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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Nand", "Logical Operators", "Returns 1 if both the inputs A and B are 0.", tags: "not and" )]
- public sealed class NandNode : ParentNode
- {
- [UnityEngine.SerializeField]
- private WirePortDataType m_mainDataType = WirePortDataType.FLOAT;
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, "A" );
- AddInputPort( WirePortDataType.FLOAT, false, "B" );
- AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
- m_useInternalPortData = true;
- m_previewShaderGUID = "04fb2bacb454a424d8cfeff7d95cca52";
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- UpdateConnection( portId );
- }
- public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
- UpdateConnection( inputPortId );
- }
- public override void OnInputPortDisconnected( int portId )
- {
- base.OnInputPortDisconnected( portId );
- UpdateConnection( portId );
- }
- void UpdateConnection( int portId )
- {
- WirePortDataType type1 = WirePortDataType.FLOAT;
- if ( m_inputPorts[ 0 ].IsConnected )
- type1 = m_inputPorts[ 0 ].GetOutputConnection( 0 ).DataType;
- WirePortDataType type2 = WirePortDataType.FLOAT;
- if ( m_inputPorts[ 1 ].IsConnected )
- type2 = m_inputPorts[ 1 ].GetOutputConnection( 0 ).DataType;
-
- m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2;
- if ( !m_inputPorts[ 0 ].IsConnected && !m_inputPorts[ 1 ].IsConnected && m_inputPorts[ 2 ].IsConnected )
- m_mainDataType = m_inputPorts[ 2 ].GetOutputConnection( 0 ).DataType;
- m_inputPorts[ 0 ].ChangeType( m_mainDataType, false );
- m_inputPorts[ 1 ].ChangeType( m_mainDataType, false );
- m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- var A = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- var B = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
- var outputType = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_outputPorts[ 0 ].DataType );
-
- string result = string.Format( "( ( {0} )( !{1} && !{2} ) )", outputType, A, B );
- return CreateOutputLocalVariable( 0, result, ref dataCollector );
- }
- }
- }
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