S30005.cs 504 B

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  1. namespace GameLogic.Combat.Skill
  2. {
  3. public class S30005: SkillBasic
  4. {
  5. protected float lasetAddValue;
  6. protected override void ProUseSkill()
  7. {
  8. }
  9. protected override void ProInitSkillConfig()
  10. {
  11. CombatHeroEntity.CurrCombatHeroInfo.skillCritDamage -= lasetAddValue;
  12. lasetAddValue = SelfSkillConfig.effectValue[0];
  13. CombatHeroEntity.CurrCombatHeroInfo.skillCritDamage += lasetAddValue;
  14. }
  15. }
  16. }