S10005.cs 572 B

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  1. namespace GameLogic.Combat.Skill
  2. {
  3. /// <summary>
  4. /// 降低收到的{0}伤害
  5. /// </summary>
  6. public class S10005 : SkillBasic
  7. {
  8. protected float lasetAddValue;
  9. protected override void ProUseSkill()
  10. {
  11. }
  12. protected override void ProInitSkillConfig()
  13. {
  14. CombatHeroEntity.CurrCombatHeroInfo.reduceHitDamage -= lasetAddValue;
  15. lasetAddValue = SelfSkillConfig.effectValue[0];
  16. CombatHeroEntity.CurrCombatHeroInfo.reduceHitDamage += lasetAddValue;
  17. }
  18. }
  19. }