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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using UnityEditor;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Diffuse And Specular From Metallic", "Miscellaneous", "Computes Diffuse and Specular color values from Base Color and Metallic." )]
- public class DiffuseAndSpecularFromMetallicNode : ParentNode
- {
- private const string FuncHeader = "ASEComputeDiffuseAndFresnel0( {0}, {1}, {2}, {3} )";
- private readonly string[] FuncBody =
- {
- "float3 ASEComputeDiffuseAndFresnel0( float3 baseColor, float metallic, out float3 specularColor, out float oneMinusReflectivity )\n",
- "{\n",
- "\t#ifdef UNITY_COLORSPACE_GAMMA\n",
- "\t\tconst float dielectricF0 = 0.220916301;\n",
- "\t#else\n",
- "\t\tconst float dielectricF0 = 0.04;\n",
- "\t#endif\n",
- "\tspecularColor = lerp( dielectricF0.xxx, baseColor, metallic );\n",
- "\toneMinusReflectivity = 1.0 - metallic;\n",
- "\treturn baseColor * oneMinusReflectivity;\n",
- "}\n"
- };
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT3, false, "Base Color" );
- AddInputPort( WirePortDataType.FLOAT, false, "Metallic" );
- AddOutputPort( WirePortDataType.FLOAT3, "Diffuse Color" );
- AddOutputPort( WirePortDataType.FLOAT3, "Specular Color" );
- AddOutputPort( WirePortDataType.FLOAT, "One Minus Reflectivity" );
- m_previewShaderGUID = "c7c4485750948a045b5dab0985896e17";
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
- {
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- }
- string baseColor = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string metallic = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
- string specularColorVar = "specularColor" + OutputId;
- string oneMinusReflectivityVar = "oneMinusReflectivity" + OutputId;
- string diffuseColorVar = "diffuseColor" + OutputId;
- dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, specularColorVar, "(0).xxx" );
- dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, oneMinusReflectivityVar, "0" );
- dataCollector.AddFunction( FuncBody[ 0 ], FuncBody, false );
- RegisterLocalVariable( 0, string.Format( FuncHeader, baseColor, metallic, specularColorVar, oneMinusReflectivityVar ), ref dataCollector, diffuseColorVar );
- m_outputPorts[ 0 ].SetLocalValue( diffuseColorVar, dataCollector.PortCategory );
- m_outputPorts[ 1 ].SetLocalValue( specularColorVar, dataCollector.PortCategory );
- m_outputPorts[ 2 ].SetLocalValue( oneMinusReflectivityVar, dataCollector.PortCategory );
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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