. glcore,
  20. gles,
  21. gles3,
  22. metal,
  23. d3d11_9x,
  24. xbox360,
  25. xboxone,
  26. xboxseries,
  27. ps4,
  28. playstation,
  29. psp2,
  30. n3ds,
  31. wiiu,
  32. @switch,
  33. vulkan,
  34. nomrt,
  35. ps5, // @diogo: added in 19100
  36. all
  37. }
  38. [Serializable]
  39. public class RenderingPlatformOpHelper
  40. {
  41. private const string RenderingPlatformsStr = " Rendering Platforms";
  42. public static readonly RenderPlatformInfo[] RenderingPlatformsInfo =
  43. {
  44. new RenderPlatformInfo(){Label = " Direct3D 11/12", Value = RenderPlatforms.d3d11},
  45. new RenderPlatformInfo(){Label = " OpenGL 3.x/4.x", Value = RenderPlatforms.glcore},
  46. new RenderPlatformInfo(){Label = " OpenGL ES 2.0", Value = RenderPlatforms.gles},
  47. new RenderPlatformInfo(){Label = " OpenGL ES 3.x", Value = RenderPlatforms.gles3},
  48. new RenderPlatformInfo(){Label = " Metal iOS/macOS", Value = RenderPlatforms.metal},
  49. new RenderPlatformInfo(){Label = " Vulkan", Value = RenderPlatforms.vulkan},
  50. new RenderPlatformInfo(){Label = " Xbox One", Value = RenderPlatforms.xboxone},
  51. new RenderPlatformInfo(){Label = " Xbox Series X", Value = RenderPlatforms.xboxseries},
  52. new RenderPlatformInfo(){Label = " PlayStation", Value = RenderPlatforms.playstation},
  53. new RenderPlatformInfo(){Label = " PlayStation 4", Value = RenderPlatforms.ps4},
  54. new RenderPlatformInfo(){Label = " PlayStation 5", Value = RenderPlatforms.ps5},
  55. new RenderPlatformInfo(){Label = " Nintendo Switch", Value = RenderPlatforms.@switch},
  56. };
  57. // Values from this dictionary must be the indices corresponding from the list above
  58. public static readonly Dictionary<RenderPlatforms, int> PlatformToIndex = new Dictionary<RenderPlatforms, int>()
  59. {
  60. {RenderPlatforms.d3d11, 0},
  61. {RenderPlatforms.glcore, 1},
  62. {RenderPlatforms.gles, 2},
  63. {RenderPlatforms.gles3, 3},
  64. {RenderPlatforms.metal, 4},
  65. {RenderPlatforms.vulkan, 5},
  66. {RenderPlatforms.xboxone, 6},
  67. {RenderPlatforms.xboxseries, 7},
  68. {RenderPlatforms.playstation, 8},
  69. {RenderPlatforms.ps4, 9},
  70. {RenderPlatforms.ps5, 10},
  71. {RenderPlatforms.@switch, 11},
  72. };
  73. public static readonly List<RenderPlatforms> LegacyIndexToPlatform = new List<RenderPlatforms>()
  74. {
  75. RenderPlatforms.d3d9,
  76. RenderPlatforms.d3d11,
  77. RenderPlatforms.glcore,
  78. RenderPlatforms.gles,
  79. RenderPlatforms.gles3,
  80. RenderPlatforms.metal,
  81. RenderPlatforms.d3d11_9x,
  82. RenderPlatforms.xbox360,
  83. RenderPlatforms.xboxone,
  84. RenderPlatforms.ps4,
  85. RenderPlatforms.psp2,
  86. RenderPlatforms.n3ds,
  87. RenderPlatforms.wiiu
  88. };
  89. [SerializeField]
  90. private bool[] m_renderingPlatformValues;
  91. public RenderingPlatformOpHelper()
  92. {
  93. m_renderingPlatformValues = new bool[ RenderingPlatformsInfo.Length ];
  94. for( int i = 0; i < m_renderingPlatformValues.Length; i++ )
  95. {
  96. m_renderingPlatformValues[ i ] = true;
  97. }
  98. }
  99. public void Draw( ParentNode owner )
  100. {
  101. bool value = owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedRenderingPlatforms;
  102. NodeUtils.DrawPropertyGroup( ref value, RenderingPlatformsStr, () =>
  103. {
  104. for( int i = 0; i < m_renderingPlatformValues.Length; i++ )
  105. {
  106. m_renderingPlatformValues[ i ] = owner.EditorGUILayoutToggleLeft( RenderingPlatformsInfo[ i ].Label, m_renderingPlatformValues[ i ] );
  107. }
  108. } );
  109. owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedRenderingPlatforms = value;
  110. }
  111. public void DrawNested( ParentNode owner )
  112. {
  113. bool value = owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedRenderingPlatforms;
  114. NodeUtils.DrawNestedPropertyGroup( ref value , RenderingPlatformsStr , () =>
  115. {
  116. for( int i = 0 ; i < m_renderingPlatformValues.Length ; i++ )
  117. {
  118. m_renderingPlatformValues[ i ] = owner.EditorGUILayoutToggleLeft( RenderingPlatformsInfo[ i ].Label , m_renderingPlatformValues[ i ] );
  119. }
  120. } );
  121. owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedRenderingPlatforms = value;
  122. }
  123. public string CreateResult( bool addPragmaPrefix = false )
  124. {
  125. int checkedPlatforms = 0;
  126. int uncheckedPlatforms = 0;
  127. for( int i = 0 ; i < m_renderingPlatformValues.Length ; i++ )
  128. {
  129. if( m_renderingPlatformValues[ i ] )
  130. {
  131. checkedPlatforms += 1;
  132. }
  133. else
  134. {
  135. uncheckedPlatforms += 1;
  136. }
  137. }
  138. if( checkedPlatforms > 0 && checkedPlatforms < m_renderingPlatformValues.Length )
  139. {
  140. string result = string.Empty;
  141. if( checkedPlatforms < uncheckedPlatforms )
  142. {
  143. result = "only_renderers ";
  144. for( int i = 0 ; i < m_renderingPlatformValues.Length ; i++ )
  145. {
  146. if( m_renderingPlatformValues[ i ] )
  147. {
  148. result += (RenderPlatforms)RenderingPlatformsInfo[ i ].Value + " ";
  149. }
  150. }
  151. }
  152. else
  153. {
  154. result = "exclude_renderers ";
  155. for( int i = 0 ; i < m_renderingPlatformValues.Length ; i++ )
  156. {
  157. if( !m_renderingPlatformValues[ i ] )
  158. {
  159. result += (RenderPlatforms)RenderingPlatformsInfo[ i ].Value + " ";
  160. }
  161. }
  162. }
  163. if( addPragmaPrefix )
  164. {
  165. result = "#pragma " + result;
  166. }
  167. return result;
  168. }
  169. return string.Empty;
  170. }
  171. public void SetRenderingPlatforms( ref string ShaderBody )
  172. {
  173. string result = CreateResult();
  174. if( !string.IsNullOrEmpty(result))
  175. {
  176. MasterNode.AddShaderPragma( ref ShaderBody, result );
  177. }
  178. }
  179. public void ReadFromString( ref uint index, ref string[] nodeParams )
  180. {
  181. if( UIUtils.CurrentShaderVersion() < 17006 )
  182. {
  183. for( int i = 0; i < m_renderingPlatformValues.Length; i++ )
  184. {
  185. m_renderingPlatformValues[ i ] = false;
  186. }
  187. int count = LegacyIndexToPlatform.Count;
  188. int activeCount = 0;
  189. for( int i = 0; i < count; i++ )
  190. {
  191. RenderPlatforms platform = LegacyIndexToPlatform[ i ];
  192. int newIndex = PlatformToIndex[ platform ];
  193. bool value = Convert.ToBoolean( nodeParams[ index++ ] );
  194. if( value )
  195. {
  196. m_renderingPlatformValues[ newIndex ] = true;
  197. activeCount += 1;
  198. }
  199. else
  200. {
  201. m_renderingPlatformValues[ newIndex ] = false;
  202. }
  203. }
  204. if( activeCount == count )
  205. {
  206. m_renderingPlatformValues[ PlatformToIndex[ RenderPlatforms.vulkan ] ] = true;
  207. }
  208. }
  209. else
  210. {
  211. int count = Convert.ToInt32( nodeParams[ index++ ] );
  212. if( count > 0 )
  213. {
  214. RenderPlatforms firstPlatform = (RenderPlatforms)Enum.Parse( typeof(RenderPlatforms), nodeParams[ index++ ] );
  215. if( firstPlatform == RenderPlatforms.all )
  216. {
  217. for( int i = 0; i < m_renderingPlatformValues.Length; i++ )
  218. {
  219. m_renderingPlatformValues[ i ] = true;
  220. }
  221. }
  222. else
  223. {
  224. for( int i = 0; i < m_renderingPlatformValues.Length; i++ )
  225. {
  226. m_renderingPlatformValues[ i ] = false;
  227. }
  228. // @diogo: should have been designed as exclude, instead of include, to avoid stuff like this...
  229. if ( UIUtils.CurrentShaderVersion() < 19100 )
  230. {
  231. m_renderingPlatformValues[ PlatformToIndex[ RenderPlatforms.ps5 ] ] = true;
  232. }
  233. for( int i = 0; i < count; i++ )
  234. {
  235. RenderPlatforms currPlatform = ( i == 0 ) ? firstPlatform : (RenderPlatforms)Enum.Parse( typeof( RenderPlatforms ), nodeParams[ index++ ] );
  236. if ( PlatformToIndex.TryGetValue( currPlatform, out int platformIndex ) )
  237. {
  238. m_renderingPlatformValues[ platformIndex ] = true;
  239. }
  240. }
  241. }
  242. }
  243. }
  244. }
  245. public void WriteToString( ref string nodeInfo )
  246. {
  247. int active = 0;
  248. for( int i = 0; i < m_renderingPlatformValues.Length; i++ )
  249. {
  250. if( m_renderingPlatformValues[ i ] )
  251. active += 1;
  252. }
  253. IOUtils.AddFieldValueToString( ref nodeInfo, active );
  254. if( active == m_renderingPlatformValues.Length )
  255. {
  256. IOUtils.AddFieldValueToString( ref nodeInfo, RenderPlatforms.all );
  257. }
  258. else
  259. {
  260. for( int i = 0; i < m_renderingPlatformValues.Length; i++ )
  261. {
  262. if( m_renderingPlatformValues[ i ] )
  263. {
  264. IOUtils.AddFieldValueToString( ref nodeInfo, RenderingPlatformsInfo[i].Value );
  265. }
  266. }
  267. }
  268. }
  269. public void Destroy()
  270. {
  271. m_renderingPlatformValues = null;
  272. }
  273. //TEMPLATE SPECIFIC
  274. [SerializeField]
  275. private bool m_loadedFromTemplate = false;
  276. [SerializeField]
  277. private bool m_validData = false;
  278. public void SetupFromTemplate( TemplateRenderPlatformHelper template )
  279. {
  280. if( m_loadedFromTemplate )
  281. return;
  282. if( m_renderingPlatformValues.Length != template.RenderingPlatforms.Length )
  283. {
  284. Debug.LogError( "Rendering platform length mismatch" );
  285. return;
  286. }
  287. m_loadedFromTemplate = true;
  288. m_validData = true;
  289. for( int i = 0 ; i < m_renderingPlatformValues.Length ; i++ )
  290. {
  291. m_renderingPlatformValues[ i ] = template.RenderingPlatforms[ i ];
  292. }
  293. }
  294. public void ReadFromStringTemplate( ref uint index , ref string[] nodeParams )
  295. {
  296. if( UIUtils.CurrentShaderVersion() > 18911 )
  297. {
  298. bool isValid = Convert.ToBoolean( nodeParams[ index++ ] );
  299. if( isValid )
  300. {
  301. ReadFromString( ref index , ref nodeParams );
  302. }
  303. }
  304. else
  305. {
  306. ReadFromString( ref index , ref nodeParams );
  307. }
  308. }
  309. public void WriteToStringTemplate( ref string nodeInfo )
  310. {
  311. IOUtils.AddFieldValueToString( ref nodeInfo , m_validData );
  312. if( m_validData )
  313. {
  314. WriteToString( ref nodeInfo );
  315. }
  316. }
  317. public bool LoadedFromTemplate { get { return m_loadedFromTemplate; } }
  318. public bool ValidData { get { return m_validData; } }
  319. }
  320. }