SkillUIComponent.cs 5.2 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Core.Utility;
  4. using GameLogic.Hero;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "SkillUIComponent" )]
  10. public partial class SkillUIComponent : UIComponent
  11. {
  12. private void Init()
  13. {
  14. }
  15. public override void AddEvent()
  16. {
  17. }
  18. public override void DelEvent()
  19. {
  20. }
  21. public override void AddButtonEvent()
  22. {
  23. }
  24. private HeroInfo heroInfo;
  25. public List<WidgetIconSkill> allSkillIcon = new List<WidgetIconSkill>();
  26. public async void InitUI(HeroInfo heroInfo)
  27. {
  28. this.heroInfo = heroInfo;
  29. int idx = 0;
  30. foreach (KeyValuePair<int,List<SkillInfo>> keyValuePair in heroInfo.SkillData.mySkillDic)
  31. {
  32. if (keyValuePair.Key == GlobalParam.Normal_Attack_Skill_Group_ID)
  33. {
  34. //普攻不需要生成相应的技能ICON
  35. continue;
  36. }
  37. SkillInfo skillInfo = heroInfo.SkillData.GetHighestLevelOr1(keyValuePair.Key);
  38. WidgetIconSkill widgetIconSkill = await UIManager.Instance.CreateGComponent<WidgetIconSkill>(null,
  39. poolName: "WidgetIconSkill", root: skillRoot);
  40. widgetIconSkill.InitWidget(skillInfo);
  41. allSkillIcon.Add(widgetIconSkill);
  42. //显示第一个技能的详情
  43. if (idx == 0)
  44. {
  45. ShowSkillDetail(keyValuePair.Key);
  46. }
  47. idx++;
  48. }
  49. }
  50. public void SetOtherBorder(WidgetIconSkill iconSkill)
  51. {
  52. foreach (WidgetIconSkill widgetIconSkill in allSkillIcon)
  53. {
  54. if (widgetIconSkill != iconSkill)
  55. {
  56. widgetIconSkill.imgBorder.color = Color.black;
  57. }
  58. }
  59. }
  60. public void ShowSkillDetail(int groupID)
  61. {
  62. List<SkillInfo> skillInfos = heroInfo.SkillData.mySkillDic[groupID];
  63. // skillInfos.Sort((SkillInfo x, SkillInfo y) => x.skillConfig.level.CompareTo(y.skillConfig.level));
  64. foreach (GameObject go in skillDesc)
  65. {
  66. go.SetActive(false);
  67. }
  68. // SkillInfo skillInfo = heroInfo.skillComponent.GetHighestLevel(groupID);
  69. //最高解锁的SkillInfo
  70. SkillInfo maxSkillUnLock = skillInfos[0];
  71. //第一个锁的SkillInfo
  72. SkillInfo firstSkillLock = null;
  73. bool once = true;
  74. int tmpLv = 0;
  75. for (int i = 0; i < skillInfos.Count; i++)
  76. {
  77. string unLockConditionStr = "";
  78. Color color = Color.white;
  79. if (skillInfos[i].isUnLock)
  80. {
  81. if (skillInfos[i].skillConfig.level > tmpLv)
  82. {
  83. tmpLv = skillInfos[i].skillConfig.level;
  84. maxSkillUnLock = skillInfos[i];
  85. }
  86. }
  87. else
  88. {
  89. if (skillInfos[i].skillUpConfig.upType == 1)
  90. {
  91. unLockConditionStr = skillInfos[i].skillUpConfig.upValue + "级解锁";
  92. }
  93. else
  94. {
  95. unLockConditionStr = "星级达到" + skillInfos[i].skillUpConfig.upValue + "星后解锁";
  96. }
  97. color = new Color(0.65f, 0.65f, 0.65f);
  98. if (once)
  99. {
  100. once = false;
  101. firstSkillLock = skillInfos[i];
  102. }
  103. }
  104. GameObject go = skillDesc[i] as GameObject;
  105. go.GetComponent<Text>().text = LanguageManager.Instance.Text(skillInfos[i].skillConfig.name, skillInfos[i].skillConfig.effectValue) + unLockConditionStr;
  106. go.GetComponent<Text>().color = color;
  107. go.SetActive(true);
  108. }
  109. // SkillInfo skillInfo = heroInfo.skillComponent.GetHighestLevel(groupID);
  110. txtSkillName.text = LanguageManager.Instance.Text(maxSkillUnLock.skillConfig.name);
  111. txtLv.text = maxSkillUnLock.skillConfig.level.ToString();
  112. txtCD.text = "冷却" + maxSkillUnLock.skillConfig.cd + "秒";
  113. if (firstSkillLock != null)
  114. {
  115. if (firstSkillLock.skillUpConfig.upType == 1)
  116. {
  117. txtTips.text = "等级达到" + firstSkillLock.skillUpConfig.upValue + "级后解锁";
  118. }
  119. else
  120. {
  121. txtTips.text = "星级达到" + firstSkillLock.skillUpConfig.upValue + "星后解锁";
  122. }
  123. }
  124. else
  125. {
  126. txtTips.text = "技能已达最高等级";
  127. }
  128. layoutGroup.SetLayoutVertical();
  129. }
  130. }
  131. }