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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Object Space Light Dir", "Lighting", "Computes object space light direction (not normalized)" )]
- public sealed class ObjSpaceLightDirHlpNode : HelperParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_funcType = "ObjSpaceLightDir";
- m_inputPorts[ 0 ].Visible = false;
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_outputPorts[ 0 ].Name = "XYZ";
- AddOutputPort( WirePortDataType.FLOAT, "X" );
- AddOutputPort( WirePortDataType.FLOAT, "Y" );
- AddOutputPort( WirePortDataType.FLOAT, "Z" );
- m_useInternalPortData = false;
- m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee";
- m_drawPreviewAsSphere = true;
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( dataCollector.IsTemplate )
- {
- //Template must have its Light Mode correctly configured on tags to work as intended
- return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetObjectSpaceLightDir( CurrentPrecisionType ) );
- }
- dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
- dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
- string vertexPos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT4 );
- return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateObjectLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType, vertexPos ) );
- }
- }
- }
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