HeroDetailPanel.cs 7.9 KB

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  1. using Animancer;
  2. using Animancer.TransitionLibraries;
  3. using Common.Utility.CombatEvent;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. using UnityEngine.AI;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroDetailPanel" )]
  18. public partial class HeroDetailPanel : UIPanel
  19. {
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. // InitHeroDetailPanel();
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. btnBack.onClick.AddListener(OnClickClose);
  34. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  35. btnPromote.onClick.AddListener(OnClickPromote);
  36. btnSkill.onClick.AddListener(OnClickSkill);
  37. }
  38. private async void OnClickSkill()
  39. {
  40. SkillUIComponent skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null);
  41. skillUIComponent.InitUI(heroInfo);
  42. }
  43. private void OnClickPromote()
  44. {
  45. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  46. {
  47. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  48. return;
  49. }
  50. // heroInfo.modelConfig.itemID
  51. if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
  52. {
  53. heroInfo.Promote();
  54. UpdateAttributeUI();
  55. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  56. SendEvent(HeroUpType.Promote);
  57. }
  58. }
  59. private void OnClickUpgrade()
  60. {
  61. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo);
  62. if (resultType == HeroUpResultType.Success)
  63. {
  64. UpdateAttributeUI();
  65. }
  66. // if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
  67. // {
  68. // LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
  69. // return;
  70. // }
  71. // if (BagController.Instance.DuctHeroExp(heroInfo.powerUpConfig.levelUpExp))
  72. // {
  73. // heroInfo.Upgrade();
  74. // UpdateAttributeUI();
  75. // SendEvent(HeroUpType.Level);
  76. // }
  77. }
  78. /// <summary>
  79. /// 发送英雄提升的事件
  80. /// </summary>
  81. /// <param name="upType">提升类型:升级、升星等.</param>
  82. private void SendEvent(HeroUpType upType)
  83. {
  84. HeroPowerUpEventData data = new HeroPowerUpEventData();
  85. data.heroModelID = heroInfo.modelID;
  86. data.upType = upType;
  87. PlayerManager.Instance.lastHeroInfo = heroInfo;
  88. EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
  89. if (upType == HeroUpType.Level)
  90. {
  91. EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
  92. }
  93. else if (upType == HeroUpType.Promote)
  94. {
  95. EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
  96. }
  97. }
  98. private void OnClickClose()
  99. {
  100. UIManager.Instance.HideUIUIPanel(this);
  101. GObjectPool.Instance.Recycle(modelObj);
  102. }
  103. private GameObjectPool modelObj;
  104. public async void InitHeroDetailPanel(HeroInfo heroInfo)
  105. {
  106. this.heroInfo = heroInfo;
  107. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  108. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  109. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  110. // GameObjectPool poolInterface =
  111. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  112. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  113. delegate(GameObjectPool pool)
  114. {
  115. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  116. pool.own.transform.parent = ModelPos;
  117. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  118. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  119. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  120. int max = animancerComponent.Transitions.Library.Count;
  121. for (int i = 0; i < max; i++)
  122. {
  123. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  124. out TransitionModifierGroup transition))
  125. {
  126. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  127. if (clipTransition2 != null && clipTransition2.name == "idle")
  128. {
  129. animancerComponent.Play(clipTransition2);
  130. break;
  131. }
  132. }
  133. }
  134. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  135. });
  136. switch (heroInfo.modelConfig.rarity)
  137. {
  138. case 1:
  139. heroRarity.text = LanguageManager.Instance.Text(32);
  140. break;
  141. case 2:
  142. heroRarity.text = LanguageManager.Instance.Text(31);
  143. break;
  144. case 3:
  145. heroRarity.text = LanguageManager.Instance.Text(30);
  146. break;
  147. default:
  148. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  149. break;
  150. }
  151. UpdateAttributeUI();
  152. }
  153. public void UpdateAttributeUI()
  154. {
  155. txtHP.text = heroInfo.hp.Value.ToStringEx();
  156. txtATK.text = heroInfo.attack.Value.ToStringEx();
  157. txtDEF.text = heroInfo.defense.Value.ToStringEx();
  158. txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  159. txtLv.text = heroInfo.level.Value.ToStringEx();
  160. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  161. string redColorStar = "";
  162. string redColorEnd = "";
  163. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  164. long costExp = heroInfo.powerUpConfig.levelUpExp;
  165. if (costExp > curExp)
  166. {
  167. redColorStar = "<color=#FF4C4C>";
  168. redColorEnd = "</color>";
  169. }
  170. else
  171. {
  172. redColorStar = "";
  173. redColorEnd = "";
  174. }
  175. txtUpgrade.text = redColorStar + curExp + redColorEnd + "/" + costExp;
  176. long curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  177. long costHeroCount = heroInfo.promoteConfig.costCount;
  178. if (costHeroCount > curHeroCount)
  179. {
  180. redColorStar = "<color=#FF4C4C>";
  181. redColorEnd = "</color>";
  182. }
  183. else
  184. {
  185. redColorStar = "";
  186. redColorEnd = "";
  187. }
  188. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  189. }
  190. }
  191. }