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- using System;
- using System.Collections.Generic;
- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Bag;
- public interface IDialogueMono
- {
- void OpenDialoguePanel(int id, string[] icon, ShowDialogueEventData.MessageShowType messageShowType,
- Action<int?> finish);
- CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0);
- CTask OpenDialoguePanel(int id, Action<int?> finish);
- void StartCombat(int levelBattle,System.Action<bool> finishCombat);
- void ChangeComabtState(string state);
- }
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