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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- //
- // Custom Node TAU
- // Donated by The Four Headed Cat - @fourheadedcat
- using UnityEngine;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Tau", "Constants And Properties", "Tau constant (2*PI): 6.28318530718", null, KeyCode.None, true, false, null,null, "The Four Headed Cat - @fourheadedcat" )]
- public sealed class TauNode : ParentNode
- {
- private readonly string Tau = ( 2.0 * Mathf.PI ).ToString();
- public TauNode() : base() { }
- public TauNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
- m_previewShaderGUID = "701bc295c0d75d8429eabcf45e8e008d";
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- return dataCollector.IsSRP? "TWO_PI": Tau;
- }
- }
- }
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