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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using UnityEditor;
- using System;
- using System.Linq;
- using System.Collections.Generic;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- public class ParentGraph : ScriptableObject, ISerializationCallbackReceiver
- {
- private const int MasterNodeLODIncrement = 100;
- private const int MaxLodAmount = 9;
- public enum NodeLOD
- {
- LOD0,
- LOD1,
- LOD2,
- LOD3,
- LOD4,
- LOD5
- }
- [SerializeField]
- private bool m_samplingThroughMacros = false;
- private NodeLOD m_lodLevel = NodeLOD.LOD0;
- private GUIStyle nodeStyleOff;
- private GUIStyle nodeStyleOn;
- private GUIStyle nodeTitle;
- private GUIStyle commentaryBackground;
- public delegate void LODMasterNodesAdded( int lod );
- public event LODMasterNodesAdded OnLODMasterNodesAddedEvent;
- public delegate void EmptyGraphDetected( ParentGraph graph );
- public event EmptyGraphDetected OnEmptyGraphDetectedEvt;
- public delegate void NodeEvent( ParentNode node );
- public event NodeEvent OnNodeEvent = null;
- public event NodeEvent OnNodeRemovedEvent;
- public delegate void DuplicateEvent();
- public event DuplicateEvent OnDuplicateEvent;
- public event MasterNode.OnMaterialUpdated OnMaterialUpdatedEvent;
- public event MasterNode.OnMaterialUpdated OnShaderUpdatedEvent;
- private bool m_afterDeserializeFlag = true;
- private bool m_lateOptionsRefresh = false;
- private bool m_foundDuplicates = false;
- //[SerializeField]
- private AmplifyShaderEditorWindow m_parentWindow = null;
- [SerializeField]
- private int m_validNodeId;
- [SerializeField]
- private List<ParentNode> m_nodes = new List<ParentNode>();
- // Sampler Nodes registry
- [SerializeField]
- private UsageListSamplerNodes m_samplerNodes = new UsageListSamplerNodes();
- [SerializeField]
- private UsageListFloatIntNodes m_floatNodes = new UsageListFloatIntNodes();
- [SerializeField]
- private UsageListTexturePropertyNodes m_texturePropertyNodes = new UsageListTexturePropertyNodes();
- [SerializeField]
- private UsageListTextureArrayNodes m_textureArrayNodes = new UsageListTextureArrayNodes();
- [SerializeField]
- private UsageListPropertyNodes m_propertyNodes = new UsageListPropertyNodes();
- [SerializeField]
- private UsageListPropertyNodes m_rawPropertyNodes = new UsageListPropertyNodes();
- [SerializeField]
- private UsageListScreenColorNodes m_screenColorNodes = new UsageListScreenColorNodes();
- [SerializeField]
- private UsageListRegisterLocalVarNodes m_localVarNodes = new UsageListRegisterLocalVarNodes();
- [SerializeField]
- private UsageListGlobalArrayNodes m_globalArrayNodes = new UsageListGlobalArrayNodes();
- [SerializeField]
- private UsageListFunctionInputNodes m_functionInputNodes = new UsageListFunctionInputNodes();
- [SerializeField]
- private UsageListFunctionNodes m_functionNodes = new UsageListFunctionNodes();
- [SerializeField]
- private UsageListFunctionOutputNodes m_functionOutputNodes = new UsageListFunctionOutputNodes();
- [SerializeField]
- private UsageListFunctionSwitchNodes m_functionSwitchNodes = new UsageListFunctionSwitchNodes();
- [SerializeField]
- private UsageListFunctionSwitchCopyNodes m_functionSwitchCopyNodes = new UsageListFunctionSwitchCopyNodes();
- [SerializeField]
- private UsageListTemplateMultiPassMasterNodes m_multiPassMasterNodes = new UsageListTemplateMultiPassMasterNodes();
- [SerializeField]
- private List<UsageListTemplateMultiPassMasterNodes> m_lodMultiPassMasterNodes;
- [SerializeField]
- private UsageListCustomExpressionsOnFunctionMode m_customExpressionsOnFunctionMode = new UsageListCustomExpressionsOnFunctionMode();
- [SerializeField]
- private UsageListStaticSwitchNodes m_staticSwitchNodes = new UsageListStaticSwitchNodes();
- [SerializeField]
- private int m_masterNodeId = Constants.INVALID_NODE_ID;
- [SerializeField]
- private bool m_isDirty;
- [SerializeField]
- private bool m_saveIsDirty = false;
- [SerializeField]
- private int m_nodeClicked;
- [SerializeField]
- private int m_loadedShaderVersion;
- [SerializeField]
- private int m_instancePropertyCount = 0;
- [SerializeField]
- private int m_virtualTextureCount = 0;
- [SerializeField]
- private int m_graphId = 0;
- [SerializeField]
- private PrecisionType m_currentPrecision = PrecisionType.Float;
- [SerializeField]
- private NodeAvailability m_currentCanvasMode = NodeAvailability.SurfaceShader;
- [SerializeField]
- private TemplateSRPType m_currentSRPType = TemplateSRPType.BiRP;
- //private List<ParentNode> m_visibleNodes = new List<ParentNode>();
- private List<ParentNode> m_nodePreviewList = new List<ParentNode>();
- private Dictionary<int, ParentNode> m_nodesDict = new Dictionary<int, ParentNode>();
- [NonSerialized]
- private List<ParentNode> m_selectedNodes = new List<ParentNode>();
- [NonSerialized]
- private List<ParentNode> m_markedForDeletion = new List<ParentNode>();
- [SerializeField]
- private List<WireReference> m_highlightedWires = new List<WireReference>();
- private System.Type m_masterNodeDefaultType;
- [SerializeField]
- private List<PropertyNode> m_internalTemplateNodesList = new List<PropertyNode>();
- private Dictionary<int, PropertyNode> m_internalTemplateNodesDict = new Dictionary<int, PropertyNode>();
- private NodeGrid m_nodeGrid;
- private bool m_markedToDeSelect = false;
- private int m_markToSelect = -1;
- private bool m_markToReOrder = false;
- private bool m_hasUnConnectedNodes = false;
- private bool m_checkSelectedWireHighlights = false;
- // Bezier info
- [SerializeField]
- private List<WireBezierReference> m_bezierReferences;
- private const int MaxBezierReferences = 50;
- private int m_wireBezierCount = 0;
- protected int m_normalDependentCount = 0;
- private bool m_forceCategoryRefresh = false;
- [SerializeField]
- private bool m_forceRepositionCheck = false;
- private bool m_isLoading = false;
- private bool m_isDuplicating = false;
- private bool m_changedLightingModel = false;
- public void ResetEvents()
- {
- OnNodeEvent = null;
- OnMaterialUpdatedEvent = null;
- OnShaderUpdatedEvent = null;
- OnEmptyGraphDetectedEvt = null;
- OnNodeRemovedEvent = null;
- }
- public void Init()
- {
- UndoUtils.RegisterUndoRedoCallback( OnUndoRedoCallback );
- m_normalDependentCount = 0;
- m_nodes = new List<ParentNode>();
- m_samplerNodes = new UsageListSamplerNodes();
- m_samplerNodes.ContainerGraph = this;
- m_samplerNodes.ReorderOnChange = true;
- m_floatNodes = new UsageListFloatIntNodes();
- m_floatNodes.ContainerGraph = this;
- m_texturePropertyNodes = new UsageListTexturePropertyNodes();
- m_texturePropertyNodes.ContainerGraph = this;
- m_textureArrayNodes = new UsageListTextureArrayNodes();
- m_textureArrayNodes.ContainerGraph = this;
- m_textureArrayNodes.ReorderOnChange = true;
- m_propertyNodes = new UsageListPropertyNodes();
- m_propertyNodes.ContainerGraph = this;
- m_rawPropertyNodes = new UsageListPropertyNodes();
- m_rawPropertyNodes.ContainerGraph = this;
- m_customExpressionsOnFunctionMode = new UsageListCustomExpressionsOnFunctionMode();
- m_customExpressionsOnFunctionMode.ContainerGraph = this;
- m_staticSwitchNodes = new UsageListStaticSwitchNodes();
- m_staticSwitchNodes.ContainerGraph = this;
- m_staticSwitchNodes.ReorderOnChange = true;
- m_screenColorNodes = new UsageListScreenColorNodes();
- m_screenColorNodes.ContainerGraph = this;
- m_screenColorNodes.ReorderOnChange = true;
- m_localVarNodes = new UsageListRegisterLocalVarNodes();
- m_localVarNodes.ContainerGraph = this;
- m_localVarNodes.ReorderOnChange = true;
- m_globalArrayNodes = new UsageListGlobalArrayNodes();
- m_globalArrayNodes.ContainerGraph = this;
- m_functionInputNodes = new UsageListFunctionInputNodes();
- m_functionInputNodes.ContainerGraph = this;
- m_functionNodes = new UsageListFunctionNodes();
- m_functionNodes.ContainerGraph = this;
- m_functionOutputNodes = new UsageListFunctionOutputNodes();
- m_functionOutputNodes.ContainerGraph = this;
- m_functionSwitchNodes = new UsageListFunctionSwitchNodes();
- m_functionSwitchNodes.ContainerGraph = this;
- m_functionSwitchCopyNodes = new UsageListFunctionSwitchCopyNodes();
- m_functionSwitchCopyNodes.ContainerGraph = this;
- m_multiPassMasterNodes = new UsageListTemplateMultiPassMasterNodes();
- m_multiPassMasterNodes.ContainerGraph = this;
- m_lodMultiPassMasterNodes = new List<UsageListTemplateMultiPassMasterNodes>( MaxLodAmount );
- for( int i = 0; i < MaxLodAmount; i++ )
- {
- m_lodMultiPassMasterNodes.Add( new UsageListTemplateMultiPassMasterNodes() );
- }
- m_selectedNodes = new List<ParentNode>();
- m_markedForDeletion = new List<ParentNode>();
- m_highlightedWires = new List<WireReference>();
- m_validNodeId = 0;
- IsDirty = false;
- SaveIsDirty = false;
- m_masterNodeDefaultType = typeof( StandardSurfaceOutputNode );
- m_bezierReferences = new List<WireBezierReference>( MaxBezierReferences );
- for( int i = 0; i < MaxBezierReferences; i++ )
- {
- m_bezierReferences.Add( new WireBezierReference() );
- }
- }
- public void ActivatePreviews( bool value )
- {
- int count = m_nodes.Count;
- if( value )
- {
- for( int i = 0 ; i < count ; i++ )
- {
- m_nodes[ i ].PreviewIsDirty = true;
- }
- }
- else
- {
- //for( int i = 0 ; i < count ; i++ )
- //{
- // m_nodes[ i ].DisablePreview();
- //}
- }
- }
- private void OnUndoRedoCallback()
- {
- DeSelectAll();
- }
- private void OnEnable()
- {
- hideFlags = HideFlags.HideAndDontSave;
- m_nodeGrid = new NodeGrid();
- m_internalTemplateNodesDict = new Dictionary<int, PropertyNode>();
- m_nodesDict = new Dictionary<int, ParentNode>();
- nodeStyleOff = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOff );
- nodeStyleOn = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );
- nodeTitle = UIUtils.GetCustomStyle( CustomStyle.NodeHeader );
- commentaryBackground = UIUtils.GetCustomStyle( CustomStyle.CommentaryBackground );
- }
- public void UpdateRegisters()
- {
- m_samplerNodes.UpdateNodeArr();
- m_propertyNodes.UpdateNodeArr();
- m_rawPropertyNodes.UpdateNodeArr();
- m_customExpressionsOnFunctionMode.UpdateNodeArr();
- m_staticSwitchNodes.UpdateNodeArr();
- m_functionInputNodes.UpdateNodeArr();
- m_functionNodes.UpdateNodeArr();
- m_functionOutputNodes.UpdateNodeArr();
- m_functionSwitchNodes.UpdateNodeArr();
- m_functionSwitchCopyNodes.UpdateNodeArr();
- m_multiPassMasterNodes.UpdateNodeArr();
- for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- {
- m_lodMultiPassMasterNodes[ i ].UpdateNodeArr();
- }
- m_texturePropertyNodes.UpdateNodeArr();
- m_textureArrayNodes.UpdateNodeArr();
- m_screenColorNodes.UpdateNodeArr();
- m_localVarNodes.UpdateNodeArr();
- m_globalArrayNodes.UpdateNodeArr();
- }
- public int GetValidId()
- {
- return m_validNodeId++;
- }
- void UpdateIdFromNode( ParentNode node )
- {
- if( node.UniqueId >= m_validNodeId )
- {
- m_validNodeId = node.UniqueId + 1;
- }
- }
- public void ResetNodeConnStatus()
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Connected )
- {
- m_nodes[ i ].ConnStatus = NodeConnectionStatus.Not_Connected;
- }
- }
- }
- public void CleanUnusedNodes()
- {
- List<ParentNode> unusedNodes = new List<ParentNode>();
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Not_Connected )
- {
- unusedNodes.Add( m_nodes[ i ] );
- }
- }
- for( int i = 0; i < unusedNodes.Count; i++ )
- {
- DestroyNode( unusedNodes[ i ] );
- }
- unusedNodes.Clear();
- unusedNodes = null;
- IsDirty = true;
- }
- // Destroy all nodes excluding Master Node
- public void ClearGraph()
- {
- List<ParentNode> list = new List<ParentNode>();
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodes[ i ].UniqueId != m_masterNodeId )
- {
- list.Add( m_nodes[ i ] );
- }
- }
- while( list.Count > 0 )
- {
- DestroyNode( list[ 0 ] );
- list.RemoveAt( 0 );
- }
- }
- public void CleanNodes()
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- if( m_nodes[ i ] != null )
- {
- UndoUtils.ClearUndo( m_nodes[ i ] );
- m_nodes[ i ].Destroy();
- GameObject.DestroyImmediate( m_nodes[ i ] );
- }
- }
- ClearInternalTemplateNodes();
- m_masterNodeId = Constants.INVALID_NODE_ID;
- m_validNodeId = 0;
- m_instancePropertyCount = 0;
- m_virtualTextureCount = 0;
- m_nodesDict.Clear();
- m_nodes.Clear();
- m_samplerNodes.Clear();
- m_propertyNodes.Clear();
- m_rawPropertyNodes.Clear();
- m_customExpressionsOnFunctionMode.Clear();
- m_staticSwitchNodes.Clear();
- m_functionInputNodes.Clear();
- m_functionNodes.Clear();
- m_functionOutputNodes.Clear();
- m_functionSwitchNodes.Clear();
- m_functionSwitchCopyNodes.Clear();
- m_multiPassMasterNodes.Clear();
- for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- {
- m_lodMultiPassMasterNodes[ i ].Clear();
- }
- m_texturePropertyNodes.Clear();
- m_textureArrayNodes.Clear();
- m_screenColorNodes.Clear();
- m_localVarNodes.Clear();
- m_globalArrayNodes.Clear();
- m_selectedNodes.Clear();
- m_markedForDeletion.Clear();
- }
- public void ResetHighlightedWires()
- {
- for( int i = 0; i < m_highlightedWires.Count; i++ )
- {
- m_highlightedWires[ i ].WireStatus = WireStatus.Default;
- }
- m_highlightedWires.Clear();
- }
- public void HighlightWiresStartingNode( ParentNode node )
- {
- for( int outputIdx = 0; outputIdx < node.OutputPorts.Count; outputIdx++ )
- {
- for( int extIdx = 0; extIdx < node.OutputPorts[ outputIdx ].ExternalReferences.Count; extIdx++ )
- {
- WireReference wireRef = node.OutputPorts[ outputIdx ].ExternalReferences[ extIdx ];
- ParentNode nextNode = GetNode( wireRef.NodeId );
- if( nextNode && nextNode.ConnStatus == NodeConnectionStatus.Connected )
- {
- InputPort port = nextNode.GetInputPortByUniqueId( wireRef.PortId );
- if( port.ExternalReferences.Count == 0 || port.ExternalReferences[ 0 ].WireStatus == WireStatus.Highlighted )
- {
- // if even one wire is already highlighted then this tells us that this node was already been analysed
- return;
- }
- port.ExternalReferences[ 0 ].WireStatus = WireStatus.Highlighted;
- m_highlightedWires.Add( port.ExternalReferences[ 0 ] );
- HighlightWiresStartingNode( nextNode );
- }
- }
- }
- RegisterLocalVarNode regNode = node as RegisterLocalVarNode;
- if( (object)regNode != null )
- {
- int count = regNode.NodeReferences.Count;
- for( int i = 0; i < count; i++ )
- {
- HighlightWiresStartingNode( regNode.NodeReferences[ i ] );
- }
- }
- }
- void PropagateHighlightDeselection( ParentNode node, int portId = -1 )
- {
- if( portId > -1 )
- {
- InputPort port = node.GetInputPortByUniqueId( portId );
- port.ExternalReferences[ 0 ].WireStatus = WireStatus.Default;
- }
- if( node.Selected )
- return;
- for( int i = 0; i < node.InputPorts.Count; i++ )
- {
- if( node.InputPorts[ i ].ExternalReferences.Count > 0 && node.InputPorts[ i ].ExternalReferences[ 0 ].WireStatus == WireStatus.Highlighted )
- {
- // even though node is deselected, it receives wire highlight from a previous one
- return;
- }
- }
- for( int outputIdx = 0; outputIdx < node.OutputPorts.Count; outputIdx++ )
- {
- for( int extIdx = 0; extIdx < node.OutputPorts[ outputIdx ].ExternalReferences.Count; extIdx++ )
- {
- WireReference wireRef = node.OutputPorts[ outputIdx ].ExternalReferences[ extIdx ];
- ParentNode nextNode = GetNode( wireRef.NodeId );
- PropagateHighlightDeselection( nextNode, wireRef.PortId );
- }
- }
- RegisterLocalVarNode regNode = node as RegisterLocalVarNode;
- if( (object)regNode != null )
- {
- int count = regNode.NodeReferences.Count;
- for( int i = 0; i < count; i++ )
- {
- PropagateHighlightDeselection( regNode.NodeReferences[ i ], -1 );
- }
- }
- }
- public void ResetNodesData()
- {
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- m_nodes[ i ].ResetNodeData();
- }
- }
- public void FullCleanUndoStack()
- {
- UndoUtils.ClearUndo( this );
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodes[ i ] != null )
- {
- UndoUtils.ClearUndo( m_nodes[ i ] );
- }
- }
- }
- public void FullRegisterOnUndoStack()
- {
- UndoUtils.RegisterCompleteObjectUndo( this, Constants.UndoRegisterFullGrapId );
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodes[ i ] != null )
- {
- UndoUtils.RegisterCompleteObjectUndo( m_nodes[ i ], Constants.UndoRegisterFullGrapId );
- }
- }
- }
- public void CheckPropertiesAutoRegister( ref MasterNodeDataCollector dataCollector )
- {
- List<PropertyNode> propertyNodesList = m_rawPropertyNodes.NodesList;
- int propertyCount = propertyNodesList.Count;
- for( int i = 0; i < propertyCount; i++ )
- {
- propertyNodesList[ i ].CheckIfAutoRegister( ref dataCollector );
- }
- propertyNodesList = null;
- List<GlobalArrayNode> globalArrayNodeList = m_globalArrayNodes.NodesList;
- int globalArrayCount = globalArrayNodeList.Count;
- for( int i = 0; i < globalArrayCount; i++ )
- {
- globalArrayNodeList[ i ].CheckIfAutoRegister( ref dataCollector );
- }
- globalArrayNodeList = null;
- //List<PropertyNode> propertyNodesList = m_propertyNodes.NodesList;
- //int propertyCount = propertyNodesList.Count;
- //for( int i = 0; i < propertyCount; i++ )
- //{
- // propertyNodesList[ i ].CheckIfAutoRegister( ref dataCollector );
- //}
- //propertyNodesList = null;
- //List<ScreenColorNode> screenColorNodes = m_screenColorNodes.NodesList;
- //int screenColorNodesCount = screenColorNodes.Count;
- //for( int i = 0; i < screenColorNodesCount; i++ )
- //{
- // screenColorNodes[ i ].CheckIfAutoRegister( ref dataCollector );
- //}
- //screenColorNodes = null;
- }
- public void SoftDestroy()
- {
- OnNodeRemovedEvent = null;
- m_masterNodeId = Constants.INVALID_NODE_ID;
- m_validNodeId = 0;
- m_nodeGrid.Destroy();
- //m_nodeGrid = null;
- ClearInternalTemplateNodes();
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- if( m_nodes[ i ] != null )
- {
- m_nodes[ i ].Destroy();
- GameObject.DestroyImmediate( m_nodes[ i ] );
- }
- }
- m_instancePropertyCount = 0;
- m_nodes.Clear();
- //m_nodes = null;
- m_nodesDict.Clear();
- //m_nodesDict = null;
- m_samplerNodes.Clear();
- //m_samplerNodes = null;
- m_propertyNodes.Clear();
- m_rawPropertyNodes.Clear();
- //m_propertyNodes = null;
- m_customExpressionsOnFunctionMode.Clear();
- m_staticSwitchNodes.Clear();
- m_functionInputNodes.Clear();
- //m_functionInputNodes = null;
- m_functionNodes.Clear();
- //m_functionNodes = null;
- m_functionOutputNodes.Clear();
- //m_functionOutputNodes = null;
- m_functionSwitchNodes.Clear();
- //m_functionSwitchNodes = null;
- m_functionSwitchCopyNodes.Clear();
- //m_functionSwitchCopyNodes = null;
- m_texturePropertyNodes.Clear();
- //m_texturePropertyNodes = null;
- m_textureArrayNodes.Clear();
- //m_textureArrayNodes = null;
- m_screenColorNodes.Clear();
- //m_screenColorNodes = null;
- m_localVarNodes.Clear();
- //m_localVarNodes = null;
- m_globalArrayNodes.Clear();
- m_selectedNodes.Clear();
- //m_selectedNodes = null;
- m_markedForDeletion.Clear();
- //m_markedForDeletion = null;
- m_nodePreviewList.Clear();
- //m_nodePreviewList = null;
- IsDirty = true;
- OnNodeEvent = null;
- OnDuplicateEvent = null;
- //m_currentShaderFunction = null;
- OnMaterialUpdatedEvent = null;
- OnShaderUpdatedEvent = null;
- OnEmptyGraphDetectedEvt = null;
- nodeStyleOff = null;
- nodeStyleOn = null;
- nodeTitle = null;
- commentaryBackground = null;
- OnLODMasterNodesAddedEvent = null;
- }
- public void Destroy()
- {
- UndoUtils.UnregisterUndoRedoCallback( OnUndoRedoCallback );
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- if( m_nodes[ i ] != null )
- {
- UndoUtils.ClearUndo( m_nodes[ i ] );
- m_nodes[ i ].Destroy();
- GameObject.DestroyImmediate( m_nodes[ i ] );
- }
- }
- //Must be before m_propertyNodes.Destroy();
- ClearInternalTemplateNodes();
- m_internalTemplateNodesDict = null;
- m_internalTemplateNodesList = null;
- OnNodeRemovedEvent = null;
- m_masterNodeId = Constants.INVALID_NODE_ID;
- m_validNodeId = 0;
- m_instancePropertyCount = 0;
- m_nodeGrid.Destroy();
- m_nodeGrid = null;
- m_nodes.Clear();
- m_nodes = null;
- m_samplerNodes.Destroy();
- m_samplerNodes = null;
- m_propertyNodes.Destroy();
- m_propertyNodes = null;
- m_rawPropertyNodes.Destroy();
- m_rawPropertyNodes = null;
- m_customExpressionsOnFunctionMode.Destroy();
- m_customExpressionsOnFunctionMode = null;
- m_staticSwitchNodes.Destroy();
- m_staticSwitchNodes = null;
- m_functionInputNodes.Destroy();
- m_functionInputNodes = null;
- m_functionNodes.Destroy();
- m_functionNodes = null;
- m_functionOutputNodes.Destroy();
- m_functionOutputNodes = null;
- m_functionSwitchNodes.Destroy();
- m_functionSwitchNodes = null;
- m_functionSwitchCopyNodes.Destroy();
- m_functionSwitchCopyNodes = null;
- m_multiPassMasterNodes.Destroy();
- m_multiPassMasterNodes = null;
- for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- {
- m_lodMultiPassMasterNodes[ i ].Destroy();
- m_lodMultiPassMasterNodes[ i ] = null;
- }
- m_lodMultiPassMasterNodes.Clear();
- m_lodMultiPassMasterNodes = null;
- m_texturePropertyNodes.Destroy();
- m_texturePropertyNodes = null;
- m_textureArrayNodes.Destroy();
- m_textureArrayNodes = null;
- m_screenColorNodes.Destroy();
- m_screenColorNodes = null;
- m_localVarNodes.Destroy();
- m_localVarNodes = null;
- m_globalArrayNodes.Destroy();
- m_globalArrayNodes = null;
- m_selectedNodes.Clear();
- m_selectedNodes = null;
- m_markedForDeletion.Clear();
- m_markedForDeletion = null;
- m_nodesDict.Clear();
- m_nodesDict = null;
- m_nodePreviewList.Clear();
- m_nodePreviewList = null;
- IsDirty = true;
- OnNodeEvent = null;
- OnDuplicateEvent = null;
- //m_currentShaderFunction = null;
- OnMaterialUpdatedEvent = null;
- OnShaderUpdatedEvent = null;
- OnEmptyGraphDetectedEvt = null;
- nodeStyleOff = null;
- nodeStyleOn = null;
- nodeTitle = null;
- commentaryBackground = null;
- OnLODMasterNodesAddedEvent = null;
- }
- void OnNodeChangeSizeEvent( ParentNode node )
- {
- m_nodeGrid.RemoveNodeFromGrid( node, true );
- m_nodeGrid.AddNodeToGrid( node );
- }
- public void OnNodeFinishMoving( ParentNode node, bool testOnlySelected, InteractionMode interactionMode )
- {
- if( OnNodeEvent != null )
- {
- OnNodeEvent( node );
- SaveIsDirty = true;
- }
- m_nodeGrid.RemoveNodeFromGrid( node, true );
- m_nodeGrid.AddNodeToGrid( node );
- //if( testOnlySelected )
- //{
- // for( int i = m_visibleNodes.Count - 1; i > -1; i-- )
- // {
- // if( node.UniqueId != m_visibleNodes[ i ].UniqueId )
- // {
- // switch( interactionMode )
- // {
- // case InteractionMode.Target:
- // {
- // node.OnNodeInteraction( m_visibleNodes[ i ] );
- // }
- // break;
- // case InteractionMode.Other:
- // {
- // m_visibleNodes[ i ].OnNodeInteraction( node );
- // }
- // break;
- // case InteractionMode.Both:
- // {
- // node.OnNodeInteraction( m_visibleNodes[ i ] );
- // m_visibleNodes[ i ].OnNodeInteraction( node );
- // }
- // break;
- // }
- // }
- // }
- //}
- //else
- {
- for( int i = m_nodes.Count - 1; i > -1; i-- )
- {
- if( node.UniqueId != m_nodes[ i ].UniqueId )
- {
- switch( interactionMode )
- {
- case InteractionMode.Target:
- {
- node.OnNodeInteraction( m_nodes[ i ] );
- }
- break;
- case InteractionMode.Other:
- {
- m_nodes[ i ].OnNodeInteraction( node );
- }
- break;
- case InteractionMode.Both:
- {
- node.OnNodeInteraction( m_nodes[ i ] );
- m_nodes[ i ].OnNodeInteraction( node );
- }
- break;
- }
- }
- }
- }
- }
- public void OnNodeReOrderEvent( ParentNode node, int index )
- {
- if( node.Depth < index )
- {
- Debug.LogWarning( "Reorder canceled: This is a specific method for when reordering needs to be done and a its original index is higher than the new one" );
- }
- else
- {
- m_nodes.Remove( node );
- m_nodes.Insert( index, node );
- m_markToReOrder = true;
- }
- }
- public void AddNode( ParentNode node, bool updateId = false, bool addLast = true, bool registerUndo = true, bool fetchMaterialValues = true )
- {
- if( registerUndo )
- {
- UIUtils.MarkUndoAction();
- UndoUtils.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoCreateNodeId );
- UndoUtils.RegisterCompleteObjectUndo( this, Constants.UndoCreateNodeId );
- UndoUtils.RegisterCreatedObjectUndo( node, Constants.UndoCreateNodeId );
- }
- if( OnNodeEvent != null )
- {
- OnNodeEvent( node );
- }
- if( updateId )
- {
- node.UniqueId = GetValidId();
- }
- else
- {
- UpdateIdFromNode( node );
- }
- if( addLast )
- {
- m_nodes.Add( node );
- node.Depth = m_nodes.Count;
- }
- else
- {
- m_nodes.Insert( 0, node );
- node.Depth = 0;
- }
- if( m_nodesDict.ContainsKey( node.UniqueId ) )
- {
- //m_nodesDict[ node.UniqueId ] = node;
- m_foundDuplicates = true;
- }
- else
- {
- m_nodesDict.Add( node.UniqueId, node );
- node.SetMaterialMode( CurrentMaterial, fetchMaterialValues );
- }
- m_nodeGrid.AddNodeToGrid( node );
- node.OnNodeChangeSizeEvent += OnNodeChangeSizeEvent;
- node.OnNodeReOrderEvent += OnNodeReOrderEvent;
- IsDirty = true;
- }
- public void CheckForDuplicates()
- {
- if( m_foundDuplicates )
- {
- Debug.LogWarning( "Found duplicates:" );
- m_foundDuplicates = false;
- m_nodesDict.Clear();
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodesDict.ContainsKey( m_nodes[ i ].UniqueId ) )
- {
- m_nodes[ i ].UniqueId = GetValidId();
- m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
- Debug.LogWarning( "Assigning new ID to " + m_nodes[ i ].TypeName );
- }
- else
- {
- m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
- }
- }
- }
- }
- public ParentNode GetClickedNode()
- {
- if( m_nodeClicked < 0 )
- return null;
- return GetNode( m_nodeClicked );
- }
- public PropertyNode GetInternalTemplateNode( int nodeId )
- {
- if( m_internalTemplateNodesDict.Count != m_internalTemplateNodesList.Count )
- {
- m_internalTemplateNodesDict.Clear();
- int count = m_internalTemplateNodesList.Count;
- for( int i = 0; i < m_internalTemplateNodesList.Count; i++ )
- {
- if( m_internalTemplateNodesList[ i ] != null )
- m_internalTemplateNodesDict.Add( m_internalTemplateNodesList[ i ].UniqueId, m_internalTemplateNodesList[ i ] );
- }
- }
- if( m_internalTemplateNodesDict.ContainsKey( nodeId ) )
- return m_internalTemplateNodesDict[ nodeId ];
- return null;
- }
- public PropertyNode GetInternalTemplateNode( string propertyName )
- {
- return m_internalTemplateNodesList.Find( ( x ) => x.PropertyName.Equals( propertyName ) );
- }
- public void AddInternalTemplateNode( TemplateShaderPropertyData data )
- {
- PropertyNode propertyNode = null;
- switch( data.PropertyDataType )
- {
- case WirePortDataType.FLOAT:
- propertyNode = CreateInstance<RangedFloatNode>(); break;
- case WirePortDataType.FLOAT4:
- propertyNode = CreateInstance<Vector4Node>();
- break;
- case WirePortDataType.COLOR:
- propertyNode = CreateInstance<ColorNode>();
- break;
- case WirePortDataType.INT:
- propertyNode = CreateInstance<IntNode>(); break;
- case WirePortDataType.SAMPLER1D:
- case WirePortDataType.SAMPLER2D:
- case WirePortDataType.SAMPLER3D:
- case WirePortDataType.SAMPLERCUBE:
- case WirePortDataType.SAMPLER2DARRAY:
- propertyNode = CreateInstance<SamplerNode>();
- break;
- default: return;
- }
- propertyNode.PropertyNameFromTemplate( data );
- // Create a negative unique Id to separate it from
- // the regular ids on the main nodes list
- // Its begins at -2 since -1 is used to detect invalid values
- int uniqueId = -( m_internalTemplateNodesList.Count + 2 );
- propertyNode.SetBaseUniqueId( uniqueId );
- //Register into Float/Int Nodes list to be available inline
- // Unique Id must be already set at this point to properly
- // create array
- if( data.PropertyDataType == WirePortDataType.FLOAT ||
- data.PropertyDataType == WirePortDataType.INT )
- m_floatNodes.AddNode( propertyNode );
- m_internalTemplateNodesList.Add( propertyNode );
- m_internalTemplateNodesDict.Add( uniqueId, propertyNode );
- }
- public void ClearInternalTemplateNodes()
- {
- if( m_internalTemplateNodesList != null )
- {
- int count = m_internalTemplateNodesList.Count;
- for( int i = 0; i < count; i++ )
- {
- m_internalTemplateNodesList[ i ].Destroy();
- GameObject.DestroyImmediate( m_internalTemplateNodesList[ i ] );
- }
- m_internalTemplateNodesList.Clear();
- m_internalTemplateNodesDict.Clear();
- }
- }
- public ParentNode GetNode( int nodeId )
- {
- if( m_nodesDict.Count != m_nodes.Count )
- {
- m_nodesDict.Clear();
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodes[ i ] != null && !m_nodesDict.ContainsKey( m_nodes[ i ].UniqueId ) )
- m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
- }
- }
- if( m_nodesDict.ContainsKey( nodeId ) )
- return m_nodesDict[ nodeId ];
- return null;
- }
- public void ForceReOrder()
- {
- // @diogo: replaced Sort() with OrderBy() for stable sorting
- m_nodes = m_nodes.OrderBy( s => s.Depth ).ToList();
- }
- public bool Draw( DrawInfo drawInfo )
- {
- MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
- if( m_forceCategoryRefresh && masterNode != null )
- {
- masterNode.RefreshAvailableCategories();
- m_forceCategoryRefresh = false;
- }
- SaveIsDirty = false;
- if( m_afterDeserializeFlag )
- {
- // this is now done after logic update... templates needs it this way
- //m_afterDeserializeFlag = false;
- CleanCorruptedNodes();
- if( m_nodes.Count == 0 )
- {
- //TODO: remove this temp from here
- NodeAvailability cachedCanvas = CurrentCanvasMode;
- ParentWindow.CreateNewGraph( "Empty" );
- CurrentCanvasMode = cachedCanvas;
- if( OnEmptyGraphDetectedEvt != null )
- {
- OnEmptyGraphDetectedEvt( this );
- SaveIsDirty = false;
- }
- else
- {
- SaveIsDirty = true;
- }
- }
- //for( int i = 0; i < m_nodes.Count; i++ )
- //{
- // m_nodes[ i ].SetContainerGraph( this );
- //}
- }
- if( drawInfo.CurrentEventType == EventType.Repaint )
- {
- if( m_markedToDeSelect )
- DeSelectAll();
- if( m_markToSelect > -1 )
- {
- AddToSelectedNodes( GetNode( m_markToSelect ) );
- m_markToSelect = -1;
- }
- if( m_markToReOrder )
- {
- m_markToReOrder = false;
- int nodesCount = m_nodes.Count;
- for( int i = 0; i < nodesCount; i++ )
- {
- m_nodes[ i ].Depth = i;
- }
- }
- }
- if( drawInfo.CurrentEventType == EventType.Repaint )
- {
- // Resizing Nods per LOD level
- NodeLOD newLevel = NodeLOD.LOD0;
- float referenceValue;
- if( drawInfo.InvertedZoom > 0.5f )
- {
- newLevel = NodeLOD.LOD0;
- referenceValue = 4;
- }
- else if( drawInfo.InvertedZoom > 0.25f )
- {
- newLevel = NodeLOD.LOD1;
- referenceValue = 2;
- }
- else if( drawInfo.InvertedZoom > 0.15f )
- {
- newLevel = NodeLOD.LOD2;
- referenceValue = 1;
- }
- else if( drawInfo.InvertedZoom > 0.1f )
- {
- newLevel = NodeLOD.LOD3;
- referenceValue = 0;
- }
- else if( drawInfo.InvertedZoom > 0.07f )
- {
- newLevel = NodeLOD.LOD4;
- referenceValue = 0;
- }
- else
- {
- newLevel = NodeLOD.LOD5;
- referenceValue = 0;
- }
- // Just a sanity check
- nodeStyleOff = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOff );
- nodeStyleOn = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );//= UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );
- nodeTitle = UIUtils.GetCustomStyle( CustomStyle.NodeHeader );
- commentaryBackground = UIUtils.GetCustomStyle( CustomStyle.CommentaryBackground );
- if( newLevel != m_lodLevel || ( UIUtils.MainSkin != null && UIUtils.MainSkin.textField.border.left != referenceValue ) )
- {
- m_lodLevel = newLevel;
- switch( m_lodLevel )
- {
- default:
- case NodeLOD.LOD0:
- {
- UIUtils.MainSkin.textField.border = UIUtils.RectOffsetFour;
- nodeStyleOff.border = UIUtils.RectOffsetSix;
- UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFour;
- nodeStyleOn.border = UIUtils.RectOffsetSix;
- UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetSix;
- nodeTitle.border.left = 6;
- nodeTitle.border.right = 6;
- nodeTitle.border.top = 6;
- nodeTitle.border.bottom = 4;
- UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetFour;
- commentaryBackground.border = UIUtils.RectOffsetSix;
- }
- break;
- case NodeLOD.LOD1:
- {
- UIUtils.MainSkin.textField.border = UIUtils.RectOffsetTwo;
- nodeStyleOff.border = UIUtils.RectOffsetFive;
- UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFive;
- nodeStyleOn.border = UIUtils.RectOffsetFive;
- UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetFour;
- nodeTitle.border.left = 5;
- nodeTitle.border.right = 5;
- nodeTitle.border.top = 5;
- nodeTitle.border.bottom = 2;
- UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetThree;
- commentaryBackground.border = UIUtils.RectOffsetFive;
- }
- break;
- case NodeLOD.LOD2:
- {
- UIUtils.MainSkin.textField.border = UIUtils.RectOffsetOne;
- nodeStyleOff.border.left = 2;
- nodeStyleOff.border.right = 2;
- nodeStyleOff.border.top = 2;
- nodeStyleOff.border.bottom = 3;
- UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetThree;
- nodeStyleOn.border.left = 4;
- nodeStyleOn.border.right = 4;
- nodeStyleOn.border.top = 4;
- nodeStyleOn.border.bottom = 3;
- UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetThree;
- nodeTitle.border = UIUtils.RectOffsetTwo;
- UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetTwo;
- commentaryBackground.border.left = 2;
- commentaryBackground.border.right = 2;
- commentaryBackground.border.top = 2;
- commentaryBackground.border.bottom = 3;
- }
- break;
- case NodeLOD.LOD3:
- case NodeLOD.LOD4:
- case NodeLOD.LOD5:
- {
- UIUtils.MainSkin.textField.border = UIUtils.RectOffsetZero;
- nodeStyleOff.border.left = 1;
- nodeStyleOff.border.right = 1;
- nodeStyleOff.border.top = 1;
- nodeStyleOff.border.bottom = 2;
- UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetTwo;
- nodeStyleOn.border = UIUtils.RectOffsetTwo;
- UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetTwo;
- nodeTitle.border = UIUtils.RectOffsetOne;
- UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetOne;
- commentaryBackground.border.left = 1;
- commentaryBackground.border.right = 1;
- commentaryBackground.border.top = 1;
- commentaryBackground.border.bottom = 2;
- }
- break;
- }
- }
- }
- //m_visibleNodes.Clear();
- //int nullCount = 0;
- m_hasUnConnectedNodes = false;
- bool repaint = false;
- Material currentMaterial = masterNode != null ? masterNode.CurrentMaterial : null;
- EditorGUI.BeginChangeCheck();
- bool repaintMaterialInspector = false;
- int nodeCount = m_nodes.Count;
- for( int i = 0; i < nodeCount; i++ )
- {
- m_nodes[ i ].OnNodeLogicUpdate( drawInfo );
- }
- if( m_afterDeserializeFlag || m_lateOptionsRefresh )
- {
- m_afterDeserializeFlag = false;
- m_lateOptionsRefresh = false;
- if( CurrentCanvasMode == NodeAvailability.TemplateShader )
- {
- RefreshLinkedMasterNodes( true );
- OnRefreshLinkedPortsComplete();
- //If clipboard has cached nodes then a master node replacement will take place
- //We need to re-cache master nodes to ensure applied options are correctly cached
- //As first cache happens before that
- if( m_parentWindow.ClipboardInstance.HasCachedMasterNodes )
- {
- m_parentWindow.ClipboardInstance.AddMultiPassNodesToClipboard( MultiPassMasterNodes.NodesList,true,-1 );
- for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- {
- if( m_lodMultiPassMasterNodes[ i ].Count > 0 )
- m_parentWindow.ClipboardInstance.AddMultiPassNodesToClipboard( m_lodMultiPassMasterNodes[ i ].NodesList, false, i );
- }
- }
- //RepositionTemplateNodes( CurrentMasterNode );
- }
- }
- if( m_forceRepositionCheck )
- {
- RepositionTemplateNodes( CurrentMasterNode );
- }
- //for( int i = 0; i < m_functionNodes.NodesList.Count; i++ )
- //{
- // m_functionNodes.NodesList[ i ].LogicGraph();
- //}
- //for( int i = 0; i < UIUtils.FunctionSwitchCopyList().Count; i++ )
- //{
- // UIUtils.FunctionSwitchCopyList()[ i ].CheckReference();
- //}
- // Dont use nodeCount variable because node count can change in this loop???
- nodeCount = m_nodes.Count;
- ParentNode node = null;
- for( int i = 0; i < nodeCount; i++ )
- {
- node = m_nodes[ i ];
- if( !node.IsOnGrid )
- {
- m_nodeGrid.AddNodeToGrid( node );
- }
- node.MovingInFrame = false;
- if( drawInfo.CurrentEventType == EventType.Repaint )
- node.OnNodeLayout( drawInfo );
- m_hasUnConnectedNodes = m_hasUnConnectedNodes ||
- ( node.ConnStatus != NodeConnectionStatus.Connected && node.ConnStatus != NodeConnectionStatus.Island );
- if( node.RequireMaterialUpdate && currentMaterial != null )
- {
- node.UpdateMaterial( currentMaterial );
- repaintMaterialInspector = true;
- }
- //if( node.IsVisible )
- // m_visibleNodes.Add( node );
- IsDirty = ( m_isDirty || node.IsDirty );
- SaveIsDirty = ( m_saveIsDirty || node.SaveIsDirty );
- }
- // Handles GUI controls
- nodeCount = m_nodes.Count;
- for( int i = nodeCount - 1; i >= 0; i-- )
- //for ( int i = 0; i < nodeCount; i++ )
- {
- node = m_nodes[ i ];
- bool restoreMouse = false;
- if( drawInfo.CurrentEventType == EventType.MouseDown && m_nodeClicked > -1 && node.UniqueId != m_nodeClicked )
- {
- restoreMouse = true;
- drawInfo.CurrentEventType = EventType.Ignore;
- }
- node.DrawGUIControls( drawInfo );
- if( restoreMouse )
- {
- drawInfo.CurrentEventType = EventType.MouseDown;
- }
- }
- // Draw connection wires
- if( drawInfo.CurrentEventType == EventType.Repaint )
- DrawWires( ParentWindow.WireTexture, drawInfo, ParentWindow.WindowContextPallete.IsActive, ParentWindow.WindowContextPallete.CurrentPosition );
- // Master Draw
- nodeCount = m_nodes.Count;
- for( int i = 0; i < nodeCount; i++ )
- {
- node = m_nodes[ i ];
- bool restoreMouse = false;
- if( drawInfo.CurrentEventType == EventType.MouseDown && m_nodeClicked > -1 && node.UniqueId != m_nodeClicked )
- {
- restoreMouse = true;
- drawInfo.CurrentEventType = EventType.Ignore;
- }
- node.Draw( drawInfo );
- if( restoreMouse )
- {
- drawInfo.CurrentEventType = EventType.MouseDown;
- }
- }
- // Draw Tooltip
- if( drawInfo.CurrentEventType == EventType.Repaint || drawInfo.CurrentEventType == EventType.MouseDown )
- {
- nodeCount = m_nodes.Count;
- for( int i = nodeCount - 1; i >= 0; i-- )
- {
- node = m_nodes[ i ];
- if( node.IsVisible && !node.IsMoving )
- {
- bool showing = node.ShowTooltip( drawInfo );
- if( showing )
- break;
- }
- }
- }
- if( repaintMaterialInspector )
- {
- if( MaterialInspector.Instance != null )
- {
- MaterialInspector.Instance.Repaint();
- }
- }
- if( m_checkSelectedWireHighlights )
- {
- m_checkSelectedWireHighlights = false;
- ResetHighlightedWires();
- for( int i = 0; i < m_selectedNodes.Count; i++ )
- {
- HighlightWiresStartingNode( m_selectedNodes[ i ] );
- }
- }
- if( EditorGUI.EndChangeCheck() )
- {
- SaveIsDirty = true;
- repaint = true;
- }
- if( drawInfo.CurrentEventType == EventType.Repaint )
- {
- // Revert LOD changes to LOD0 (only if it's different)
- if( UIUtils.MainSkin.textField.border.left != 4 )
- {
- UIUtils.MainSkin.textField.border = UIUtils.RectOffsetFour;
- nodeStyleOff.border = UIUtils.RectOffsetSix;
- UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFour;
- nodeStyleOn.border = UIUtils.RectOffsetSix;
- UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetSix;
- nodeTitle.border.left = 6;
- nodeTitle.border.right = 6;
- nodeTitle.border.top = 6;
- nodeTitle.border.bottom = 4;
- UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetFour;
- commentaryBackground.border = UIUtils.RectOffsetSix;
- }
- }
- //if ( nullCount == m_nodes.Count )
- // m_nodes.Clear();
- ChangedLightingModel = false;
- return repaint;
- }
- public bool UpdateMarkForDeletion()
- {
- if( m_markedForDeletion.Count != 0 )
- {
- DeleteMarkedForDeletionNodes();
- return true;
- }
- return false;
- }
- public void DrawWires( Texture2D wireTex, DrawInfo drawInfo, bool contextPaletteActive, Vector3 contextPalettePos )
- {
- //Handles.BeginGUI();
- //Debug.Log(GUI.depth);
- // Draw connected node wires
- m_wireBezierCount = 0;
- for( int nodeIdx = 0; nodeIdx < m_nodes.Count; nodeIdx++ )
- {
- ParentNode node = m_nodes[ nodeIdx ];
- if( (object)node == null )
- return;
- for( int inputPortIdx = 0; inputPortIdx < node.InputPorts.Count; inputPortIdx++ )
- {
- InputPort inputPort = node.InputPorts[ inputPortIdx ];
- if( inputPort.ExternalReferences.Count > 0 && inputPort.Visible )
- {
- bool cleanInvalidConnections = false;
- for( int wireIdx = 0; wireIdx < inputPort.ExternalReferences.Count; wireIdx++ )
- {
- WireReference reference = inputPort.ExternalReferences[ wireIdx ];
- if( reference.NodeId != -1 && reference.PortId != -1 )
- {
- ParentNode outputNode = GetNode( reference.NodeId );
- if( outputNode != null )
- {
- OutputPort outputPort = outputNode.GetOutputPortByUniqueId( reference.PortId );
- Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
- Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
- float x = ( startPos.x < endPos.x ) ? startPos.x : endPos.x;
- float y = ( startPos.y < endPos.y ) ? startPos.y : endPos.y;
- float width = Mathf.Abs( startPos.x - endPos.x ) + outputPort.Position.width;
- float height = Mathf.Abs( startPos.y - endPos.y ) + outputPort.Position.height;
- Rect portsBoundingBox = new Rect( x, y, width, height );
- bool isVisible = node.IsVisible || outputNode.IsVisible;
- if( !isVisible )
- {
- isVisible = drawInfo.TransformedCameraArea.Overlaps( portsBoundingBox );
- }
- if( isVisible )
- {
- Rect bezierBB = DrawBezier( drawInfo.InvertedZoom, startPos, endPos, inputPort.DataType, outputPort.DataType, node.GetInputPortVisualDataTypeByArrayIdx( inputPortIdx ), outputNode.GetOutputPortVisualDataTypeById( reference.PortId ), reference.WireStatus, wireTex, node, outputNode );
- bezierBB.x -= Constants.OUTSIDE_WIRE_MARGIN;
- bezierBB.y -= Constants.OUTSIDE_WIRE_MARGIN;
- bezierBB.width += Constants.OUTSIDE_WIRE_MARGIN * 2;
- bezierBB.height += Constants.OUTSIDE_WIRE_MARGIN * 2;
- if( m_wireBezierCount < m_bezierReferences.Count )
- {
- m_bezierReferences[ m_wireBezierCount ].UpdateInfo( ref bezierBB, inputPort.NodeId, inputPort.PortId, outputPort.NodeId, outputPort.PortId );
- }
- else
- {
- m_bezierReferences.Add( new WireBezierReference( ref bezierBB, inputPort.NodeId, inputPort.PortId, outputPort.NodeId, outputPort.PortId ) );
- }
- m_wireBezierCount++;
- }
- }
- else
- {
- if( DebugConsoleWindow.DeveloperMode )
- UIUtils.ShowMessage( "Detected Invalid connection from node " + node.UniqueId + " port " + inputPortIdx + " to Node " + reference.NodeId + " port " + reference.PortId, MessageSeverity.Error );
- cleanInvalidConnections = true;
- inputPort.ExternalReferences[ wireIdx ].Invalidate();
- }
- }
- }
- if( cleanInvalidConnections )
- {
- inputPort.RemoveInvalidConnections();
- }
- }
- }
- }
- //Draw selected wire
- if( m_parentWindow.WireReferenceUtils.ValidReferences() )
- {
- if( m_parentWindow.WireReferenceUtils.InputPortReference.IsValid )
- {
- InputPort inputPort = GetNode( m_parentWindow.WireReferenceUtils.InputPortReference.NodeId ).GetInputPortByUniqueId( m_parentWindow.WireReferenceUtils.InputPortReference.PortId );
- Vector3 endPos = Vector3.zero;
- if( m_parentWindow.WireReferenceUtils.SnapEnabled )
- {
- Vector2 pos = ( m_parentWindow.WireReferenceUtils.SnapPosition + drawInfo.CameraOffset ) * drawInfo.InvertedZoom;
- endPos = new Vector3( pos.x, pos.y ) + UIUtils.ScaledPortsDelta;
- }
- else
- {
- endPos = contextPaletteActive ? contextPalettePos : new Vector3( Event.current.mousePosition.x, Event.current.mousePosition.y );
- }
- Vector3 startPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
- DrawBezier( drawInfo.InvertedZoom, endPos, startPos, inputPort.DataType, inputPort.DataType, inputPort.DataType, inputPort.DataType, WireStatus.Default, wireTex );
- }
- if( m_parentWindow.WireReferenceUtils.OutputPortReference.IsValid )
- {
- OutputPort outputPort = GetNode( m_parentWindow.WireReferenceUtils.OutputPortReference.NodeId ).GetOutputPortByUniqueId( m_parentWindow.WireReferenceUtils.OutputPortReference.PortId );
- Vector3 endPos = Vector3.zero;
- if( m_parentWindow.WireReferenceUtils.SnapEnabled )
- {
- Vector2 pos = ( m_parentWindow.WireReferenceUtils.SnapPosition + drawInfo.CameraOffset ) * drawInfo.InvertedZoom;
- endPos = new Vector3( pos.x, pos.y ) + UIUtils.ScaledPortsDelta;
- }
- else
- {
- endPos = contextPaletteActive ? contextPalettePos : new Vector3( Event.current.mousePosition.x, Event.current.mousePosition.y );
- }
- Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
- DrawBezier( drawInfo.InvertedZoom, startPos, endPos, outputPort.DataType, outputPort.DataType, outputPort.DataType, outputPort.DataType, WireStatus.Default, wireTex );
- }
- }
- //Handles.EndGUI();
- }
- Rect DrawBezier( float invertedZoom, Vector3 startPos, Vector3 endPos, WirePortDataType inputDataType, WirePortDataType outputDataType, WirePortDataType inputVisualDataType, WirePortDataType outputVisualDataType, WireStatus wireStatus, Texture2D wireTex, ParentNode inputNode = null, ParentNode outputNode = null )
- {
- startPos += UIUtils.ScaledPortsDelta;
- endPos += UIUtils.ScaledPortsDelta;
- // Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
- float mag = ( endPos - startPos ).magnitude;
- float resizedMag = Mathf.Min( mag * 0.66f, Constants.HORIZONTAL_TANGENT_SIZE * invertedZoom );
- Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
- Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
- if( (object)inputNode != null && inputNode.GetType() == typeof( WireNode ) )
- endTangent = endPos + ( ( inputNode as WireNode ).TangentDirection ) * mag * 0.33f;
- if( (object)outputNode != null && outputNode.GetType() == typeof( WireNode ) )
- startTangent = startPos - ( ( outputNode as WireNode ).TangentDirection ) * mag * 0.33f;
- ///////////////Draw tangents
- //Rect box1 = new Rect( new Vector2( startTangent.x, startTangent.y ), new Vector2( 10, 10 ) );
- //box1.x -= box1.width * 0.5f;
- //box1.y -= box1.height * 0.5f;
- //GUI.Label( box1, string.Empty, UIUtils.Box );
- //Rect box2 = new Rect( new Vector2( endTangent.x, endTangent.y ), new Vector2( 10, 10 ) );
- //box2.x -= box2.width * 0.5f;
- //box2.y -= box2.height * 0.5f;
- //GUI.Label( box2, string.Empty, UIUtils.Box );
- //m_auxRect.Set( 0, 0, UIUtils.CurrentWindow.position.width, UIUtils.CurrentWindow.position.height );
- //GLDraw.BeginGroup( m_auxRect );
- int ty = 1;
- float wireThickness = 0;
- if( ParentWindow.Options.MultiLinePorts )
- {
- GLDraw.MultiLine = true;
- Shader.SetGlobalFloat( "_InvertedZoom", invertedZoom );
- WirePortDataType smallest = ( (int)outputDataType < (int)inputDataType ? outputDataType : inputDataType );
- smallest = ( (int)smallest < (int)outputVisualDataType ? smallest : outputVisualDataType );
- smallest = ( (int)smallest < (int)inputVisualDataType ? smallest : inputVisualDataType );
- switch( smallest )
- {
- case WirePortDataType.FLOAT2: ty = 2; break;
- case WirePortDataType.FLOAT3: ty = 3; break;
- case WirePortDataType.FLOAT4:
- case WirePortDataType.COLOR:
- {
- ty = 4;
- }
- break;
- default: ty = 1; break;
- }
- wireThickness = Mathf.Lerp( Constants.WIRE_WIDTH * ( ty * invertedZoom * -0.05f + 0.15f ), Constants.WIRE_WIDTH * ( ty * invertedZoom * 0.175f + 0.3f ), invertedZoom + 0.4f );
- }
- else
- {
- GLDraw.MultiLine = false;
- wireThickness = Mathf.Lerp( Constants.WIRE_WIDTH * ( invertedZoom * -0.05f + 0.15f ), Constants.WIRE_WIDTH * ( invertedZoom * 0.175f + 0.3f ), invertedZoom + 0.4f );
- }
- Rect boundBox = new Rect();
- int segments = 11;
- if( LodLevel <= ParentGraph.NodeLOD.LOD4 )
- segments = Mathf.Clamp( Mathf.FloorToInt( mag * 0.2f * invertedZoom ), 11, 35 );
- else
- segments = (int)( invertedZoom * 14.28f * 11 );
- if( ParentWindow.Options.ColoredPorts && wireStatus != WireStatus.Highlighted )
- boundBox = GLDraw.DrawBezier( startPos, startTangent, endPos, endTangent, UIUtils.GetColorForDataType( outputVisualDataType, false, false ), UIUtils.GetColorForDataType( inputVisualDataType, false, false ), wireThickness, segments, ty );
- else
- boundBox = GLDraw.DrawBezier( startPos, startTangent, endPos, endTangent, UIUtils.GetColorFromWireStatus( wireStatus ), wireThickness, segments, ty );
- //GLDraw.EndGroup();
- //GUI.Box( m_auxRect, string.Empty, UIUtils.CurrentWindow.CustomStylesInstance.Box );
- //GUI.Box( boundBox, string.Empty, UIUtils.CurrentWindow.CustomStylesInstance.Box );
- //if ( UIUtils.CurrentWindow.Options.ColoredPorts && wireStatus != WireStatus.Highlighted )
- // Handles.DrawBezier( startPos, endPos, startTangent, endTangent, UIUtils.GetColorForDataType( outputDataType, false, false ), wireTex, wiresTickness );
- //else
- // Handles.DrawBezier( startPos, endPos, startTangent, endTangent, UIUtils.GetColorFromWireStatus( wireStatus ), wireTex, wiresTickness );
- //Handles.DrawLine( startPos, startTangent );
- //Handles.DrawLine( endPos, endTangent );
- float extraBound = 30 * invertedZoom;
- boundBox.xMin -= extraBound;
- boundBox.xMax += extraBound;
- boundBox.yMin -= extraBound;
- boundBox.yMax += extraBound;
- return boundBox;
- }
- public void DrawBezierBoundingBox()
- {
- for( int i = 0; i < m_wireBezierCount; i++ )
- {
- m_bezierReferences[ i ].DebugDraw();
- }
- }
- public WireBezierReference GetWireBezierInPos( Vector2 position )
- {
- for( int i = 0; i < m_wireBezierCount; i++ )
- {
- if( m_bezierReferences[ i ].Contains( position ) )
- return m_bezierReferences[ i ];
- }
- return null;
- }
- public List<WireBezierReference> GetWireBezierListInPos( Vector2 position )
- {
- List<WireBezierReference> list = new List<WireBezierReference>();
- for( int i = 0; i < m_wireBezierCount; i++ )
- {
- if( m_bezierReferences[ i ].Contains( position ) )
- list.Add( m_bezierReferences[ i ] );
- }
- return list;
- }
- public void MoveSelectedNodes( Vector2 delta, bool snap = false )
- {
- //bool validMovement = delta.magnitude > 0.001f;
- //if ( validMovement )
- //{
- // UndoUtils.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoMoveNodesId );
- // for ( int i = 0; i < m_selectedNodes.Count; i++ )
- // {
- // if ( !m_selectedNodes[ i ].MovingInFrame )
- // {
- // UndoUtils.RecordObject( m_selectedNodes[ i ], Constants.UndoMoveNodesId );
- // m_selectedNodes[ i ].Move( delta, snap );
- // }
- // }
- // IsDirty = true;
- //}
- bool performUndo = delta.magnitude > 0.01f;
- if( performUndo )
- {
- UndoUtils.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoMoveNodesId );
- UndoUtils.RegisterCompleteObjectUndo( this, Constants.UndoMoveNodesId );
- }
- for( int i = 0; i < m_selectedNodes.Count; i++ )
- {
- if( !m_selectedNodes[ i ].MovingInFrame )
- {
- if( performUndo )
- m_selectedNodes[ i ].RecordObject( Constants.UndoMoveNodesId );
- m_selectedNodes[ i ].Move( delta, snap );
- }
- }
- IsDirty = true;
- }
- public void SetConnection( int InNodeId, int InPortId, int OutNodeId, int OutPortId )
- {
- ParentNode inNode = GetNode( InNodeId );
- ParentNode outNode = GetNode( OutNodeId );
- InputPort inputPort = null;
- OutputPort outputPort = null;
- if( inNode != null && outNode != null )
- {
- inputPort = inNode.GetInputPortByUniqueId( InPortId );
- outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
- if( inputPort != null && outputPort != null )
- {
- if( inputPort.IsConnectedTo( OutNodeId, OutPortId ) || outputPort.IsConnectedTo( InNodeId, InPortId ) )
- {
- if( DebugConsoleWindow.DeveloperMode )
- UIUtils.ShowMessage( "Node/Port already connected " + InNodeId, MessageSeverity.Error );
- return;
- }
- if( !inputPort.CheckValidType( outputPort.DataType ) )
- {
- if( DebugConsoleWindow.DeveloperMode )
- UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
- return;
- }
- if( !outputPort.CheckValidType( inputPort.DataType ) )
- {
- if( DebugConsoleWindow.DeveloperMode )
- UIUtils.ShowIncompatiblePortMessage( false, outNode, outputPort, inNode, inputPort );
- return;
- }
- if( !inputPort.Available || !outputPort.Available )
- {
- if( DebugConsoleWindow.DeveloperMode )
- UIUtils.ShowMessage( "Ports not available to connection", MessageSeverity.Warning );
- return;
- }
- if( inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false ) )
- {
- inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId );
- }
- if( outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked ) )
- {
- outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
- }
- }
- else if( (object)inputPort == null )
- {
- if( DebugConsoleWindow.DeveloperMode )
- UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
- }
- else
- {
- if( DebugConsoleWindow.DeveloperMode )
- UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
- }
- }
- else if( (object)inNode == null )
- {
- if( DebugConsoleWindow.DeveloperMode )
- UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
- }
- else
- {
- if( DebugConsoleWindow.DeveloperMode )
- UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
- }
- }
- public void CreateConnection( int inNodeId, int inPortId, int outNodeId, int outPortId, bool registerUndo = true )
- {
- ParentNode outputNode = GetNode( outNodeId );
- if( outputNode != null )
- {
- OutputPort outputPort = outputNode.GetOutputPortByUniqueId( outPortId );
- if( outputPort != null )
- {
- ParentNode inputNode = GetNode( inNodeId );
- InputPort inputPort = inputNode.GetInputPortByUniqueId( inPortId );
- if( !inputPort.CheckValidType( outputPort.DataType ) )
- {
- UIUtils.ShowIncompatiblePortMessage( true, inputNode, inputPort, outputNode, outputPort );
- return;
- }
- if( !outputPort.CheckValidType( inputPort.DataType ) )
- {
- UIUtils.ShowIncompatiblePortMessage( false, outputNode, outputPort, inputNode, inputPort );
- return;
- }
- inputPort.DummyAdd( outputPort.NodeId, outputPort.PortId );
- outputPort.DummyAdd( inNodeId, inPortId );
- if( UIUtils.DetectNodeLoopsFrom( inputNode, new Dictionary<int, int>() ) )
- {
- inputPort.DummyRemove();
- outputPort.DummyRemove();
- m_parentWindow.WireReferenceUtils.InvalidateReferences();
- UIUtils.ShowMessage( "Infinite Loop detected" );
- Event.current.Use();
- return;
- }
- inputPort.DummyRemove();
- outputPort.DummyRemove();
- if( inputPort.IsConnected )
- {
- DeleteConnection( true, inNodeId, inPortId, true, false, registerUndo );
- }
- //link output to input
- if( outputPort.ConnectTo( inNodeId, inPortId, inputPort.DataType, inputPort.TypeLocked ) )
- outputNode.OnOutputPortConnected( outputPort.PortId, inNodeId, inPortId );
- //link input to output
- if( inputPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, inputPort.TypeLocked ) )
- inputNode.OnInputPortConnected( inPortId, outputNode.UniqueId, outputPort.PortId );
- MarkWireHighlights();
- }
- SaveIsDirty = true;
- //ParentWindow.ShaderIsModified = true;
- }
- }
- public void DeleteInvalidConnections()
- {
- int count = m_nodes.Count;
- for( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
- {
- {
- int inputCount = m_nodes[ nodeIdx ].InputPorts.Count;
- for( int inputIdx = 0; inputIdx < inputCount; inputIdx++ )
- {
- if( !m_nodes[ nodeIdx ].InputPorts[ inputIdx ].Visible &&
- m_nodes[ nodeIdx ].InputPorts[ inputIdx ].IsConnected &&
- !m_nodes[ nodeIdx ].InputPorts[ inputIdx ].IsDummy )
- {
- DeleteConnection( true, m_nodes[ nodeIdx ].UniqueId, m_nodes[ nodeIdx ].InputPorts[ inputIdx ].PortId, true, true );
- }
- }
- }
- {
- int outputCount = m_nodes[ nodeIdx ].OutputPorts.Count;
- for( int outputIdx = 0; outputIdx < outputCount; outputIdx++ )
- {
- if( !m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].Visible && m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].IsConnected )
- {
- DeleteConnection( false, m_nodes[ nodeIdx ].UniqueId, m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].PortId, true, true );
- }
- }
- }
- }
- }
- public void DeleteAllConnectionFromNode( int nodeId, bool registerOnLog, bool propagateCallback, bool registerUndo )
- {
- ParentNode node = GetNode( nodeId );
- if( (object)node == null )
- return;
- DeleteAllConnectionFromNode( node, registerOnLog, propagateCallback, registerUndo );
- }
- public void DeleteAllConnectionFromNode( ParentNode node, bool registerOnLog, bool propagateCallback, bool registerUndo )
- {
- for( int i = 0; i < node.InputPorts.Count; i++ )
- {
- if( node.InputPorts[ i ].IsConnected )
- DeleteConnection( true, node.UniqueId, node.InputPorts[ i ].PortId, registerOnLog, propagateCallback, registerUndo );
- }
- for( int i = 0; i < node.OutputPorts.Count; i++ )
- {
- if( node.OutputPorts[ i ].IsConnected )
- DeleteConnection( false, node.UniqueId, node.OutputPorts[ i ].PortId, registerOnLog, propagateCallback, registerUndo );
- }
- }
- public void DeleteConnection( bool isInput, int nodeId, int portId, bool registerOnLog, bool propagateCallback, bool registerUndo = true )
- {
- ParentNode node = GetNode( nodeId );
- if( (object)node == null )
- return;
- if( registerUndo )
- {
- UIUtils.MarkUndoAction();
- UndoUtils.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteConnectionId );
- UndoUtils.RegisterCompleteObjectUndo( this, Constants.UndoDeleteConnectionId );
- node.RecordObject( Constants.UndoDeleteConnectionId );
- }
- if( isInput )
- {
- InputPort inputPort = node.GetInputPortByUniqueId( portId );
- if( inputPort != null && inputPort.IsConnected )
- {
- if( node.ConnStatus == NodeConnectionStatus.Connected )
- {
- node.DeactivateInputPortNode( portId, false );
- //inputPort.GetOutputNode().DeactivateNode( portId, false );
- m_checkSelectedWireHighlights = true;
- }
- for( int i = 0; i < inputPort.ExternalReferences.Count; i++ )
- {
- WireReference inputReference = inputPort.ExternalReferences[ i ];
- ParentNode outputNode = GetNode( inputReference.NodeId );
- if( registerUndo )
- outputNode.RecordObject( Constants.UndoDeleteConnectionId );
- outputNode.GetOutputPortByUniqueId( inputReference.PortId ).InvalidateConnection( inputPort.NodeId, inputPort.PortId );
- if( propagateCallback )
- outputNode.OnOutputPortDisconnected( inputReference.PortId );
- }
- inputPort.InvalidateAllConnections();
- if( propagateCallback )
- node.OnInputPortDisconnected( portId );
- }
- }
- else
- {
- OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
- if( outputPort != null && outputPort.IsConnected )
- {
- if( propagateCallback )
- node.OnOutputPortDisconnected( portId );
- for( int i = 0; i < outputPort.ExternalReferences.Count; i++ )
- {
- WireReference outputReference = outputPort.ExternalReferences[ i ];
- ParentNode inputNode = GetNode( outputReference.NodeId );
- if( registerUndo )
- inputNode.RecordObject( Constants.UndoDeleteConnectionId );
- if( inputNode.ConnStatus == NodeConnectionStatus.Connected )
- {
- node.DeactivateNode( portId, false );
- m_checkSelectedWireHighlights = true;
- }
- inputNode.GetInputPortByUniqueId( outputReference.PortId ).InvalidateConnection( outputPort.NodeId, outputPort.PortId );
- if( propagateCallback )
- {
- // Removing WireNodes fires this after the rewiring ( and the OnInputPortConnected callback ) which causes incorrect behaviors
- // If is connected is true then we're on that case so we don't fire the OnInputPortDisconnected
- if( !inputNode.GetInputPortByUniqueId( outputReference.PortId ).IsConnected )
- inputNode.OnInputPortDisconnected( outputReference.PortId );
- }
- }
- outputPort.InvalidateAllConnections();
- }
- }
- IsDirty = true;
- SaveIsDirty = true;
- }
- //public void DeleteSelectedNodes()
- //{
- // bool invalidateMasterNode = false;
- // int count = m_selectedNodes.Count;
- // for( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
- // {
- // ParentNode node = m_selectedNodes[ nodeIdx ];
- // if( node.UniqueId == m_masterNodeId )
- // {
- // invalidateMasterNode = true;
- // }
- // else
- // {
- // DestroyNode( node );
- // }
- // }
- // if( invalidateMasterNode )
- // {
- // CurrentOutputNode.Selected = false;
- // }
- // //Clear all references
- // m_selectedNodes.Clear();
- // IsDirty = true;
- //}
- public void DeleteNodesOnArray( ref ParentNode[] nodeArray )
- {
- bool invalidateMasterNode = false;
- for( int nodeIdx = 0; nodeIdx < nodeArray.Length; nodeIdx++ )
- {
- ParentNode node = nodeArray[ nodeIdx ];
- if( node.UniqueId == m_masterNodeId )
- {
- FunctionOutput fout = node as FunctionOutput;
- if( fout != null )
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- FunctionOutput secondfout = m_nodes[ i ] as FunctionOutput;
- if( secondfout != null && secondfout != fout )
- {
- secondfout.Function = fout.Function;
- AssignMasterNode( secondfout, false );
- DeselectNode( fout );
- DestroyNode( fout );
- break;
- }
- }
- }
- invalidateMasterNode = true;
- }
- else
- {
- DeselectNode( node );
- DestroyNode( node );
- }
- nodeArray[ nodeIdx ] = null;
- }
- if( invalidateMasterNode && CurrentMasterNode != null )
- {
- CurrentMasterNode.Selected = false;
- }
- //Clear all references
- nodeArray = null;
- IsDirty = true;
- }
- public void MarkWireNodeSequence( WireNode node, bool isInput )
- {
- if( node == null )
- {
- return;
- }
- if( m_markedForDeletion.Contains( node ) )
- return;
- m_markedForDeletion.Add( node );
- if( isInput && node.InputPorts[ 0 ].IsConnected )
- {
- MarkWireNodeSequence( GetNode( node.InputPorts[ 0 ].ExternalReferences[ 0 ].NodeId ) as WireNode, isInput );
- }
- else if( !isInput && node.OutputPorts[ 0 ].IsConnected )
- {
- MarkWireNodeSequence( GetNode( node.OutputPorts[ 0 ].ExternalReferences[ 0 ].NodeId ) as WireNode, isInput );
- }
- }
- public void UndoableDeleteSelectedNodes( List<ParentNode> nodeList )
- {
- if( nodeList.Count == 0 )
- return;
- List<ParentNode> validNode = new List<ParentNode>();
- for( int i = 0; i < nodeList.Count; i++ )
- {
- if( nodeList[ i ] != null && nodeList[ i ].UniqueId != m_masterNodeId )
- {
- validNode.Add( nodeList[ i ] );
- }
- }
- UIUtils.ClearUndoHelper();
- ParentNode[] selectedNodes = new ParentNode[ validNode.Count ];
- for( int i = 0; i < selectedNodes.Length; i++ )
- {
- if( validNode[ i ] != null )
- {
- selectedNodes[ i ] = validNode[ i ];
- UIUtils.CheckUndoNode( selectedNodes[ i ] );
- }
- }
- //Check nodes connected to deleted nodes to preserve connections on undo
- List<ParentNode> extraNodes = new List<ParentNode>();
- for( int selectedNodeIdx = 0; selectedNodeIdx < selectedNodes.Length; selectedNodeIdx++ )
- {
- // Check inputs
- if( selectedNodes[ selectedNodeIdx ] != null )
- {
- int inputIdxCount = selectedNodes[ selectedNodeIdx ].InputPorts.Count;
- if( inputIdxCount > 0 )
- {
- for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
- {
- if( selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].IsConnected )
- {
- int nodeIdx = selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].ExternalReferences[ 0 ].NodeId;
- if( nodeIdx > -1 )
- {
- ParentNode node = GetNode( nodeIdx );
- if( node != null && UIUtils.CheckUndoNode( node ) )
- {
- extraNodes.Add( node );
- }
- }
- }
- }
- }
- }
- // Check outputs
- if( selectedNodes[ selectedNodeIdx ] != null )
- {
- int outputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts.Count;
- if( outputIdxCount > 0 )
- {
- for( int outputIdx = 0; outputIdx < outputIdxCount; outputIdx++ )
- {
- int inputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences.Count;
- if( inputIdxCount > 0 )
- {
- for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
- {
- int nodeIdx = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences[ inputIdx ].NodeId;
- if( nodeIdx > -1 )
- {
- ParentNode node = GetNode( nodeIdx );
- if( UIUtils.CheckUndoNode( node ) )
- {
- extraNodes.Add( node );
- }
- }
- }
- }
- }
- }
- }
- }
- UIUtils.ClearUndoHelper();
- //Record deleted nodes
- UIUtils.MarkUndoAction();
- UndoUtils.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteNodeId );
- UndoUtils.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
- UndoUtils.RecordObjects( selectedNodes, Constants.UndoDeleteNodeId );
- UndoUtils.RecordObjects( extraNodes.ToArray(), Constants.UndoDeleteNodeId );
- //Record deleting connections
- for( int i = 0; i < selectedNodes.Length; i++ )
- {
- CurrentOutputNode.Selected = false;
- selectedNodes[ i ].Alive = false;
- DeleteAllConnectionFromNode( selectedNodes[ i ], false, true, true );
- }
- //Delete
- DeleteNodesOnArray( ref selectedNodes );
- extraNodes.Clear();
- extraNodes = null;
- EditorUtility.SetDirty( ParentWindow );
- ParentWindow.ForceRepaint();
- }
- public void DeleteMarkedForDeletionNodes()
- {
- UndoableDeleteSelectedNodes( m_markedForDeletion );
- m_markedForDeletion.Clear();
- IsDirty = true;
- //bool invalidateMasterNode = false;
- //int count = m_markedForDeletion.Count;
- //for ( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
- //{
- // ParentNode node = m_markedForDeletion[ nodeIdx ];
- // if ( node.UniqueId == m_masterNodeId )
- // {
- // invalidateMasterNode = true;
- // }
- // else
- // {
- // if ( node.Selected )
- // {
- // m_selectedNodes.Remove( node );
- // node.Selected = false;
- // }
- // DestroyNode( node );
- // }
- //}
- //if ( invalidateMasterNode )
- //{
- // CurrentMasterNode.Selected = false;
- //}
- ////Clear all references
- //m_markedForDeletion.Clear();
- //IsDirty = true;
- }
- public void DestroyNode( int nodeId )
- {
- ParentNode node = GetNode( nodeId );
- DestroyNode( node );
- }
- public void DestroyNode( ParentNode node, bool registerUndo = true, bool destroyMasterNode = false )
- {
- if( node == null )
- {
- UIUtils.ShowMessage( "Attempting to destroying a inexistant node ", MessageSeverity.Warning );
- return;
- }
- if( node.ConnStatus == NodeConnectionStatus.Connected && !m_checkSelectedWireHighlights )
- {
- ResetHighlightedWires();
- m_checkSelectedWireHighlights = true;
- }
- //TODO: check better placement of this code (reconnects wires from wire nodes)
- //if ( node.GetType() == typeof( WireNode ) )
- //{
- // if ( node.InputPorts[ 0 ].ExternalReferences != null && node.InputPorts[ 0 ].ExternalReferences.Count > 0 )
- // {
- // WireReference backPort = node.InputPorts[ 0 ].ExternalReferences[ 0 ];
- // for ( int i = 0; i < node.OutputPorts[ 0 ].ExternalReferences.Count; i++ )
- // {
- // UIUtils.CurrentWindow.ConnectInputToOutput( node.OutputPorts[ 0 ].ExternalReferences[ i ].NodeId, node.OutputPorts[ 0 ].ExternalReferences[ i ].PortId, backPort.NodeId, backPort.PortId );
- // }
- // }
- //}
- if( destroyMasterNode || ( node.UniqueId != m_masterNodeId && !( node is TemplateMultiPassMasterNode )/*!m_multiPassMasterNodes.HasNode( node.UniqueId )*/ ) )
- {
- m_nodeGrid.RemoveNodeFromGrid( node, false );
- //Send Deactivation signal if active
- if( node.ConnStatus == NodeConnectionStatus.Connected )
- {
- node.DeactivateNode( -1, true );
- }
- //Invalidate references
- //Invalidate input references
- for( int inputPortIdx = 0; inputPortIdx < node.InputPorts.Count; inputPortIdx++ )
- {
- InputPort inputPort = node.InputPorts[ inputPortIdx ];
- if( inputPort.IsConnected )
- {
- for( int wireIdx = 0; wireIdx < inputPort.ExternalReferences.Count; wireIdx++ )
- {
- WireReference inputReference = inputPort.ExternalReferences[ wireIdx ];
- ParentNode outputNode = GetNode( inputReference.NodeId );
- outputNode.GetOutputPortByUniqueId( inputReference.PortId ).InvalidateConnection( inputPort.NodeId, inputPort.PortId );
- outputNode.OnOutputPortDisconnected( inputReference.PortId );
- }
- inputPort.InvalidateAllConnections();
- }
- }
- //Invalidate output reference
- for( int outputPortIdx = 0; outputPortIdx < node.OutputPorts.Count; outputPortIdx++ )
- {
- OutputPort outputPort = node.OutputPorts[ outputPortIdx ];
- if( outputPort.IsConnected )
- {
- for( int wireIdx = 0; wireIdx < outputPort.ExternalReferences.Count; wireIdx++ )
- {
- WireReference outputReference = outputPort.ExternalReferences[ wireIdx ];
- ParentNode outnode = GetNode( outputReference.NodeId );
- if( outnode != null )
- {
- outnode.GetInputPortByUniqueId( outputReference.PortId ).InvalidateConnection( outputPort.NodeId, outputPort.PortId );
- outnode.OnInputPortDisconnected( outputReference.PortId );
- }
- }
- outputPort.InvalidateAllConnections();
- }
- }
- //Remove node from main list
- //UndoUtils.RecordObject( node, "Destroying node " + ( node.Attributes != null? node.Attributes.Name: node.GetType().ToString() ) );
- if( registerUndo )
- {
- UIUtils.MarkUndoAction();
- UndoUtils.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteNodeId );
- UndoUtils.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
- node.RecordObjectOnDestroy( Constants.UndoDeleteNodeId );
- }
- if( OnNodeRemovedEvent != null )
- OnNodeRemovedEvent( node );
- m_nodes.Remove( node );
- m_nodesDict.Remove( node.UniqueId );
- node.Destroy();
- if ( registerUndo )
- {
- UndoUtils.DestroyObjectImmediate( node );
- }
- else
- {
- DestroyImmediate( node );
- }
- IsDirty = true;
- m_markToReOrder = true;
- }
- //else if( node.UniqueId == m_masterNodeId && node.GetType() == typeof(FunctionOutput) )
- //{
- // Debug.Log( "Attempting to destroy a output node" );
- // DeselectNode( node );
- // UIUtils.ShowMessage( "Attempting to destroy a output node" );
- //}
- else
- {
- TemplateMultiPassMasterNode templateMasterNode = node as TemplateMultiPassMasterNode;
- if( templateMasterNode != null && templateMasterNode.InvalidNode )
- {
- DestroyNode( node, false, true );
- return;
- }
- DeselectNode( node );
- UIUtils.ShowMessage( "Attempting to destroy a master node" );
- }
- }
- void AddToSelectedNodes( ParentNode node )
- {
- node.Selected = true;
- m_selectedNodes.Add( node );
- node.OnNodeStoppedMovingEvent += OnNodeFinishMoving;
- if( node.ConnStatus == NodeConnectionStatus.Connected )
- {
- HighlightWiresStartingNode( node );
- }
- }
- void RemoveFromSelectedNodes( ParentNode node )
- {
- node.Selected = false;
- m_selectedNodes.Remove( node );
- node.OnNodeStoppedMovingEvent -= OnNodeFinishMoving;
- }
- public void SelectNode( ParentNode node, bool append, bool reorder )
- {
- if( node == null )
- return;
- if( append )
- {
- if( !m_selectedNodes.Contains( node ) )
- {
- AddToSelectedNodes( node );
- }
- }
- else
- {
- DeSelectAll();
- AddToSelectedNodes( node );
- }
- if( reorder && !node.ReorderLocked )
- {
- m_nodes.Remove( node );
- m_nodes.Add( node );
- m_markToReOrder = true;
- }
- }
- public void MultipleSelection( Rect selectionArea, bool appendSelection = true )
- {
- if( !appendSelection )
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- if( selectionArea.Overlaps( m_nodes[ i ].Position, true ) )
- {
- RemoveFromSelectedNodes( m_nodes[ i ] );
- }
- }
- m_markedToDeSelect = false;
- ResetHighlightedWires();
- }
- else
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- if( !m_nodes[ i ].Selected && selectionArea.Overlaps( m_nodes[ i ].Position, true ) )
- {
- AddToSelectedNodes( m_nodes[ i ] );
- }
- }
- }
- // reorder nodes and highlight them
- for( int i = 0; i < m_selectedNodes.Count; i++ )
- {
- if( !m_selectedNodes[ i ].ReorderLocked )
- {
- m_nodes.Remove( m_selectedNodes[ i ] );
- m_nodes.Add( m_selectedNodes[ i ] );
- m_markToReOrder = true;
- if( m_selectedNodes[ i ].ConnStatus == NodeConnectionStatus.Connected )
- {
- HighlightWiresStartingNode( m_selectedNodes[ i ] );
- }
- }
- }
- }
- public void SelectAll()
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- if( !m_nodes[ i ].Selected )
- AddToSelectedNodes( m_nodes[ i ] );
- }
- }
- public void SelectMasterNode()
- {
- if( m_masterNodeId != Constants.INVALID_NODE_ID )
- {
- SelectNode( CurrentMasterNode, false, false );
- }
- }
- public void SelectOutputNode()
- {
- if( m_masterNodeId != Constants.INVALID_NODE_ID )
- {
- SelectNode( CurrentOutputNode, false, false );
- }
- }
- public void DeselectNode( int nodeId )
- {
- ParentNode node = GetNode( nodeId );
- if( node )
- {
- m_selectedNodes.Remove( node );
- node.Selected = false;
- }
- }
- public void DeselectNode( ParentNode node )
- {
- m_selectedNodes.Remove( node );
- node.Selected = false;
- PropagateHighlightDeselection( node );
- }
- public void DeSelectAll()
- {
- m_markedToDeSelect = false;
- for( int i = 0; i < m_selectedNodes.Count; i++ )
- {
- m_selectedNodes[ i ].Selected = false;
- m_selectedNodes[ i ].OnNodeStoppedMovingEvent -= OnNodeFinishMoving;
- }
- m_selectedNodes.Clear();
- ResetHighlightedWires();
- }
- public void AssignMasterNode()
- {
- if( m_selectedNodes.Count == 1 )
- {
- OutputNode newOutputNode = m_selectedNodes[ 0 ] as OutputNode;
- MasterNode newMasterNode = newOutputNode as MasterNode;
- if( newOutputNode != null )
- {
- if( m_masterNodeId != Constants.INVALID_NODE_ID && m_masterNodeId != newOutputNode.UniqueId )
- {
- OutputNode oldOutputNode = GetNode( m_masterNodeId ) as OutputNode;
- MasterNode oldMasterNode = oldOutputNode as MasterNode;
- if( oldOutputNode != null )
- {
- oldOutputNode.IsMainOutputNode = false;
- if( oldMasterNode != null )
- {
- oldMasterNode.ClearUpdateEvents();
- }
- }
- }
- m_masterNodeId = newOutputNode.UniqueId;
- newOutputNode.IsMainOutputNode = true;
- if( newMasterNode != null )
- {
- newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
- newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
- }
- }
- }
- IsDirty = true;
- }
- public void AssignMasterNode( OutputNode node, bool onlyUpdateGraphId )
- {
- AssignMasterNode( node.UniqueId, onlyUpdateGraphId );
- MasterNode masterNode = node as MasterNode;
- if( masterNode != null )
- {
- masterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
- masterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
- }
- }
- public void AssignMasterNode( int nodeId, bool onlyUpdateGraphId )
- {
- if( nodeId < 0 || m_masterNodeId == nodeId )
- return;
- if( m_masterNodeId > Constants.INVALID_NODE_ID )
- {
- OutputNode oldOutputNode = ( GetNode( nodeId ) as OutputNode );
- MasterNode oldMasterNode = oldOutputNode as MasterNode;
- if( oldOutputNode != null )
- {
- oldOutputNode.IsMainOutputNode = false;
- if( oldMasterNode != null )
- {
- oldMasterNode.ClearUpdateEvents();
- }
- }
- }
- if( onlyUpdateGraphId )
- {
- m_masterNodeId = nodeId;
- }
- else
- {
- OutputNode outputNode = ( GetNode( nodeId ) as OutputNode );
- if( outputNode != null )
- {
- outputNode.IsMainOutputNode = true;
- m_masterNodeId = nodeId;
- }
- }
- IsDirty = true;
- }
- public void RefreshOnUndo()
- {
- if( m_nodes != null )
- {
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodes[ i ] != null )
- {
- m_nodes[ i ].RefreshOnUndo();
- }
- }
- }
- }
- public void DrawGrid( DrawInfo drawInfo )
- {
- m_nodeGrid.DrawGrid( drawInfo );
- }
- public float MaxNodeDist
- {
- get { return m_nodeGrid.MaxNodeDist; }
- }
- public List<ParentNode> GetNodesInGrid( Vector2 transformedMousePos )
- {
- return m_nodeGrid.GetNodesOn( transformedMousePos );
- }
- public void FireMasterNode( Shader selectedShader )
- {
- ( GetNode( m_masterNodeId ) as MasterNode ).Execute( selectedShader );
- }
- public Shader FireMasterNode( string pathname, bool isFullPath )
- {
- return ( GetNode( m_masterNodeId ) as MasterNode ).Execute( pathname, isFullPath );
- }
- private void ForceSignalPropagationOnMasterNodeInternal( UsageListTemplateMultiPassMasterNodes masterNodes )
- {
- int mpCount = masterNodes.Count;
- for( int i = 0; i < mpCount; i++ )
- {
- masterNodes.NodesList[ i ].GenerateSignalPropagation();
- }
- }
- public void ForceSignalPropagationOnMasterNode()
- {
- if( m_multiPassMasterNodes.Count > 0 )
- {
- ForceSignalPropagationOnMasterNodeInternal( m_multiPassMasterNodes );
- for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- {
- ForceSignalPropagationOnMasterNodeInternal( m_lodMultiPassMasterNodes[ i ] );
- }
- }
- else if( CurrentOutputNode != null )
- CurrentOutputNode.GenerateSignalPropagation();
- List<FunctionOutput> allOutputs = m_functionOutputNodes.NodesList;
- for( int i = 0; i < allOutputs.Count; i++ )
- {
- allOutputs[ i ].GenerateSignalPropagation();
- }
- //List<RegisterLocalVarNode> localVarNodes = m_localVarNodes.NodesList;
- //int count = localVarNodes.Count;
- //for( int i = 0; i < count; i++ )
- //{
- // localVarNodes[ i ].GenerateSignalPropagation();
- //}
- }
- public void UpdateShaderOnMasterNode( Shader newShader )
- {
- MasterNode mainMasterNode = ( GetNode( m_masterNodeId ) as MasterNode );
- if( mainMasterNode == null )
- {
- Debug.LogError( "No Master Node was detected. Aborting update!" );
- return;
- }
- mainMasterNode.UpdateFromShader( newShader );
- if( HasLODs )
- {
- int passIdx = ( (TemplateMultiPassMasterNode)mainMasterNode ).PassIdx;
- for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- {
- if( m_lodMultiPassMasterNodes.Count != 0 && m_lodMultiPassMasterNodes[ i ].NodesList.Count > 0 )
- {
- if( m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ] != null )
- {
- m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ].UpdateFromShader( newShader );
- }
- else
- {
- Debug.LogError( "Null master node detected. Aborting update!" );
- return;
- }
- }
- else break;
- }
- }
- }
- public void CopyValuesFromMaterial( Material material )
- {
- Material currMaterial = CurrentMaterial;
- if( currMaterial == material )
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- m_nodes[ i ].ForceUpdateFromMaterial( material );
- }
- }
- }
- public void UpdateMaterialOnMasterNode( Material material )
- {
- MasterNode mainMasterNode = ( GetNode( m_masterNodeId ) as MasterNode );
- mainMasterNode.UpdateMasterNodeMaterial( material );
- if( HasLODs )
- {
- int passIdx = ( (TemplateMultiPassMasterNode)mainMasterNode ).PassIdx;
- for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- {
- if( m_lodMultiPassMasterNodes.Count != 0 && m_lodMultiPassMasterNodes[ i ].NodesList.Count > 0 )
- {
- m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ].UpdateMasterNodeMaterial( material );
- }
- else break;
- }
- }
- }
- public void UpdateMaterialOnPropertyNodes( Material material )
- {
- int propertyCount = m_propertyNodes.Count;
- for(int i = 0;i< propertyCount;i++ )
- {
- m_propertyNodes.NodesList[i].UpdateMaterial( material );
- }
- }
- public void SetMaterialModeOnGraph( Material mat, bool fetchMaterialValues = true )
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- m_nodes[ i ].SetMaterialMode( mat, fetchMaterialValues );
- }
- }
- public ParentNode CheckNodeAt( Vector3 pos, bool checkForRMBIgnore = false )
- {
- ParentNode selectedNode = null;
- // this is checked on the inverse order to give priority to nodes that are drawn on top ( last on the list )
- for( int i = m_nodes.Count - 1; i > -1; i-- )
- {
- if( m_nodes[ i ].Contains( pos ) )
- {
- if( checkForRMBIgnore )
- {
- if( !m_nodes[ i ].RMBIgnore )
- {
- selectedNode = m_nodes[ i ];
- break;
- }
- }
- else
- {
- selectedNode = m_nodes[ i ];
- break;
- }
- }
- }
- return selectedNode;
- }
- public void ResetNodesLocalVariables()
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- m_nodes[ i ].Reset();
- m_nodes[ i ].ResetOutputLocals();
- FunctionNode fnode = m_nodes[ i ] as FunctionNode;
- if( fnode != null )
- {
- if( fnode.Function != null )
- fnode.FunctionGraph.ResetNodesLocalVariables();
- }
- }
- }
- public void ResetNodesLocalVariablesIfNot( MasterNodePortCategory category )
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- m_nodes[ i ].Reset();
- m_nodes[ i ].ResetOutputLocalsIfNot( category );
- FunctionNode fnode = m_nodes[ i ] as FunctionNode;
- if( fnode != null )
- {
- if( fnode.Function != null )
- fnode.FunctionGraph.ResetNodesLocalVariablesIfNot( category );
- }
- }
- }
- public void ResetNodesLocalVariables( ParentNode node )
- {
- if( node is GetLocalVarNode )
- {
- GetLocalVarNode localVarNode = node as GetLocalVarNode;
- if( localVarNode.CurrentSelected != null )
- {
- node = localVarNode.CurrentSelected;
- }
- }
- node.Reset();
- node.ResetOutputLocals();
- int count = node.InputPorts.Count;
- for( int i = 0; i < count; i++ )
- {
- if( node.InputPorts[ i ].IsConnected )
- {
- ResetNodesLocalVariables( m_nodesDict[ node.InputPorts[ i ].GetConnection().NodeId ] );
- }
- }
- }
- public void ResetNodesLocalVariablesIfNot( ParentNode node, MasterNodePortCategory category )
- {
- if( node is GetLocalVarNode )
- {
- GetLocalVarNode localVarNode = node as GetLocalVarNode;
- if( localVarNode.CurrentSelected != null )
- {
- node = localVarNode.CurrentSelected;
- }
- }
- node.Reset();
- node.ResetOutputLocalsIfNot( category );
- int count = node.InputPorts.Count;
- for( int i = 0; i < count; i++ )
- {
- if( node.InputPorts[ i ].IsConnected )
- {
- ResetNodesLocalVariablesIfNot( m_nodesDict[ node.InputPorts[ i ].GetConnection().NodeId ], category );
- }
- }
- }
- public override string ToString()
- {
- string dump = ( "Parent Graph \n" );
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- dump += ( m_nodes[ i ] + "\n" );
- }
- return dump;
- }
- public void OrderNodesByGraphDepth()
- {
- if( CurrentMasterNode != null )
- {
- //CurrentMasterNode.SetupNodeCategories();
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Island )
- {
- m_nodes[ i ].CalculateCustomGraphDepth();
- }
- }
- }
- else
- {
- //TODO: remove this dynamic list
- List<OutputNode> allOutputs = new List<OutputNode>();
- for( int i = 0; i < AllNodes.Count; i++ )
- {
- OutputNode temp = AllNodes[ i ] as OutputNode;
- if( temp != null )
- allOutputs.Add( temp );
- }
- for( int j = 0; j < allOutputs.Count; j++ )
- {
- allOutputs[ j ].SetupNodeCategories();
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Island )
- {
- m_nodes[ i ].CalculateCustomGraphDepth();
- }
- }
- }
- }
- // @diogo: replaced Sort() with OrderBy() for stable sorting
- m_nodes = m_nodes.OrderByDescending( s => s.GraphDepth ).ToList();
- }
- public void WriteToString( ref string nodesInfo, ref string connectionsInfo )
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- m_nodes[ i ].FullWriteToString( ref nodesInfo, ref connectionsInfo );
- IOUtils.AddLineTerminator( ref nodesInfo );
- }
- }
- public void Reset()
- {
- SaveIsDirty = false;
- IsDirty = false;
- }
- public void OnBeforeSerialize()
- {
- //DeSelectAll();
- }
- public void OnAfterDeserialize()
- {
- m_afterDeserializeFlag = true;
- }
- public void CleanCorruptedNodes()
- {
- for( int i = 0; i < m_nodes.Count; i++ )
- {
- if( (object)m_nodes[ i ] == null )
- {
- m_nodes.RemoveAt( i );
- CleanCorruptedNodes();
- }
- }
- }
- public void OnDuplicateEventWrapper()
- {
- if( OnDuplicateEvent != null )
- {
- AmplifyShaderEditorWindow temp = UIUtils.CurrentWindow;
- UIUtils.CurrentWindow = ParentWindow;
- OnDuplicateEvent();
- UIUtils.CurrentWindow = temp;
- }
- }
- public ParentNode CreateNode( AmplifyShaderFunction shaderFunction, bool registerUndo, int nodeId = -1, bool addLast = true )
- {
- FunctionNode newNode = ScriptableObject.CreateInstance<FunctionNode>();
- if( newNode )
- {
- newNode.ContainerGraph = this;
- newNode.CommonInit( shaderFunction, nodeId );
- newNode.UniqueId = nodeId;
- AddNode( newNode, nodeId < 0, addLast, registerUndo );
- }
- return newNode;
- }
- public ParentNode CreateNode( AmplifyShaderFunction shaderFunction, bool registerUndo, Vector2 pos, int nodeId = -1, bool addLast = true )
- {
- ParentNode newNode = CreateNode( shaderFunction, registerUndo, nodeId, addLast );
- if( newNode )
- {
- newNode.Vec2Position = pos;
- }
- return newNode;
- }
- public TemplateMultiPassMasterNode CreateMultipassMasterNode( int lodId, bool registerUndo, int nodeId = -1, bool addLast = true )
- {
- TemplateMultiPassMasterNode newNode = ScriptableObject.CreateInstance<TemplateMultiPassMasterNode>();
- if( newNode )
- {
- newNode.LODIndex = lodId;
- newNode.ContainerGraph = this;
- if( newNode.IsStubNode )
- {
- TemplateMultiPassMasterNode stubNode = newNode.ExecuteStubCode() as TemplateMultiPassMasterNode;
- ScriptableObject.DestroyImmediate( newNode, true );
- newNode = stubNode;
- }
- else
- {
- newNode.UniqueId = nodeId;
- AddNode( newNode, nodeId < 0, addLast, registerUndo );
- }
- }
- return newNode;
- }
- public ParentNode CreateNode( System.Type type, bool registerUndo, int nodeId = -1, bool addLast = true )
- {
- ParentNode newNode = ScriptableObject.CreateInstance( type ) as ParentNode;
- if( newNode )
- {
- newNode.ContainerGraph = this;
- if( newNode.IsStubNode )
- {
- ParentNode stubNode = newNode.ExecuteStubCode();
- ScriptableObject.DestroyImmediate( newNode, true );
- newNode = stubNode;
- }
- else
- {
- newNode.UniqueId = nodeId;
- AddNode( newNode, nodeId < 0, addLast, registerUndo );
- }
- }
- return newNode;
- }
- public ParentNode CreateNode( System.Type type, bool registerUndo, Vector2 pos, int nodeId = -1, bool addLast = true )
- {
- ParentNode newNode = CreateNode( type, registerUndo, nodeId, addLast );
- if( newNode )
- {
- newNode.Vec2Position = pos;
- }
- return newNode;
- }
- public void FireMasterNodeReplacedEvent()
- {
- MasterNode masterNode = CurrentMasterNode;
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodes[ i ].UniqueId != m_masterNodeId )
- {
- m_nodes[ i ].OnMasterNodeReplaced( masterNode );
- }
- }
- }
- //Used over shader functions to propagate signal into their graphs
- public void FireMasterNodeReplacedEvent( MasterNode masterNode )
- {
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_nodes[ i ].UniqueId != masterNode.UniqueId )
- {
- m_nodes[ i ].OnMasterNodeReplaced( masterNode );
- }
- }
- }
- public void CrossCheckTemplateNodes( TemplateDataParent templateData , List<TemplateMultiPassMasterNode> mpNodesList , int lodId )
- {
- /*Paulo*/
- DeSelectAll();
- TemplateMultiPassMasterNode newMasterNode = null;
- Dictionary<string, TemplateReplaceHelper> nodesDict = new Dictionary<string, TemplateReplaceHelper>();
- int mpNodeCount = mpNodesList.Count;
- for( int i = 0; i < mpNodeCount; i++ )
- {
- string masterNodeId = mpNodesList[ i ].InvalidNode ? mpNodesList[ i ].OriginalPassName + "ASEInvalidMasterNode" + i : mpNodesList[ i ].OriginalPassName;
- nodesDict.Add( masterNodeId, new TemplateReplaceHelper( mpNodesList[ i ] ) );
- }
- TemplateMultiPassMasterNode currMasterNode = GetNode( m_masterNodeId ) as TemplateMultiPassMasterNode;
- TemplateMultiPass multipassData = templateData as TemplateMultiPass;
- m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
- bool sortTemplatesNodes = false;
- Vector2 currentPosition = currMasterNode.Vec2Position;
- for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
- {
- for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
- {
- string currPassName = multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].PassNameContainer.Data;
- if( nodesDict.ContainsKey( currPassName ) )
- {
- bool wasMainNode = nodesDict[ currPassName ].MasterNode.IsMainOutputNode;
- currentPosition.y += nodesDict[ currPassName ].MasterNode.Position.height + 10;
- nodesDict[ currPassName ].Used = true;
- nodesDict[ currPassName ].MasterNode.SetTemplate( multipassData, false, false, subShaderIdx, passIdx, SetTemplateSource.NewShader );
- if( wasMainNode && !nodesDict[ currPassName ].MasterNode.IsMainOutputNode )
- {
- nodesDict[ currPassName ].MasterNode.ReleaseResources();
- }
- else if( !wasMainNode && nodesDict[ currPassName ].MasterNode.IsMainOutputNode )
- {
- newMasterNode = nodesDict[ currPassName ].MasterNode;
- }
- }
- else
- {
- sortTemplatesNodes = true;
- TemplateMultiPassMasterNode masterNode = CreateMultipassMasterNode( lodId, false );
- if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
- {
- newMasterNode = masterNode;
- currMasterNode.ReleaseResources();
- }
- masterNode.Vec2Position = currentPosition;
- masterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
- //currentPosition.y += masterNode.HeightEstimate + 10;
- }
- }
- }
- foreach( KeyValuePair<string, TemplateReplaceHelper> kvp in nodesDict )
- {
- if( !kvp.Value.Used )
- DestroyNode( kvp.Value.MasterNode, false, true );
- }
- nodesDict.Clear();
- if( newMasterNode != null )
- {
- if( lodId == -1 )
- {
- m_masterNodeId = newMasterNode.UniqueId;
- }
- newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
- newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
- newMasterNode.IsMainOutputNode = true;
- }
- if( sortTemplatesNodes )
- {
- mpNodesList.Sort( ( x, y ) => ( x.PassIdx.CompareTo( y.PassIdx ) ) );
- }
- }
- public void OnRefreshLinkedPortsComplete()
- {
- OnRefreshLinkedPortsCompleteInternal( m_multiPassMasterNodes );
- for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- {
- OnRefreshLinkedPortsCompleteInternal( m_lodMultiPassMasterNodes[ i ] );
- }
- }
- private void OnRefreshLinkedPortsCompleteInternal( UsageListTemplateMultiPassMasterNodes masterNodes )
- {
- int mpCount = masterNodes.Count;
- for( int i = 0; i < mpCount; i++ )
- {
- masterNodes.NodesList[ i ].OnRefreshLinkedPortsComplete();
- }
- }
- public void RefreshLinkedMasterNodes( bool optionsUpdate = false )
- {
- if( DebugConsoleWindow.DeveloperMode )
- Debug.Log( "Refresh linked master nodes" );
- RefreshLinkedMasterNodesInternal( m_multiPassMasterNodes, optionsUpdate );
- for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- {
- RefreshLinkedMasterNodesInternal( m_lodMultiPassMasterNodes[i], optionsUpdate );
- }
- }
- private void RefreshLinkedMasterNodesInternal( UsageListTemplateMultiPassMasterNodes masterNodes, bool optionsUpdate )
- {
- int mpCount = masterNodes.Count;
- if( mpCount > 1 )
- {
- Dictionary<string, List<InputPort>> registeredLinks = new Dictionary<string, List<InputPort>>();
- for( int i = 0; i < mpCount; i++ )
- {
- CheckLinkedPorts( ref registeredLinks, masterNodes.NodesList[ mpCount - 1 - i ] );
- }
- foreach( KeyValuePair<string, List<InputPort>> kvp in registeredLinks )
- {
- int linkCount = kvp.Value.Count;
- if( linkCount == 1 )
- {
- kvp.Value[ 0 ].Visible = true;
- }
- else
- {
- kvp.Value[ 0 ].Visible = true;
- for( int i = 1; i < linkCount; i++ )
- {
- kvp.Value[ i ].SetExternalLink( kvp.Value[ 0 ].NodeId, kvp.Value[ 0 ].PortId );
- kvp.Value[ i ].Visible = false;
- }
- }
- kvp.Value.Clear();
- }
- registeredLinks.Clear();
- registeredLinks = null;
- }
- masterNodes.NodesList.Sort( ( x, y ) => ( x.SubShaderIdx * 1000 + x.PassIdx ).CompareTo( y.SubShaderIdx * 1000 + y.PassIdx ) );
- masterNodes.UpdateNodeArr();
- m_parentWindow.TemplatesManagerInstance.ResetOptionsSetupData();
- for( int i = 0; i < mpCount; i++ )
- {
- int visiblePorts = 0;
- for( int j = 0; j < masterNodes.NodesList[ i ].InputPorts.Count; j++ )
- {
- if( masterNodes.NodesList[ i ].InputPorts[ j ].Visible )
- {
- visiblePorts++;
- }
- }
- if( masterNodes.NodesList[ i ].VisiblePorts != visiblePorts )
- {
- masterNodes.NodesList[ i ].VisiblePorts = visiblePorts;
- ForceRepositionCheck = true;
- }
- masterNodes.NodesList[ i ].Docking = visiblePorts <= 0;
- if( optionsUpdate )
- {
- masterNodes.NodesList[ i ].ForceOptionsRefresh();
- }
- }
- }
- void CheckLinkedPorts( ref Dictionary<string, List<InputPort>> registeredLinks, TemplateMultiPassMasterNode masterNode )
- {
- if( masterNode.HasLinkPorts )
- {
- int inputCount = masterNode.InputPorts.Count;
- for( int i = 0; i < inputCount; i++ )
- {
- if( !string.IsNullOrEmpty( masterNode.InputPorts[ i ].ExternalLinkId ) )
- {
- string linkId = masterNode.InputPorts[ i ].ExternalLinkId;
- if( !registeredLinks.ContainsKey( masterNode.InputPorts[ i ].ExternalLinkId ) )
- {
- registeredLinks.Add( linkId, new List<InputPort>() );
- }
- if( masterNode.IsMainOutputNode )
- {
- registeredLinks[ linkId ].Insert( 0, masterNode.InputPorts[ i ] );
- }
- else
- {
- registeredLinks[ linkId ].Add( masterNode.InputPorts[ i ] );
- }
- }
- else
- {
- masterNode.InputPorts[ i ].Visible = true;
- }
- }
- }
- else
- {
- int inputCount = masterNode.InputPorts.Count;
- for( int i = 0; i < inputCount; i++ )
- {
- masterNode.InputPorts[ i ].Visible = true;
- }
- }
- }
- public MasterNode ReplaceMasterNode( AvailableShaderTypes newType, bool writeDefaultData = false, TemplateDataParent templateData = null )
- {
- DeSelectAll();
- ResetNodeConnStatus();
- MasterNode newMasterNode = null;
- List<TemplateMultiPassMasterNode> nodesToDelete = null;
- int mpNodeCount = m_multiPassMasterNodes.NodesList.Count;
- if( mpNodeCount > 0 )
- {
- nodesToDelete = new List<TemplateMultiPassMasterNode>();
- for( int i = 0; i < mpNodeCount; i++ )
- {
- if( m_multiPassMasterNodes.NodesList[ i ].UniqueId != m_masterNodeId )
- {
- nodesToDelete.Add( m_multiPassMasterNodes.NodesList[ i ] );
- }
- }
- for( int lod = 0; lod < m_lodMultiPassMasterNodes.Count; lod++ )
- {
- int lodNodeCount = m_lodMultiPassMasterNodes[ lod ].Count;
- for( int i = 0; i < lodNodeCount; i++ )
- {
- nodesToDelete.Add( m_lodMultiPassMasterNodes[ lod ].NodesList[ i ] );
- }
- }
- }
- MasterNode currMasterNode = GetNode( m_masterNodeId ) as MasterNode;
- if( currMasterNode != null )
- {
- currMasterNode.ReleaseResources();
- }
- bool refreshLinkedMasterNodes = false;
- switch( newType )
- {
- default:
- case AvailableShaderTypes.SurfaceShader:
- {
- CurrentCanvasMode = NodeAvailability.SurfaceShader;
- m_currentSRPType = TemplateSRPType.BiRP;
- newMasterNode = CreateNode( typeof( StandardSurfaceOutputNode ), false ) as MasterNode;
- }
- break;
- case AvailableShaderTypes.Template:
- {
- CurrentCanvasMode = NodeAvailability.TemplateShader;
- if( templateData.TemplateType == TemplateDataType.LegacySinglePass )
- {
- newMasterNode = CreateNode( typeof( TemplateMasterNode ), false ) as MasterNode;
- ( newMasterNode as TemplateMasterNode ).SetTemplate( templateData as TemplateData, writeDefaultData, false );
- m_currentSRPType = TemplateSRPType.BiRP;
- }
- else
- {
- /*Paulo*/
- TemplateMultiPass multipassData = templateData as TemplateMultiPass;
- m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
- Vector2 currentPosition = currMasterNode.Vec2Position;
- for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
- {
- for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
- {
- TemplateMultiPassMasterNode masterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
- if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
- {
- newMasterNode = masterNode;
- ParentWindow.IsShaderFunctionWindow = false;
- CurrentCanvasMode = NodeAvailability.TemplateShader;
- }
- masterNode.Vec2Position = currentPosition;
- masterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
- //currentPosition.y += masterNode.HeightEstimate + 10;
- }
- }
- refreshLinkedMasterNodes = true;
- //RefreshLinkedMasterNodes();
- }
- }
- break;
- }
- if( currMasterNode != null )
- {
- newMasterNode.CopyFrom( currMasterNode );
- m_masterNodeId = -1;
- DestroyNode( currMasterNode, false, true );
- }
- if( nodesToDelete != null )
- {
- for( int i = 0; i < nodesToDelete.Count; i++ )
- {
- DestroyNode( nodesToDelete[ i ], false, true );
- }
- nodesToDelete.Clear();
- }
- m_masterNodeId = newMasterNode.UniqueId;
- if( refreshLinkedMasterNodes )
- RefreshLinkedMasterNodes( true );
- newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
- newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
- newMasterNode.IsMainOutputNode = true;
- OnRefreshLinkedPortsComplete();
- FullCleanUndoStack();
- return newMasterNode;
- }
- private void RepositionTemplateNodes( MasterNode newMasterNode )
- {
- m_forceRepositionCheck = false;
- int dockedElementsBefore = 0;
- int dockedElementsAfter = 0;
- int masterIndex = 0;
- bool foundMaster = false;
- for( int i = 0; i < MultiPassMasterNodes.Count; i++ )
- {
- if( MultiPassMasterNodes.NodesList[ i ].UniqueId == m_masterNodeId )
- {
- foundMaster = true;
- masterIndex = i;
- }
- if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && MultiPassMasterNodes.NodesList[ i ].Docking )
- {
- if( foundMaster )
- dockedElementsAfter++;
- else
- dockedElementsBefore++;
- }
- }
- if( dockedElementsBefore > 0 )
- {
- newMasterNode.UseSquareNodeTitle = true;
- }
- for( int i = masterIndex - 1; i >= 0; i-- )
- {
- float forwardTracking = 0;
- for( int j = i + 1; j <= masterIndex; j++ )
- {
- if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && !MultiPassMasterNodes.NodesList[ j ].Docking )
- {
- forwardTracking += MultiPassMasterNodes.NodesList[ j ].HeightEstimate + 10;
- }
- }
- MasterNode node = MultiPassMasterNodes.NodesList[ i ];
- node.Vec2Position = new Vector2( node.Vec2Position.x, newMasterNode.Position.y - forwardTracking - 33 * ( dockedElementsBefore ) );
- }
- for( int i = masterIndex + 1; i < MultiPassMasterNodes.Count; i++ )
- {
- if( MultiPassMasterNodes.NodesList[ i ].UniqueId == newMasterNode.UniqueId || MultiPassMasterNodes.NodesList[ i ].Docking )
- continue;
- float backTracking = 0;
- for( int j = i - 1; j >= masterIndex; j-- )
- {
- if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && !MultiPassMasterNodes.NodesList[ j ].Docking )
- {
- backTracking += MultiPassMasterNodes.NodesList[ j ].HeightEstimate + 10;
- }
- }
- MasterNode node = MultiPassMasterNodes.NodesList[ i ];
- node.Vec2Position = new Vector2( node.Vec2Position.x, newMasterNode.Position.y + backTracking + 33 * ( dockedElementsAfter ) );
- }
- }
- public void CreateNewEmpty( string name )
- {
- CleanNodes();
- if( m_masterNodeDefaultType == null )
- m_masterNodeDefaultType = typeof( StandardSurfaceOutputNode );
- MasterNode newMasterNode = CreateNode( m_masterNodeDefaultType, false ) as MasterNode;
- newMasterNode.SetName( name );
- m_masterNodeId = newMasterNode.UniqueId;
- ParentWindow.IsShaderFunctionWindow = false;
- CurrentCanvasMode = NodeAvailability.SurfaceShader;
- newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
- newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
- newMasterNode.IsMainOutputNode = true;
- LoadedShaderVersion = VersionInfo.FullNumber;
- }
- public void CreateNewEmptyTemplate( string templateGUID )
- {
- CleanNodes();
- TemplateDataParent templateData = m_parentWindow.TemplatesManagerInstance.GetTemplate( templateGUID );
- if( templateData.TemplateType == TemplateDataType.LegacySinglePass )
- {
- TemplateMasterNode newMasterNode = CreateNode( typeof( TemplateMasterNode ), false ) as TemplateMasterNode;
- m_masterNodeId = newMasterNode.UniqueId;
- ParentWindow.IsShaderFunctionWindow = false;
- CurrentCanvasMode = NodeAvailability.TemplateShader;
- m_currentSRPType = TemplateSRPType.BiRP;
- newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
- newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
- newMasterNode.IsMainOutputNode = true;
- newMasterNode.SetTemplate( templateData as TemplateData, true, true );
- }
- else
- {
- /*Paulo*/
- TemplateMultiPass multipassData = templateData as TemplateMultiPass;
- m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
- Vector2 currentPosition = Vector2.zero;
- for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
- {
- for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
- {
- TemplateMultiPassMasterNode newMasterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
- if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
- {
- m_masterNodeId = newMasterNode.UniqueId;
- ParentWindow.IsShaderFunctionWindow = false;
- CurrentCanvasMode = NodeAvailability.TemplateShader;
- newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
- newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
- newMasterNode.IsMainOutputNode = true;
- }
- newMasterNode.Vec2Position = currentPosition;
- newMasterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
- //currentPosition.y += newMasterNode.HeightEstimate + 10;
- }
- }
- RefreshLinkedMasterNodes( false );
- OnRefreshLinkedPortsComplete();
- }
- LoadedShaderVersion = VersionInfo.FullNumber;
- }
- public void CreateNewEmptyFunction( AmplifyShaderFunction shaderFunction )
- {
- CleanNodes();
- FunctionOutput newOutputNode = CreateNode( typeof( FunctionOutput ), false ) as FunctionOutput;
- m_masterNodeId = newOutputNode.UniqueId;
- ParentWindow.IsShaderFunctionWindow = true;
- CurrentCanvasMode = NodeAvailability.ShaderFunction;
- newOutputNode.IsMainOutputNode = true;
- }
- public void ForceCategoryRefresh() { m_forceCategoryRefresh = true; }
- public void RefreshExternalReferences()
- {
- int count = m_nodes.Count;
- for( int i = 0; i < count; i++ )
- {
- m_nodes[ i ].RefreshExternalReferences();
- }
- }
- public Vector2 SelectedNodesCentroid
- {
- get
- {
- if( m_selectedNodes.Count == 0 )
- return Vector2.zero;
- Vector2 pos = new Vector2( 0, 0 );
- for( int i = 0; i < m_selectedNodes.Count; i++ )
- {
- pos += m_selectedNodes[ i ].Vec2Position;
- }
- pos /= m_selectedNodes.Count;
- return pos;
- }
- }
- public void AddVirtualTextureCount()
- {
- m_virtualTextureCount += 1;
- }
- public void RemoveVirtualTextureCount()
- {
- m_virtualTextureCount -= 1;
- if( m_virtualTextureCount < 0 )
- {
- Debug.LogWarning( "Invalid virtual texture count" );
- }
- }
- public bool HasVirtualTexture { get { return m_virtualTextureCount > 0; } }
- public void AddInstancePropertyCount()
- {
- m_instancePropertyCount += 1;
- // Debug.Log( "AddInstancePropertyCount "+this.GetInstanceID() + " " + m_instancePropertyCount );
- }
- public void RemoveInstancePropertyCount()
- {
- m_instancePropertyCount -= 1;
- // Debug.Log( "RemoveInstancePropertyCount " + this.GetInstanceID() + " " + m_instancePropertyCount );
- if( m_instancePropertyCount < 0 )
- {
- Debug.LogWarning( "Invalid property instance count" );
- }
- }
- public int InstancePropertyCount { get { return m_instancePropertyCount; } set { m_instancePropertyCount = value; } }
- public bool IsInstancedShader { get { return m_instancePropertyCount > 0; } }
- public void AddNormalDependentCount() { m_normalDependentCount += 1; }
- public void RemoveNormalDependentCount()
- {
- m_normalDependentCount -= 1;
- if( m_normalDependentCount < 0 )
- {
- Debug.LogWarning( "Invalid normal dependentCount count" );
- }
- }
- public void SetModeFromMasterNode()
- {
- MasterNode masterNode = CurrentMasterNode;
- if( masterNode != null )
- {
- switch( masterNode.CurrentMasterNodeCategory )
- {
- default:
- case AvailableShaderTypes.SurfaceShader:
- {
- if( masterNode is StandardSurfaceOutputNode )
- CurrentCanvasMode = ParentWindow.CurrentNodeAvailability;
- else
- CurrentCanvasMode = NodeAvailability.SurfaceShader;
- }
- break;
- case AvailableShaderTypes.Template:
- {
- CurrentCanvasMode = NodeAvailability.TemplateShader;
- }
- break;
- }
- }
- else
- {
- CurrentCanvasMode = NodeAvailability.SurfaceShader;
- }
- }
- public void MarkToDelete( ParentNode node )
- {
- m_markedForDeletion.Add( node );
- }
- public bool IsMasterNode( ParentNode node )
- {
- return ( node.UniqueId == m_masterNodeId ) ||
- m_multiPassMasterNodes.HasNode( node.UniqueId );
- }
- public TemplateMultiPassMasterNode GetMainMasterNodeOfLOD( int lod )
- {
- if( lod == -1 )
- return CurrentMasterNode as TemplateMultiPassMasterNode;
- return m_lodMultiPassMasterNodes[ lod ].NodesList.Find( x => x.IsMainOutputNode );
- }
- public TemplateMultiPassMasterNode GetMasterNodeOfPass( string passName, int lod )
- {
- if( lod == -1 )
- return m_multiPassMasterNodes.NodesList.Find( x => x.PassName.Equals( passName ) );
- return m_lodMultiPassMasterNodes[lod].NodesList.Find( x => x.PassName.Equals( passName ) );
- }
- public void ForceMultiPassMasterNodesRefresh()
- {
- int mainOutputId = 0;
- int count = m_multiPassMasterNodes.Count;
- for( int i = 0; i < count; i++ )
- {
- m_multiPassMasterNodes.NodesList[ i ].ForceTemplateRefresh();
- if( m_multiPassMasterNodes.NodesList[ i ].IsMainOutputNode )
- mainOutputId = i;
- }
- int lodCount = m_lodMultiPassMasterNodes.Count;
- for( int i = 0; i < lodCount; i++ )
- {
- if( m_lodMultiPassMasterNodes[ i ] != null )
- {
- count = m_lodMultiPassMasterNodes[ i ].Count;
- for( int j = 0; j < count; j++ )
- {
- m_lodMultiPassMasterNodes[ i ].NodesList[ j ].ForceTemplateRefresh();
- }
- }
- }
- m_multiPassMasterNodes.NodesList[ mainOutputId ].CheckTemplateChanges();
- }
- public void SetLateOptionsRefresh()
- {
- m_lateOptionsRefresh = true;
- }
- public void CreateLodMasterNodes( TemplateMultiPass templateMultiPass,int index, Vector2 initialPosition )
- {
- for( int lod = 0; lod < m_lodMultiPassMasterNodes.Count; lod++ )
- {
- if( m_lodMultiPassMasterNodes[ lod ].Count == 0 )
- {
- TemplateMultiPassMasterNode reference = CurrentMasterNode as TemplateMultiPassMasterNode;
- int shaderLod = -1;
- if( lod == 0 )
- {
- shaderLod = reference.ShaderLOD - MasterNodeLODIncrement;
- }
- else
- {
- //index == -2 is when user clicks on +/- buttons over the foldout UI
- if( index == -2 )
- {
- shaderLod = m_lodMultiPassMasterNodes[ lod - 1 ].NodesList[ reference.PassIdx ].ShaderLOD - MasterNodeLODIncrement;
- }
- //index == -1 is when user clicks on + button over the main lod master node
- else if( index == -1 )
- {
- int mainShaderLOD = m_lodMultiPassMasterNodes[ 0 ].NodesList[ reference.PassIdx ].ShaderLOD;
- shaderLod = ( reference.ShaderLOD + mainShaderLOD )/2;
- }
- else
- {
- if( m_lodMultiPassMasterNodes[ index ].Count > 0 )
- {
- if( m_lodMultiPassMasterNodes[ index + 1 ].Count > 0 )
- {
- shaderLod = (m_lodMultiPassMasterNodes[ index ].NodesList[ reference.PassIdx ].ShaderLOD +
- m_lodMultiPassMasterNodes[ index + 1 ].NodesList[ reference.PassIdx ].ShaderLOD )/2;
- }
- else
- {
- shaderLod = m_lodMultiPassMasterNodes[ index ].NodesList[ reference.PassIdx ].ShaderLOD - MasterNodeLODIncrement;
- }
- }
- }
- }
- int nodeId = 0;
- TemplateMultiPassMasterNode mainMasterNode = null;
- for( int subShaderIdx = 0; subShaderIdx < templateMultiPass.SubShaders.Count; subShaderIdx++ )
- {
- for( int passIdx = 0; passIdx < templateMultiPass.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
- {
- TemplateMultiPassMasterNode masterNode = ScriptableObject.CreateInstance( typeof( TemplateMultiPassMasterNode ) ) as TemplateMultiPassMasterNode;
- masterNode.LODIndex = lod;
- masterNode.ContainerGraph = this;
- masterNode.Vec2Position = initialPosition;
- AddNode( masterNode, true );
- masterNode.SetTemplate( templateMultiPass, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
- masterNode.CopyOptionsFrom( m_multiPassMasterNodes.NodesList[ nodeId++ ] );
- if( masterNode.IsMainOutputNode || ( subShaderIdx == 0 && passIdx == 0 ) )
- {
- masterNode.SetShaderLODValueAndLabel( shaderLod );
- mainMasterNode = masterNode;
- }
- }
- }
- mainMasterNode.ForceOptionsRefresh();
- SortLODMasterNodes();
- if( OnLODMasterNodesAddedEvent != null )
- {
- OnLODMasterNodesAddedEvent( lod );
- }
- TemplateMultiPassMasterNode lodMainMasterNode = CurrentMasterNode as TemplateMultiPassMasterNode;
- lodMainMasterNode.SetShaderLODValueAndLabel( lodMainMasterNode.ShaderLOD );
- return;
- }
- }
- }
- public void DestroyLodMasterNodes( int index )
- {
- if( index < 0 )
- {
- for( int lod = m_lodMultiPassMasterNodes.Count - 1; lod >= 0; lod-- )
- {
- if( m_lodMultiPassMasterNodes[ lod ].Count > 0 )
- {
- while( m_lodMultiPassMasterNodes[ lod ].Count > 0 )
- {
- DestroyNode( m_lodMultiPassMasterNodes[ lod ].NodesList[ 0 ], false, true );
- }
- break;
- }
- }
- }
- else
- {
- while( m_lodMultiPassMasterNodes[ index ].Count > 0 )
- {
- DestroyNode( m_lodMultiPassMasterNodes[ index ].NodesList[ 0 ], false, true );
- }
- }
- SortLODMasterNodes();
- TemplateMultiPassMasterNode lodMainMasterNode = CurrentMasterNode as TemplateMultiPassMasterNode;
- lodMainMasterNode.SetShaderLODValueAndLabel( lodMainMasterNode.ShaderLOD );
- }
- public void SortLODMasterNodes()
- {
- int idx = (CurrentMasterNode as TemplateMultiPassMasterNode).PassIdx;
- m_lodMultiPassMasterNodes.Sort( ( x, y ) =>
- {
- if( x.Count > 0 )
- {
- if( y.Count > 0 )
- {
- return -x.NodesList[ idx ].ShaderLOD.CompareTo( y.NodesList[ idx ].ShaderLOD );
- }
- else
- {
- return -1;
- }
- }
- else
- {
- if( y.Count > 0 )
- {
- return 1;
- }
- }
- return 0;
- });
- for( int lodIdx = 0; lodIdx < m_lodMultiPassMasterNodes.Count; lodIdx++ )
- {
- for( int nodeIdx = 0; nodeIdx < m_lodMultiPassMasterNodes[ lodIdx ].Count; nodeIdx++ )
- {
- m_lodMultiPassMasterNodes[ lodIdx ].NodesList[ nodeIdx ].LODIndex = lodIdx;
- }
- }
- }
- public List<TemplateMultiPassMasterNode> GetMultiPassMasterNodes( int lod )
- {
- if( lod == -1 )
- return m_multiPassMasterNodes.NodesList;
- return m_lodMultiPassMasterNodes[ lod ].NodesList;
- }
- public bool IsNormalDependent { get { return m_normalDependentCount > 0; } }
- public void MarkToDeselect() { m_markedToDeSelect = true; }
- public void MarkToSelect( int nodeId ) { m_markToSelect = nodeId; }
- public void MarkWireHighlights() { m_checkSelectedWireHighlights = true; }
- public List<ParentNode> SelectedNodes { get { return m_selectedNodes; } }
- public List<ParentNode> MarkedForDeletionNodes { get { return m_markedForDeletion; } }
- public int CurrentMasterNodeId { get { return m_masterNodeId; } set { m_masterNodeId = value; } }
- public Shader CurrentShader
- {
- get
- {
- MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
- if( masterNode != null )
- return masterNode.CurrentShader;
- return null;
- }
- }
- public Material CurrentMaterial
- {
- get
- {
- MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
- if( masterNode != null )
- return masterNode.CurrentMaterial;
- return null;
- }
- }
- public NodeAvailability CurrentCanvasMode { get { return m_currentCanvasMode; } set { m_currentCanvasMode = value; ParentWindow.LateRefreshAvailableNodes(); } }
- public OutputNode CurrentOutputNode { get { return GetNode( m_masterNodeId ) as OutputNode; } }
- public FunctionOutput CurrentFunctionOutput { get { return GetNode( m_masterNodeId ) as FunctionOutput; } }
- public MasterNode CurrentMasterNode { get { return GetNode( m_masterNodeId ) as MasterNode; } }
- public StandardSurfaceOutputNode CurrentStandardSurface { get { return GetNode( m_masterNodeId ) as StandardSurfaceOutputNode; } }
- public List<ParentNode> AllNodes { get { return m_nodes; } }
- public int NodeCount { get { return m_nodes.Count; } }
- //public List<ParentNode> VisibleNodes { get { return m_visibleNodes; } }
- public int NodeClicked
- {
- set { m_nodeClicked = value; }
- get { return m_nodeClicked; }
- }
- public bool IsDirty
- {
- set { m_isDirty = value && UIUtils.DirtyMask; }
- get
- {
- bool value = m_isDirty;
- m_isDirty = false;
- return value;
- }
- }
- public bool SaveIsDirty
- {
- set { m_saveIsDirty = value && UIUtils.DirtyMask; }
- get { return m_saveIsDirty; }
- }
- public int LoadedShaderVersion
- {
- get { return m_loadedShaderVersion; }
- set { m_loadedShaderVersion = value; }
- }
- public AmplifyShaderFunction CurrentShaderFunction
- {
- get { if( CurrentFunctionOutput != null ) return CurrentFunctionOutput.Function; else return null; }
- set { if( CurrentFunctionOutput != null ) CurrentFunctionOutput.Function = value; }
- }
- public bool HasUnConnectedNodes { get { return m_hasUnConnectedNodes; } }
- public UsageListSamplerNodes SamplerNodes { get { return m_samplerNodes; } }
- public UsageListFloatIntNodes FloatIntNodes { get { return m_floatNodes; } }
- public UsageListTexturePropertyNodes TexturePropertyNodes { get { return m_texturePropertyNodes; } }
- public UsageListTextureArrayNodes TextureArrayNodes { get { return m_textureArrayNodes; } }
- public UsageListPropertyNodes PropertyNodes { get { return m_propertyNodes; } }
- public UsageListPropertyNodes RawPropertyNodes { get { return m_rawPropertyNodes; } }
- public UsageListCustomExpressionsOnFunctionMode CustomExpressionOnFunctionMode { get { return m_customExpressionsOnFunctionMode; } }
- public UsageListStaticSwitchNodes StaticSwitchNodes { get { return m_staticSwitchNodes; } }
- public UsageListScreenColorNodes ScreenColorNodes { get { return m_screenColorNodes; } }
- public UsageListRegisterLocalVarNodes LocalVarNodes { get { return m_localVarNodes; } }
- public UsageListGlobalArrayNodes GlobalArrayNodes { get { return m_globalArrayNodes; } }
- public UsageListFunctionInputNodes FunctionInputNodes { get { return m_functionInputNodes; } }
- public UsageListFunctionNodes FunctionNodes { get { return m_functionNodes; } }
- public UsageListFunctionOutputNodes FunctionOutputNodes { get { return m_functionOutputNodes; } }
- public UsageListFunctionSwitchNodes FunctionSwitchNodes { get { return m_functionSwitchNodes; } }
- public UsageListFunctionSwitchCopyNodes FunctionSwitchCopyNodes { get { return m_functionSwitchCopyNodes; } }
- public UsageListTemplateMultiPassMasterNodes MultiPassMasterNodes { get { return m_multiPassMasterNodes; } set { m_multiPassMasterNodes = value; } }
- public List<UsageListTemplateMultiPassMasterNodes> LodMultiPassMasternodes { get { return m_lodMultiPassMasterNodes; } }
- public PrecisionType CurrentPrecision
- {
- get { return m_currentPrecision; }
- set { m_currentPrecision = value; }
- }
- public NodeLOD LodLevel
- {
- get { return m_lodLevel; }
- }
- public List<ParentNode> NodePreviewList { get { return m_nodePreviewList; } set { m_nodePreviewList = value; } }
- public void SetGraphId( int id )
- {
- m_graphId = id;
- }
- public int GraphId
- {
- get { return m_graphId; }
- }
- public AmplifyShaderEditorWindow ParentWindow
- {
- get { return m_parentWindow; }
- set { m_parentWindow = value; }
- }
- public bool ChangedLightingModel
- {
- get { return m_changedLightingModel; }
- set { m_changedLightingModel = value; }
- }
- public bool ForceRepositionCheck
- {
- get { return m_forceRepositionCheck; }
- set { m_forceRepositionCheck = value; }
- }
- public bool IsLoading { get { return m_isLoading; } set { m_isLoading = value; } }
- public bool IsDuplicating { get { return m_isDuplicating; } set { m_isDuplicating = value; } }
- public TemplateSRPType CurrentSRPType { get { return m_currentSRPType; }set { m_currentSRPType = value; } }
- public bool IsSRP { get { return m_currentSRPType == TemplateSRPType.URP || m_currentSRPType == TemplateSRPType.HDRP; } }
- public bool IsHDRP { get { return m_currentSRPType == TemplateSRPType.HDRP; } }
- public bool IsLWRP { get { return m_currentSRPType == TemplateSRPType.URP; } }
- public bool IsStandardSurface { get { return GetNode( m_masterNodeId ) is StandardSurfaceOutputNode; } }
- public bool SamplingMacros {
- get { return m_samplingThroughMacros; }
- set { m_samplingThroughMacros = value; }
- }
- public bool HasLODs { get { return m_lodMultiPassMasterNodes[ 0 ].Count > 0; } }
- //public bool HasLodMultiPassNodes
- //{
- // get
- // {
- // for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
- // {
- // if( m_lodMultiPassMasterNodes[ i ].Count > 0 )
- // return true;
- // }
- // return false;
- // }
- //}
- }
- }
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