EventSystemManager.cs 9.3 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using UnityEngine;
  10. using Utility;
  11. using Random = UnityEngine.Random;
  12. public class EventSystemManager : Singleton<EventSystemManager>
  13. {
  14. List<EventConfig> eventConfigs = new List<EventConfig>();
  15. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  16. IDialogueMono dialogueMono;
  17. public AccountFileInfo.EventList CurrentEventList;
  18. public bool isTriggerEvent;
  19. public void CustomInit(IDialogueMono dialogueMono)
  20. {
  21. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  22. this.dialogueMono = dialogueMono;
  23. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  24. }
  25. private float timer = 0;
  26. private void Update()
  27. {
  28. timer += Time.deltaTime;
  29. if (timer > 1)
  30. {
  31. timer = 0;
  32. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  33. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  34. AccountFileInfo.Instance.SavePlayerData();
  35. }
  36. }
  37. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  38. {
  39. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  40. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  41. if (count <= 0)
  42. {
  43. //神识值不够
  44. return null;
  45. }
  46. AccountFileInfo.Instance.playerData.divineSenseexp += AccountFileInfo.Instance.playerData.divineSensePoint;
  47. AccountFileInfo.Instance.playerData.divineSensePoint = 0;
  48. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  49. //todo 神识升级逻辑
  50. AccountFileInfo.Instance.SavePlayerData();
  51. var eventConfigs = DetectEvents(bigMapId, count);
  52. if (eventConfigs == null || eventConfigs.Count == 0)
  53. return default;
  54. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  55. for (var i = 0; i < eventConfigs.Count; i++)
  56. {
  57. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  58. eventList.eventID = eventConfigs[i].ID;
  59. eventLists.Add(eventList);
  60. }
  61. return eventLists;
  62. }
  63. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  64. {
  65. if (isTriggerEvent)
  66. return default;
  67. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  68. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  69. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  70. //先掉落出品质
  71. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  72. // 获取通用事件
  73. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  74. //神识场景事件
  75. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  76. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  77. {
  78. LogTool.Error("没有可以刷新的事件");
  79. return default;
  80. }
  81. var triggeredEvents = new List<EventConfig>();
  82. for (int i = 0; i < eventCount; i++)
  83. {
  84. int randomValue1 = Random.Range(0, 101);
  85. //刷场景事件
  86. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  87. {
  88. int randomValue2 = Random.Range(0, candidateEvents.Count);
  89. triggeredEvents.Add(candidateEvents[randomValue2]);
  90. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  91. }
  92. else if (globalEvents.Count > 0)
  93. {
  94. int randomValue2 = Random.Range(0, globalEvents.Count);
  95. triggeredEvents.Add(globalEvents[randomValue2]);
  96. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  97. }
  98. }
  99. if (triggeredEvents.Count == 0)
  100. {
  101. LogTool.Error("没有可以触发的事件");
  102. return default;
  103. }
  104. return triggeredEvents;
  105. }
  106. /// <summary>
  107. /// 触发随机事件
  108. /// </summary>
  109. public void DetectRandomEvents()
  110. {
  111. if (isTriggerEvent)
  112. return;
  113. // 获取随机事件
  114. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  115. if (randomEvents.Count == 0)
  116. {
  117. LogTool.Warning("没有可以刷新的事件");
  118. return;
  119. }
  120. int idex = Random.Range(0, randomEvents.Count);
  121. TriggerEvent(randomEvents[idex]);
  122. }
  123. /// <summary>
  124. /// 触发事件
  125. /// </summary>
  126. public void TriggerEvent(EventConfig evt)
  127. {
  128. if (isTriggerEvent)
  129. return;
  130. isTriggerEvent = true;
  131. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  132. dialogueMono.ChangeComabtState(CombatController.idle);
  133. DialogueManager.Instance.StartDialogue(evt.EventType, evt.ID, () => { CompleteEvent(evt.ID); });
  134. }
  135. /// <summary>
  136. /// 触发事件
  137. /// </summary>
  138. public void TriggerEvent(AccountFileInfo.EventList evt)
  139. {
  140. if (isTriggerEvent)
  141. return;
  142. isTriggerEvent = true;
  143. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  144. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  145. int dialogueID = 0;
  146. if (evt.curStep == 0)
  147. {
  148. dialogueID = eventConfig.EventType;
  149. }
  150. else
  151. {
  152. dialogueID = evt.curStep;
  153. }
  154. CurrentEventList = evt;
  155. dialogueMono.ChangeComabtState(CombatController.idle);
  156. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () => { CompleteEvent(); });
  157. }
  158. /// <summary>
  159. /// 检查事件是否满足触发条件。
  160. /// </summary>
  161. private bool CanTriggerEvent(int eventID)
  162. {
  163. var evt = eventConfigs.Find(e => e.ID == eventID);
  164. if (evt.ID == 0)
  165. return false;
  166. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  167. {
  168. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
  169. return false;
  170. }
  171. return true;
  172. }
  173. /// <summary>
  174. /// 检查单个触发条件。
  175. /// </summary>
  176. private bool CheckCondition(int conditionid, int EventVlaue)
  177. {
  178. //>=
  179. if (EventVlaue == 1)
  180. {
  181. }
  182. //=
  183. else if (EventVlaue == 2)
  184. {
  185. }
  186. // <=
  187. else if (EventVlaue == 3)
  188. {
  189. }
  190. return true;
  191. }
  192. /// <summary>
  193. /// 完成事件
  194. /// </summary>
  195. /// <param name="eventID">事件ID</param>
  196. public void CompleteEvent(int eventID)
  197. {
  198. isTriggerEvent = false;
  199. LogTool.Log($"完成事件{eventID}");
  200. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
  201. if (eventData == null)
  202. {
  203. eventData = new AccountFileInfo.EventData();
  204. eventData.eventID = eventID;
  205. }
  206. eventData.completeCount++;
  207. AccountFileInfo.Instance.playerData.events.Add(eventData);
  208. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  209. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  210. AccountFileInfo.Instance.SavePlayerData();
  211. dialogueMono.ChangeComabtState(CombatController.update);
  212. // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  213. }
  214. /// <summary>
  215. /// 完成事件
  216. /// </summary>
  217. /// <param name="eventID">事件ID</param>
  218. public void CompleteEvent()
  219. {
  220. isTriggerEvent = false;
  221. LogTool.Log($"完成事件{CurrentEventList.eventID}");
  222. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == CurrentEventList.eventID);
  223. if (eventData == null)
  224. {
  225. eventData = new AccountFileInfo.EventData();
  226. eventData.eventID = CurrentEventList.eventID;
  227. }
  228. eventData.completeCount++;
  229. AccountFileInfo.Instance.playerData.events.Add(eventData);
  230. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  231. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  232. AccountFileInfo.Instance.playerData.eventList.Remove(CurrentEventList);
  233. AccountFileInfo.Instance.SavePlayerData();
  234. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  235. dialogueMono.ChangeComabtState(CombatController.update);
  236. }
  237. }