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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using UnityEngine;
- using UnityEditor;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Shade Vertex Lights", "Lighting", "Computes illumination from four per-vertex lights and ambient, given object space position & normal" )]
- public sealed class ShadeVertexLightsHlpNode : ParentNode
- {
- private const string HelperMessage = "Shade Vertex Lights node only outputs correct results on\nTemplate Vertex/Frag shaders with their LightMode set to Vertex.";
- private const string ShadeVertexLightFunc = "ShadeVertexLightsFull({0},{1},{2},{3})";
- private const string LightCount = "Light Count";
- private const string IsSpotlight = "Is Spotlight";
- private const int MinLightCount = 0;
- private const int MaxLightCount = 8;
- [SerializeField]
- private int m_lightCount = 4;
- [SerializeField]
- private bool m_enableSpotlight = false;
- private int _LightCountId;
- private int _IsSpotlightId;
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT4, false, "Vertex Position" );
- AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Normal" );
- AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue );
- m_useInternalPortData = true;
- //m_autoWrapProperties = true;
- m_textLabelWidth = 90;
- m_previewShaderGUID = "3b6075034a85ad047be2d31dd213fb4f";
- }
- public override void OnEnable()
- {
- base.OnEnable();
- _LightCountId = Shader.PropertyToID( "_LightCount" );
- _IsSpotlightId = Shader.PropertyToID( "_IsSpotlight" );
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, DrawGeneralProperties );
- EditorGUILayout.HelpBox( HelperMessage, MessageType.Info );
- }
- public override void SetPreviewInputs()
- {
- base.SetPreviewInputs();
- PreviewMaterial.SetInt( _LightCountId, m_lightCount );
- PreviewMaterial.SetInt( _IsSpotlightId, ( m_enableSpotlight ? 1 : 0 ) );
- }
- void DrawGeneralProperties()
- {
- m_lightCount = EditorGUILayoutIntSlider( LightCount, m_lightCount, MinLightCount, MaxLightCount );
- m_enableSpotlight = EditorGUILayoutToggle( IsSpotlight, m_enableSpotlight );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( dataCollector.MasterNodeCategory == AvailableShaderTypes.SurfaceShader )
- UIUtils.ShowMessage( UniqueId, HelperMessage, MessageSeverity.Warning );
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
- string vertexPosition = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string vertexNormal = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
- string value = string.Format( ShadeVertexLightFunc, vertexPosition, vertexNormal, m_lightCount, m_enableSpotlight.ToString().ToLower() );
- RegisterLocalVariable( 0, value, ref dataCollector, "shadeVertexLight" + OutputId );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- if( UIUtils.CurrentShaderVersion() > 14301 )
- {
- m_lightCount = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- m_enableSpotlight = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- }
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_lightCount );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_enableSpotlight );
- }
- }
- }
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