DebugRootMono.cs 722 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class DebugRootMono : MonoBehaviour
  6. {
  7. private bool isOpen;
  8. private List< string> allLog=new List<string>();
  9. private void Awake()
  10. {
  11. Application.logMessageReceivedThreaded+=(msg, stack, type) =>
  12. {
  13. Debug.Log(msg);
  14. };
  15. }
  16. private void OnGUI()
  17. {
  18. if (GUI.Button(new Rect(0, 0, 200, 100), isOpen?"close debug":"open debug"))
  19. {
  20. isOpen = !isOpen;
  21. }
  22. if (!isOpen)
  23. {
  24. return;
  25. }
  26. if (GUI.Button(new Rect(200, 0, 200, 100), "清除"))
  27. {
  28. isOpen = !isOpen;
  29. }
  30. }
  31. }