SummonManager.cs 17 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.Mono;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using UnityEngine.UIElements;
  10. using Utility;
  11. namespace GameLogic.Player
  12. {
  13. public class SummonManager
  14. {
  15. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  16. //积分规则
  17. public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
  18. private static readonly System.Random random = new System.Random();
  19. public void CustomInit()
  20. {
  21. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  22. //每次进游戏检查是否有新的抽卡
  23. foreach (var openBoxConfig in openBoxConfigs)
  24. {
  25. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) ==
  26. null)
  27. {
  28. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  29. summonData.id = openBoxConfig.ID;
  30. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  31. }
  32. }
  33. OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
  34. foreach (var openBoxScoreRule in openBoxScoreRules)
  35. {
  36. List<OpenBoxScoreRule> openBoxScoreRuleList;
  37. if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
  38. {
  39. openBoxScoreRuleList = new List<OpenBoxScoreRule>();
  40. openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
  41. }
  42. openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
  43. openBoxScoreRuleList.Add(openBoxScoreRule);
  44. }
  45. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  46. {
  47. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  48. {
  49. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  50. }
  51. }
  52. AccountFileInfo.Instance.SavePlayerData();
  53. }
  54. public async CTask<List<ItemInfo>> Summon(int id, int count)
  55. {
  56. AccountFileInfo.SummonData summonData = summonDataMap[id];
  57. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  58. List<ItemInfo> allIitem = new List<ItemInfo>();
  59. //单抽
  60. if (count == 1)
  61. {
  62. //有免费次数,并且让到时间了就免费抽
  63. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  64. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  65. {
  66. allIitem = Summon(summonData, 1);
  67. summonData.oneFreeCount++;
  68. summonData.nextOneFreeTime =
  69. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  70. }
  71. else
  72. {
  73. //验证道具是否足够
  74. if (openBoxConfig.CostItemID == 1007)
  75. {
  76. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  77. if (TakuSDKManager.Instance.IsReady())
  78. {
  79. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  80. if (!isOK)
  81. {
  82. return null;
  83. }
  84. }
  85. else
  86. {
  87. return null;
  88. }
  89. #endif
  90. await TimerComponent.Instance.WaitAsync(1000);
  91. }
  92. else
  93. {
  94. //验证道具是否足够
  95. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  96. openBoxConfig.oneConsume) || openBoxConfig.CostItemID == 1007)
  97. {
  98. PlayerManager.Instance.BagController.DeductItem(openBoxConfig.CostItemID,
  99. openBoxConfig.oneConsume);
  100. }
  101. else
  102. {
  103. return null;
  104. }
  105. }
  106. allIitem = Summon(summonData, 1);
  107. summonData.onePayCount++;
  108. }
  109. }
  110. //十连抽
  111. else if (count == 10)
  112. {
  113. //有免费次数,并且让到时间了就免费抽
  114. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  115. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  116. {
  117. allIitem = Summon(summonData, 10);
  118. if (summonData.isSummonSocre)
  119. {
  120. //记录抽卡道具 用于成就检测
  121. List<int> drawHistory = new List<int>();
  122. foreach (var itemInfo in allIitem)
  123. {
  124. drawHistory.Add(itemInfo.itemID);
  125. }
  126. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  127. intList.list = drawHistory;
  128. summonData.drawHistory.Add(intList);
  129. CheckAchievements(summonData);
  130. }
  131. summonData.tenFreeCount++;
  132. summonData.nextTenFreeTime =
  133. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
  134. }
  135. else
  136. {
  137. //验证道具是否足够
  138. if (openBoxConfig.CostItemID == 1007)
  139. {
  140. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  141. if (TakuSDKManager.Instance.IsReady())
  142. {
  143. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  144. if (!isOK)
  145. {
  146. return null;
  147. }
  148. }
  149. else
  150. {
  151. return null;
  152. }
  153. #endif
  154. }
  155. else
  156. {
  157. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  158. openBoxConfig.tenConsume) || openBoxConfig.CostItemID == 1007)
  159. {
  160. PlayerManager.Instance.BagController.DeductItem(openBoxConfig.CostItemID,
  161. openBoxConfig.tenConsume);
  162. }
  163. else
  164. {
  165. return null;
  166. }
  167. }
  168. allIitem = Summon(summonData, 10);
  169. if (summonData.isSummonSocre)
  170. {
  171. //记录抽卡道具 用于成就检测
  172. List<int> drawHistory = new List<int>();
  173. foreach (var itemInfo in allIitem)
  174. {
  175. drawHistory.Add(itemInfo.itemID);
  176. }
  177. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  178. intList.list = drawHistory;
  179. summonData.drawHistory.Add(intList);
  180. CheckAchievements(summonData);
  181. }
  182. summonData.tenPayCount++;
  183. }
  184. }
  185. AccountFileInfo.Instance.SavePlayerData();
  186. return allIitem;
  187. }
  188. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  189. {
  190. List<ItemInfo> allItem = new List<ItemInfo>();
  191. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  192. // 预计算保底物品集合(性能优化)
  193. HashSet<int> baodiItemSet = CalculateBaodiItems(openBoxConfig.reward2);
  194. int index = 0;
  195. for (int i = 0; i < count; i++)
  196. {
  197. // 十连保底2
  198. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  199. {
  200. var addItem = ProcessBaodi2(summonData, openBoxConfig);
  201. allItem.AddRange(addItem);
  202. continue;
  203. }
  204. // 十连保底1
  205. if (summonData.baodiCount1 >= 9)
  206. {
  207. var addItem = ProcessBaodi1(summonData, openBoxConfig, baodiItemSet);
  208. allItem.AddRange(addItem);
  209. continue;
  210. }
  211. // 正常抽卡
  212. var normalItems = ProcessNormalSummon(summonData, openBoxConfig, count, ref index);
  213. allItem.AddRange(normalItems);
  214. // 检查是否触发保底2重置
  215. CheckBaodi2Reset(summonData, normalItems, baodiItemSet);
  216. }
  217. PlayerManager.Instance.BagController.AddItem(allItem);
  218. AccountFileInfo.Instance.SavePlayerData();
  219. Shuffle(allItem);
  220. return allItem;
  221. }
  222. public static void Shuffle<T>(IList<T> list)
  223. {
  224. int n = list.Count;
  225. while (n > 1)
  226. {
  227. n--;
  228. int k = random.Next(n + 1);
  229. T value = list[k];
  230. list[k] = list[n];
  231. list[n] = value;
  232. }
  233. }
  234. // 计算保底物品集合
  235. private HashSet<int> CalculateBaodiItems(int rewardId)
  236. {
  237. HashSet<int> baodiSet = new HashSet<int>();
  238. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(rewardId);
  239. foreach (int groupId in dropConfig.dropGroupID)
  240. {
  241. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(groupId);
  242. foreach (int itemId in dropGroupConfig.dropItemID)
  243. {
  244. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(itemId);
  245. foreach (int item in dropItemConfig.itemID)
  246. {
  247. baodiSet.Add(item);
  248. }
  249. }
  250. }
  251. return baodiSet;
  252. }
  253. // 处理十连保底1
  254. private List<ItemInfo> ProcessBaodi1(AccountFileInfo.SummonData summonData, OpenBoxConfig config,
  255. HashSet<int> baodiSet)
  256. {
  257. var addItem = DropManager.Instance.DropItem(config.reward1);
  258. // AccountFileInfo.Instance.SavePlayerData();
  259. summonData.baodiCount1 = 0;
  260. summonData.baodiCount2++;
  261. // 检查保底2重置
  262. if (addItem.Any(i => baodiSet.Contains(i.itemID)))
  263. {
  264. summonData.baodiCount2 = 0;
  265. }
  266. return addItem;
  267. }
  268. //处理十连保底2
  269. private List<ItemInfo> ProcessBaodi2(AccountFileInfo.SummonData summonData, OpenBoxConfig config)
  270. {
  271. var addItem = DropManager.Instance.DropItem(config.reward2);
  272. // PlayerManager.Instance.BagController.AddItem(addItem);
  273. summonData.baodiCount2 = 0;
  274. summonData.baodiCount1 = 0;
  275. AccountFileInfo.Instance.SavePlayerData();
  276. return addItem;
  277. }
  278. // 处理正常抽卡
  279. private List<ItemInfo> ProcessNormalSummon(AccountFileInfo.SummonData summonData, OpenBoxConfig config,
  280. int count, ref int index)
  281. {
  282. List<ItemInfo> addItem;
  283. if (count == 1)
  284. {
  285. int randomIndex = Random.Range(0, config.reward.Length);
  286. addItem = DropManager.Instance.DropItem(config.reward[randomIndex]);
  287. }
  288. else
  289. {
  290. int poolIndex = index % config.reward.Length;
  291. addItem = DropManager.Instance.DropItem(config.reward[poolIndex]);
  292. // summonData.baodiCount2++;
  293. index++;
  294. }
  295. // AccountFileInfo.Instance.SavePlayerData();
  296. // PlayerManager.Instance.BagController.AddItem(addItem);
  297. summonData.baodiCount1++;
  298. return addItem;
  299. }
  300. //检查保底2重置
  301. private void CheckBaodi2Reset(AccountFileInfo.SummonData summonData, List<ItemInfo> items,
  302. HashSet<int> baodiSet)
  303. {
  304. if (items.Any(i => baodiSet.Contains(i.itemID)))
  305. {
  306. summonData.baodiCount2 = 0;
  307. }
  308. else
  309. {
  310. summonData.baodiCount2++;
  311. }
  312. }
  313. // 检查成就匹配
  314. private void CheckAchievements(AccountFileInfo.SummonData summonData)
  315. {
  316. List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
  317. List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
  318. foreach (var openBoxScoreRule in openBoxScoreRuleList)
  319. {
  320. // 检查连续 Para0 次十连
  321. if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
  322. bool allDrawsSatisfy = true;
  323. // 检查最近 Para0 次十连是否都满足条件
  324. for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0;
  325. i < summonData.drawHistory.Count;
  326. i++)
  327. {
  328. if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
  329. {
  330. allDrawsSatisfy = false;
  331. break;
  332. }
  333. }
  334. if (allDrawsSatisfy)
  335. {
  336. daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
  337. }
  338. }
  339. if (daChengOpenBoxScoreRuleList.Count > 0)
  340. {
  341. int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
  342. OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
  343. summonData.score += openBoxScoreRule.score;
  344. AccountFileInfo.SummonSocreData summonSocreData =
  345. summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
  346. if (summonSocreData == null)
  347. {
  348. summonSocreData = new AccountFileInfo.SummonSocreData();
  349. summonSocreData.id = id;
  350. summonData.summonSocreData.Add(summonSocreData);
  351. }
  352. summonSocreData.count++;
  353. summonSocreData.currentCount++;
  354. LogTool.Log(
  355. $"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
  356. }
  357. }
  358. // 检查单次十连是否满足成就条件
  359. public bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
  360. {
  361. // 统计符合条件的道具数量
  362. int validItemCount = 0;
  363. foreach (var item in drawResult)
  364. {
  365. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
  366. // 检查道具标签
  367. if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
  368. // 检查品质是否符合
  369. bool qualityMatch = false;
  370. switch (openBoxScoreRule.para2)
  371. {
  372. case 1: // 等于
  373. qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
  374. break;
  375. case 2: // 大于等于
  376. qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
  377. break;
  378. case 3: // 小于等于
  379. qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
  380. break;
  381. }
  382. if (qualityMatch) validItemCount++;
  383. }
  384. // 根据 Para1 判断是否满足数量要求
  385. return validItemCount >= openBoxScoreRule.para1;
  386. }
  387. }
  388. }