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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- namespace AmplifyShaderEditor
- {
- // Catch when scene is saved (Ctr+S) and also save ase shader
- public class SceneSaveCallback : UnityEditor.AssetModificationProcessor
- {
- private const string UnityStr = ".unity";
- static string[] OnWillSaveAssets( string[] paths )
- {
- if( !Preferences.User.UpdateOnSceneSave )
- return paths;
- bool canSave = false;
- if ( paths.Length == 0 )
- {
- canSave = true;
- }
- else
- {
- for ( int i = 0; i < paths.Length; i++ )
- {
- // Only save shader when saving scenes
- if ( !string.IsNullOrEmpty( paths[ i ] ) && paths[ i ].Contains( UnityStr ) )
- {
- canSave = true;
- break;
- }
- }
- }
- if ( canSave && UIUtils.CurrentWindow )
- UIUtils.CurrentWindow.SetCtrlSCallback( false );
- return paths;
- }
- }
- }
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