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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class SelectFaBaoPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _Icon_Attribute;
 
- 	  public MyImage Icon_Attribute
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Attribute == null)
 
- 	       {
 
- 	         _Icon_Attribute  = GetUIUnit<MyImage>("Icon_Attribute"); 
 
- 	       }
 
- 	      return _Icon_Attribute;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_FaBaoName;
 
- 	  public Text Text_FaBaoName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_FaBaoName == null)
 
- 	       {
 
- 	         _Text_FaBaoName  = GetUIUnit<Text>("Text_FaBaoName"); 
 
- 	       }
 
- 	      return _Text_FaBaoName;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Power;
 
- 	  public Text Text_Power
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Power == null)
 
- 	       {
 
- 	         _Text_Power  = GetUIUnit<Text>("Text_Power"); 
 
- 	       }
 
- 	      return _Text_Power;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Desc;
 
- 	  public Text Text_Desc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Desc == null)
 
- 	       {
 
- 	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 
 
- 	       }
 
- 	      return _Text_Desc;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_FaBaoIcon;
 
- 	  public MyImage Icon_FaBaoIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_FaBaoIcon == null)
 
- 	       {
 
- 	         _Icon_FaBaoIcon  = GetUIUnit<MyImage>("Icon_FaBaoIcon"); 
 
- 	       }
 
- 	      return _Icon_FaBaoIcon;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _CurrentFaBaoRoot;
 
- 	  public RectTransform CurrentFaBaoRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_CurrentFaBaoRoot == null)
 
- 	       {
 
- 	         _CurrentFaBaoRoot  = GetUIUnit<RectTransform>("CurrentFaBaoRoot"); 
 
- 	       }
 
- 	      return _CurrentFaBaoRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _equipTipsRoot;
 
- 	  public GameObject equipTipsRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_equipTipsRoot == null)
 
- 	       {
 
- 	         _equipTipsRoot  = GetUIUnit<GameObject>("equipTipsRoot"); 
 
- 	       }
 
- 	      return _equipTipsRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Content;
 
- 	  public RectTransform Content
 
- 	   {
 
- 	   get{
 
- 	      if (_Content == null)
 
- 	       {
 
- 	         _Content  = GetUIUnit<RectTransform>("Content"); 
 
- 	       }
 
- 	      return _Content;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _FaBaoAttributeWidgetRoot;
 
- 	  public RectTransform FaBaoAttributeWidgetRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_FaBaoAttributeWidgetRoot == null)
 
- 	       {
 
- 	         _FaBaoAttributeWidgetRoot  = GetUIUnit<RectTransform>("FaBaoAttributeWidgetRoot"); 
 
- 	       }
 
- 	      return _FaBaoAttributeWidgetRoot;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_UpGrade;
 
- 	  public Button Btn_UpGrade
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_UpGrade == null)
 
- 	       {
 
- 	         _Btn_UpGrade  = GetUIUnit<Button>("Btn_UpGrade"); 
 
- 	       }
 
- 	      return _Btn_UpGrade;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_PeiYang;
 
- 	  public Button Btn_PeiYang
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_PeiYang == null)
 
- 	       {
 
- 	         _Btn_PeiYang  = GetUIUnit<Button>("Btn_PeiYang"); 
 
- 	       }
 
- 	      return _Btn_PeiYang;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Change;
 
- 	  public Button Btn_Change
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Change == null)
 
- 	       {
 
- 	         _Btn_Change  = GetUIUnit<Button>("Btn_Change"); 
 
- 	       }
 
- 	      return _Btn_Change;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _FaBaoInfoRoot;
 
- 	  public GameObject FaBaoInfoRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_FaBaoInfoRoot == null)
 
- 	       {
 
- 	         _FaBaoInfoRoot  = GetUIUnit<GameObject>("FaBaoInfoRoot"); 
 
- 	       }
 
- 	      return _FaBaoInfoRoot;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_NoFabaoTips;
 
- 	  public Text Text_NoFabaoTips
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_NoFabaoTips == null)
 
- 	       {
 
- 	         _Text_NoFabaoTips  = GetUIUnit<Text>("Text_NoFabaoTips"); 
 
- 	       }
 
- 	      return _Text_NoFabaoTips;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Cancel;
 
- 	  public Button Btn_Cancel
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Cancel == null)
 
- 	       {
 
- 	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
 
- 	       }
 
- 	      return _Btn_Cancel;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _BtnUpGradeRoot;
 
- 	  public GameObject BtnUpGradeRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_BtnUpGradeRoot == null)
 
- 	       {
 
- 	         _BtnUpGradeRoot  = GetUIUnit<GameObject>("BtnUpGradeRoot"); 
 
- 	       }
 
- 	      return _BtnUpGradeRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _BtnChangeRoot;
 
- 	  public GameObject BtnChangeRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_BtnChangeRoot == null)
 
- 	       {
 
- 	         _BtnChangeRoot  = GetUIUnit<GameObject>("BtnChangeRoot"); 
 
- 	       }
 
- 	      return _BtnChangeRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _NoFaBagRoot;
 
- 	  public RectTransform NoFaBagRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_NoFaBagRoot == null)
 
- 	       {
 
- 	         _NoFaBagRoot  = GetUIUnit<RectTransform>("NoFaBagRoot"); 
 
- 	       }
 
- 	      return _NoFaBagRoot;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_NextLv;
 
- 	  public Text Text_NextLv
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_NextLv == null)
 
- 	       {
 
- 	         _Text_NextLv  = GetUIUnit<Text>("Text_NextLv"); 
 
- 	       }
 
- 	      return _Text_NextLv;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_NextPower;
 
- 	  public Text Text_NextPower
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_NextPower == null)
 
- 	       {
 
- 	         _Text_NextPower  = GetUIUnit<Text>("Text_NextPower"); 
 
- 	       }
 
- 	      return _Text_NextPower;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_LvBj;
 
- 	  public MyImage Icon_LvBj
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_LvBj == null)
 
- 	       {
 
- 	         _Icon_LvBj  = GetUIUnit<MyImage>("Icon_LvBj"); 
 
- 	       }
 
- 	      return _Icon_LvBj;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_PowrBj;
 
- 	  public MyImage Icon_PowrBj
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_PowrBj == null)
 
- 	       {
 
- 	         _Icon_PowrBj  = GetUIUnit<MyImage>("Icon_PowrBj"); 
 
- 	       }
 
- 	      return _Icon_PowrBj;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _SkillContent;
 
- 	  public RectTransform SkillContent
 
- 	   {
 
- 	   get{
 
- 	      if (_SkillContent == null)
 
- 	       {
 
- 	         _SkillContent  = GetUIUnit<RectTransform>("SkillContent"); 
 
- 	       }
 
- 	      return _SkillContent;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _ItemRoot;
 
- 	  public RectTransform ItemRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_ItemRoot == null)
 
- 	       {
 
- 	         _ItemRoot  = GetUIUnit<RectTransform>("ItemRoot"); 
 
- 	       }
 
- 	      return _ItemRoot;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_UpGrade;
 
- 	  public Text Text_UpGrade
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_UpGrade == null)
 
- 	       {
 
- 	         _Text_UpGrade  = GetUIUnit<Text>("Text_UpGrade"); 
 
- 	       }
 
- 	      return _Text_UpGrade;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_ManTips;
 
- 	  public Text Text_ManTips
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_ManTips == null)
 
- 	       {
 
- 	         _Text_ManTips  = GetUIUnit<Text>("Text_ManTips"); 
 
- 	       }
 
- 	      return _Text_ManTips;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_Select;
 
- 	  public MyImage Icon_Select
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Select == null)
 
- 	       {
 
- 	         _Icon_Select  = GetUIUnit<MyImage>("Icon_Select"); 
 
- 	       }
 
- 	      return _Icon_Select;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |