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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- //
- // Custom Node If
- // Donated by The Four Headed Cat - @fourheadedcat
- using UnityEngine;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "If [Community]", "Logical Operators", "Compare A with B. If A is greater than B output the value of A > B port. If A is equal to B output the value of A == B port. If A is lower than B output the value of A < B port. Equal Threshold parameter will be used to check A == B adding and subtracting this value to A.", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )]
- public sealed class TFHCIf : ParentNode
- {
- private WirePortDataType m_inputMainDataType = WirePortDataType.FLOAT;
- private WirePortDataType m_outputMainDataType = WirePortDataType.FLOAT;
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, "A" );
- AddInputPort( WirePortDataType.FLOAT, false, "B" );
- AddInputPort( WirePortDataType.FLOAT, false, "A > B" );
- AddInputPort( WirePortDataType.FLOAT, false, "A == B" );
- AddInputPort( WirePortDataType.FLOAT, false, "A < B" );
- AddInputPort( WirePortDataType.FLOAT, false, "Equal Threshold" );
- AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
- m_textLabelWidth = 110;
- m_useInternalPortData = true;
- m_previewShaderGUID = "5c7bc7e3cab81da499e4864ace0d86c5";
- }
- public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
- UpdateConnection( inputPortId );
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- UpdateConnection( portId );
- }
- public override void OnInputPortDisconnected( int portId )
- {
- UpdateConnection( portId );
- }
- void TestMainInputDataType()
- {
- WirePortDataType newType = WirePortDataType.FLOAT;
- if( m_inputPorts[ 0 ].IsConnected && UIUtils.GetPriority( m_inputPorts[ 0 ].DataType ) > UIUtils.GetPriority( newType ) )
- {
- newType = m_inputPorts[ 0 ].DataType;
- }
- if( m_inputPorts[ 1 ].IsConnected && ( UIUtils.GetPriority( m_inputPorts[ 1 ].DataType ) > UIUtils.GetPriority( newType ) ) )
- {
- newType = m_inputPorts[ 1 ].DataType;
- }
- if( m_inputPorts[ 5 ].IsConnected && ( UIUtils.GetPriority( m_inputPorts[ 5 ].DataType ) > UIUtils.GetPriority( newType ) ) )
- {
- newType = m_inputPorts[ 5 ].DataType;
- }
- m_inputMainDataType = newType;
- }
- void TestMainOutputDataType()
- {
- WirePortDataType newType = WirePortDataType.FLOAT;
- for( int i = 2; i < 5; i++ )
- {
- if( m_inputPorts[ i ].IsConnected && ( UIUtils.GetPriority( m_inputPorts[ i ].DataType ) > UIUtils.GetPriority( newType ) ) )
- {
- newType = m_inputPorts[ i ].DataType;
- }
- }
- if( newType != m_outputMainDataType )
- {
- m_outputMainDataType = newType;
- m_outputPorts[ 0 ].ChangeType( m_outputMainDataType, false );
- }
- }
- public void UpdateConnection( int portId )
- {
- m_inputPorts[ portId ].MatchPortToConnection();
- switch( portId )
- {
- case 0:
- case 1:
- case 5:
- {
- TestMainInputDataType();
- }
- break;
- case 2:
- case 3:
- case 4:
- {
- TestMainOutputDataType();
- }
- break;
- }
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- string a = m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputMainDataType, ignoreLocalvar, true );
- string b = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_inputMainDataType, ignoreLocalvar, true );
- string r1 = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, m_outputMainDataType, ignoreLocalvar, true );
- string r2 = m_inputPorts[ 3 ].GenerateShaderForOutput( ref dataCollector, m_outputMainDataType, ignoreLocalvar, true );
- string r3 = m_inputPorts[ 4 ].GenerateShaderForOutput( ref dataCollector, m_outputMainDataType, ignoreLocalvar, true );
- string tr = m_inputPorts[ 5 ].GenerateShaderForOutput( ref dataCollector, m_inputMainDataType, ignoreLocalvar, true );
- // No Equal Threshold parameter
- //(a > b ? r1 : a == b ? r2 : r3 )
- //string strout = " ( " + a + " > " + b + " ? " + r1 + " : " + a + " == " + b + " ? " + r2 + " : " + r3 + " ) ";
- // With Equal Threshold parameter
- // ( a - tr > b ? r1 : a - tr <= b && a + tr >= b ? r2 : r3 )
- string strout = " ( " + a + " - " + tr + " > " + b + " ? " + r1 + " : " + a + " - " + tr + " <= " + b + " && " + a + " + " + tr + " >= " + b + " ? " + r2 + " : " + r3 + " ) ";
- //Debug.Log( strout );
- return CreateOutputLocalVariable( 0, strout, ref dataCollector );
- }
- }
- }
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