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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.Networking;
 
- public class DownloadHander
 
- {
 
-    public bool isFinish
 
-    {
 
-       get
 
-       {
 
-          if (HttpDownloadBasic == null)
 
-          {
 
-             return false;
 
-          }
 
-          return HttpDownloadBasic.isFinish;
 
-       }
 
-    }
 
-    public float progressRate
 
-    {
 
-       get
 
-       {
 
-          if (UnityWebRequestAsyncOperation == null)
 
-          {
 
-             return 0;
 
-          }
 
-          return UnityWebRequestAsyncOperation.progress;
 
-       }
 
-    }
 
-    public float maxSize;
 
-    public byte[] Data{
 
-       get
 
-       {
 
-          if (UnityWebRequestAsyncOperation == null||UnityWebRequestAsyncOperation.webRequest.result!=UnityWebRequest.Result.Success)
 
-          {
 
-             return null;
 
-          }
 
-          if (UnityWebRequestAsyncOperation.webRequest.downloadHandler is DownloadHandlerFile)
 
-          {
 
-             return null;
 
-          }
 
-          return UnityWebRequestAsyncOperation.webRequest.downloadHandler.data;
 
-       }
 
-    }
 
-    public string Text{
 
-       get
 
-       {
 
-         
 
-          if (UnityWebRequestAsyncOperation == null)
 
-          {
 
-             return "";
 
-          }
 
-          return UnityWebRequestAsyncOperation.webRequest.downloadHandler.text;
 
-       }
 
-    }
 
-    public HttpDownloadBasic HttpDownloadBasic;
 
-    public System.Action<DownloadHander> OnFinishCallBack;
 
-    public UnityWebRequestAsyncOperation UnityWebRequestAsyncOperation;
 
- }
 
 
  |