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							- using System.Collections.Generic;
 
- using Fort23.Core;
 
- using GameLogic.Hero;
 
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "MainHeroPanel")]
 
-     public partial class MainHeroPanel : UIPanel
 
-     {
 
-         List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
 
-         private void Init()
 
-         {
 
-             isAddStack = true;
 
-             IsShowAppBar = true;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override CTask GetFocus()
 
-         {
 
-             AppBarPanel.OpenPanel(this);
 
-             return base.GetFocus();
 
-         }
 
-         public override CTask LoseFocus()
 
-         {
 
-             // AppBarPanel.ClosePanel();
 
-             return base.LoseFocus();
 
-         }
 
-         private HeroInfo heroInfo;
 
-         private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-         }
 
-         public async void CustomInit()
 
-         {
 
-             for (int i = 0; i < 4; i++)
 
-             {
 
-                 BtnFaBaoWidget btnFaBaoWidget =
 
-                     await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
 
-                 btnFaBaoWidget.CustomInit(i);
 
-                 btnFaBaoWidget.OnClick = OnClick;
 
-                 btnFaBaoWidgets.Add(btnFaBaoWidget);
 
-             }
 
-             heroInfo = PlayerManager.Instance.myHero;
 
-             HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
 
-             heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "", PlayerManager.Instance.myHero.hp.Value.ToString()));
 
-             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-             heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
 
-             heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "", PlayerManager.Instance.myHero.attack.Value.ToString()));
 
-             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-             heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
 
-             heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "", PlayerManager.Instance.myHero.defense.Value.ToString()));
 
-             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-             heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
 
-             heroAttributeWidget.CustomInit(new HeroAttributeData("攻击速度", "", PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
 
-             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-             
 
-             
 
-             heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
 
-             heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "", PlayerManager.Instance.myHero.Metal_Injury.ToString()));
 
-             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-             
 
-             heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
 
-             heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "", PlayerManager.Instance.myHero.Wood_Injury.ToString()));
 
-             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-             
 
-             heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
 
-             heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "", PlayerManager.Instance.myHero.Water_Injury.ToString()));
 
-             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-             
 
-             heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
 
-             heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "", PlayerManager.Instance.myHero.Fire_Injury.ToString()));
 
-             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-             
 
-             heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
 
-             heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "", PlayerManager.Instance.myHero.Earth_Injury.ToString()));
 
-             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-         }
 
-         private async void OnClick(ItemWidgetBasic obj)
 
-         {
 
-             BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
 
-             if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
 
-             {
 
-                 TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
 
-                 return;
 
-             }
 
-             SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
 
-             await selectFaBaoPanel.UIClosed();
 
-             foreach (var b in btnFaBaoWidgets)
 
-             {
 
-                 b.CustomInit(b.index);
 
-             }
 
-         }
 
-         public async static CTask<MainHeroPanel> OpenPanel()
 
-         {
 
-             MainHeroPanel mainHeroPanel = await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null);
 
-             mainHeroPanel.CustomInit();
 
-             return mainHeroPanel;
 
-         }
 
-         public override void Close()
 
-         {
 
-             foreach (var btnFaBaoWidget in btnFaBaoWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
 
-             }
 
-             btnFaBaoWidgets.Clear();
 
-             
 
-             foreach (var heroAttributeWidget in HeroAttributeWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(heroAttributeWidget);
 
-             }
 
-             HeroAttributeWidgets.Clear();
 
-             base.Close();
 
-         }
 
-     }
 
- }
 
 
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