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- namespace GameLogic.Combat.Skill
- {
- public class S30005: SkillBasic
- {
- protected float lasetAddValue;
- protected override void ProUseSkill()
- {
-
- }
- protected override void ProInitSkillConfig()
- {
- CombatHeroEntity.CurrCombatHeroInfo.skillCritDamage -= lasetAddValue;
- lasetAddValue = SelfSkillConfig.effectValue[0];
- CombatHeroEntity.CurrCombatHeroInfo.skillCritDamage += lasetAddValue;
- }
- }
- }
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