SkillData.cs 3.4 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. namespace GameLogic.Hero
  6. {
  7. public class SkillData
  8. {
  9. public SkillConfig skillConfig;
  10. /// <summary>
  11. /// 所有技能
  12. /// </summary>
  13. public List<SkillInfo> allSkills = new List<SkillInfo>();
  14. /// <summary>
  15. /// 已解锁的技能
  16. /// </summary>
  17. public List<SkillInfo> allUnLockSkill = new List<SkillInfo>();
  18. /// <summary>
  19. /// 战斗中的技能数据
  20. /// </summary>
  21. public List<SkillInfo> allSkill4Combat = new List<SkillInfo>();
  22. public Dictionary<int, List<SkillInfo>> mySkillDic = new Dictionary<int, List<SkillInfo>>();
  23. public HeroInfo heroInfo;
  24. public SkillData(HeroInfo heroInfo)
  25. {
  26. this.heroInfo = heroInfo;
  27. }
  28. /// <summary>
  29. /// 获取最高等级等技能(已解锁),或者1级技能(未解锁时)
  30. /// </summary>
  31. /// <returns>最高等级等技能(已解锁),或者1级技能(未解锁时)</returns>
  32. public SkillInfo GetHighestLevelOr1(int groupID, bool onlyUnLock = false)
  33. {
  34. SkillInfo skillInfo = null;
  35. int lv = 0;
  36. for(int i = 0; i < mySkillDic[groupID].Count; i++)
  37. {
  38. SkillInfo info = mySkillDic[groupID][i];
  39. if (i == 0 && !onlyUnLock)
  40. {
  41. skillInfo = info;
  42. }
  43. if (info.isUnLock && info.skillConfig.level > lv)
  44. {
  45. lv = info.skillConfig.level;
  46. skillInfo = info;
  47. }
  48. }
  49. return skillInfo;
  50. }
  51. // public void Init(HeroInfo heroInfo)
  52. // {
  53. // this.heroInfo = heroInfo;
  54. // }
  55. public void InitSkills()
  56. {
  57. for (int i = 0; i < heroInfo.skillId.Length; i++)
  58. {
  59. int skillGroup = heroInfo.skillId[i];
  60. foreach (SkillConfig config in PlayerManager.Instance.groupSkillDIc[skillGroup])
  61. {
  62. SkillInfo skillInfo = new SkillInfo();
  63. skillInfo.Init(this, config);
  64. allSkills.Add(skillInfo);
  65. if (skillInfo.isUnLock)
  66. {
  67. allUnLockSkill.Add(skillInfo);
  68. }
  69. if (mySkillDic.ContainsKey(skillGroup))
  70. {
  71. mySkillDic[skillGroup].Add(skillInfo);
  72. }
  73. else
  74. {
  75. mySkillDic.Add(skillGroup, new List<SkillInfo> { skillInfo });
  76. }
  77. }
  78. UpdateSkill4Combat();
  79. }
  80. }
  81. /// <summary>
  82. /// 更新战斗中用得到的技能
  83. /// </summary>
  84. public void UpdateSkill4Combat()
  85. {
  86. int idx = 0;
  87. foreach (KeyValuePair<int, List<SkillInfo>> keyValuePair in heroInfo.SkillData.mySkillDic)
  88. {
  89. SkillInfo combatSkill = GetHighestLevelOr1(keyValuePair.Key, true);
  90. if (combatSkill != null)
  91. {
  92. allSkill4Combat.Add(combatSkill);
  93. }
  94. }
  95. }
  96. }
  97. }