SummonManager.cs 14 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using UnityEngine;
  7. using UnityEngine.UIElements;
  8. using Utility;
  9. namespace GameLogic.Player
  10. {
  11. public class SummonManager
  12. {
  13. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  14. //积分规则
  15. public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
  16. public void CustomInit()
  17. {
  18. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  19. //每次进游戏检查是否有新的抽卡
  20. foreach (var openBoxConfig in openBoxConfigs)
  21. {
  22. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) ==
  23. null)
  24. {
  25. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  26. summonData.id = openBoxConfig.ID;
  27. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  28. }
  29. }
  30. OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
  31. foreach (var openBoxScoreRule in openBoxScoreRules)
  32. {
  33. List<OpenBoxScoreRule> openBoxScoreRuleList;
  34. if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
  35. {
  36. openBoxScoreRuleList = new List<OpenBoxScoreRule>();
  37. openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
  38. }
  39. openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
  40. openBoxScoreRuleList.Add(openBoxScoreRule);
  41. }
  42. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  43. {
  44. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  45. {
  46. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  47. }
  48. }
  49. AccountFileInfo.Instance.SavePlayerData();
  50. }
  51. public List<ItemInfo> Summon(int id, int count)
  52. {
  53. AccountFileInfo.SummonData summonData = summonDataMap[id];
  54. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  55. List<ItemInfo> allIitem = new List<ItemInfo>();
  56. //单抽
  57. if (count == 1)
  58. {
  59. //有免费次数,并且让到时间了就免费抽
  60. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  61. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  62. {
  63. allIitem = Summon(summonData, 1);
  64. summonData.oneFreeCount++;
  65. summonData.nextOneFreeTime =
  66. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  67. }
  68. else
  69. {
  70. //验证道具是否足够
  71. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  72. openBoxConfig.oneConsume))
  73. {
  74. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.oneConsume);
  75. allIitem = Summon(summonData, 1);
  76. summonData.onePayCount++;
  77. //summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  78. }
  79. else
  80. {
  81. return null;
  82. }
  83. }
  84. }
  85. //十连抽
  86. else if (count == 10)
  87. {
  88. //有免费次数,并且让到时间了就免费抽
  89. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  90. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  91. {
  92. allIitem = Summon(summonData, 10);
  93. if (summonData.isSummonSocre)
  94. {
  95. //记录抽卡道具 用于成就检测
  96. List<int> drawHistory = new List<int>();
  97. foreach (var itemInfo in allIitem)
  98. {
  99. drawHistory.Add(itemInfo.itemID);
  100. }
  101. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  102. intList.list = drawHistory;
  103. summonData.drawHistory.Add(intList);
  104. CheckAchievements(summonData);
  105. }
  106. summonData.tenFreeCount++;
  107. summonData.nextTenFreeTime =
  108. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
  109. }
  110. else
  111. {
  112. //验证道具是否足够
  113. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  114. openBoxConfig.tenConsume))
  115. {
  116. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
  117. allIitem = Summon(summonData, 10);
  118. if (summonData.isSummonSocre)
  119. {
  120. //记录抽卡道具 用于成就检测
  121. List<int> drawHistory = new List<int>();
  122. foreach (var itemInfo in allIitem)
  123. {
  124. drawHistory.Add(itemInfo.itemID);
  125. }
  126. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  127. intList.list = drawHistory;
  128. summonData.drawHistory.Add(intList);
  129. CheckAchievements(summonData);
  130. }
  131. summonData.tenPayCount++;
  132. //summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  133. }
  134. else
  135. {
  136. return null;
  137. }
  138. }
  139. }
  140. AccountFileInfo.Instance.SavePlayerData();
  141. return allIitem;
  142. }
  143. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  144. {
  145. List<ItemInfo> allIitem = new List<ItemInfo>();
  146. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  147. bool isBoadi2 = false;
  148. //找到保底池子所有道具
  149. List<int> baodiItems = new List<int>();
  150. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(openBoxConfig.reward2);
  151. for (var i = 0; i < dropConfig.dropGroupID.Length; i++)
  152. {
  153. DropGroupConfig dropGroupConfig =
  154. ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
  155. for (var i1 = 0; i1 < dropGroupConfig.dropItemID.Length; i1++)
  156. {
  157. DropItemConfig dropItemConfig =
  158. ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
  159. for (var i2 = 0; i2 < dropItemConfig.itemID.Length; i2++)
  160. {
  161. baodiItems.Add(dropItemConfig.itemID[i2]);
  162. }
  163. }
  164. }
  165. int index = 0;
  166. for (int i = 0; i < count; i++)
  167. {
  168. isBoadi2 = false;
  169. //十连保底1 每10次十连必出这个池子
  170. if (summonData.baodiCount1 >= 9)
  171. {
  172. List<ItemInfo> addItem = DropManager.Instance.DropItem(openBoxConfig.reward1);
  173. PlayerManager.Instance.BagController.AddItem(addItem);
  174. allIitem.AddRange(addItem);
  175. summonData.baodiCount1 = 0;
  176. summonData.baodiCount2++;
  177. foreach (var baodiItem in baodiItems)
  178. {
  179. //除了保底2池子里的道具直接重置保底2
  180. if (addItem.FirstOrDefault(i => i.itemID == baodiItem) != null)
  181. {
  182. summonData.baodiCount2 = 0;
  183. break;
  184. }
  185. }
  186. continue;
  187. }
  188. //十连保底2 每reward2para1次十连必出这个池子
  189. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  190. {
  191. List<ItemInfo> addItem1 = DropManager.Instance.DropItem(openBoxConfig.reward2);
  192. PlayerManager.Instance.BagController.AddItem(addItem1);
  193. summonData.baodiCount2 = 0;
  194. continue;
  195. }
  196. List<ItemInfo> addItem2;
  197. if (count == 1)
  198. {
  199. addItem2 = DropManager.Instance.DropItem(
  200. openBoxConfig.reward[Random.Range(0, openBoxConfig.reward.Length)]);
  201. PlayerManager.Instance.BagController.AddItem(addItem2);
  202. allIitem.AddRange(addItem2);
  203. summonData.baodiCount1++;
  204. }
  205. else
  206. {
  207. addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[index]);
  208. PlayerManager.Instance.BagController.AddItem(addItem2);
  209. allIitem.AddRange(addItem2);
  210. summonData.baodiCount1++;
  211. index++;
  212. }
  213. foreach (var baodiItem in baodiItems)
  214. {
  215. //除了保底2池子里的道具直接重置保底2
  216. if (addItem2.FirstOrDefault(i => i.itemID == baodiItem) != null)
  217. {
  218. summonData.baodiCount2 = 0;
  219. isBoadi2 = true;
  220. break;
  221. }
  222. }
  223. if (!isBoadi2)
  224. {
  225. summonData.baodiCount2++;
  226. }
  227. }
  228. AccountFileInfo.Instance.SavePlayerData();
  229. return allIitem;
  230. }
  231. // 检查成就匹配
  232. private void CheckAchievements(AccountFileInfo.SummonData summonData)
  233. {
  234. List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
  235. List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
  236. foreach (var openBoxScoreRule in openBoxScoreRuleList)
  237. {
  238. // 检查连续 Para0 次十连
  239. if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
  240. bool allDrawsSatisfy = true;
  241. // 检查最近 Para0 次十连是否都满足条件
  242. for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0;
  243. i < summonData.drawHistory.Count;
  244. i++)
  245. {
  246. if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
  247. {
  248. allDrawsSatisfy = false;
  249. break;
  250. }
  251. }
  252. if (allDrawsSatisfy)
  253. {
  254. daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
  255. }
  256. }
  257. if (daChengOpenBoxScoreRuleList.Count > 0)
  258. {
  259. int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
  260. OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
  261. summonData.score += openBoxScoreRule.score;
  262. AccountFileInfo.SummonSocreData summonSocreData =
  263. summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
  264. if (summonSocreData == null)
  265. {
  266. summonSocreData = new AccountFileInfo.SummonSocreData();
  267. summonSocreData.id = id;
  268. summonData.summonSocreData.Add(summonSocreData);
  269. }
  270. summonSocreData.count++;
  271. summonSocreData.currentCount++;
  272. LogTool.Log(
  273. $"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
  274. }
  275. }
  276. // 检查单次十连是否满足成就条件
  277. public bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
  278. {
  279. // 统计符合条件的道具数量
  280. int validItemCount = 0;
  281. foreach (var item in drawResult)
  282. {
  283. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
  284. // 检查道具标签
  285. if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
  286. // 检查品质是否符合
  287. bool qualityMatch = false;
  288. switch (openBoxScoreRule.para2)
  289. {
  290. case 1: // 等于
  291. qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
  292. break;
  293. case 2: // 大于等于
  294. qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
  295. break;
  296. case 3: // 小于等于
  297. qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
  298. break;
  299. }
  300. if (qualityMatch) validItemCount++;
  301. }
  302. // 根据 Para1 判断是否满足数量要求
  303. return validItemCount >= openBoxScoreRule.para1;
  304. }
  305. }
  306. }