| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class BreakthroughItemWidget 	{	  #region 自定义数据 	  private RectTransform _ItemRoot;	  public RectTransform ItemRoot	   {	   get{	      if (_ItemRoot == null)	       {	         _ItemRoot  = GetUIUnit<RectTransform>("ItemRoot"); 	       }	      return _ItemRoot;	     }	   }	  private Text _Text_ItemName;	  public Text Text_ItemName	   {	   get{	      if (_Text_ItemName == null)	       {	         _Text_ItemName  = GetUIUnit<Text>("Text_ItemName"); 	       }	      return _Text_ItemName;	     }	   }	  private Text _Text_Bl;	  public Text Text_Bl	   {	   get{	      if (_Text_Bl == null)	       {	         _Text_Bl  = GetUIUnit<Text>("Text_Bl"); 	       }	      return _Text_Bl;	     }	   }	  private Button _Btn_Select;	  public Button Btn_Select	   {	   get{	      if (_Btn_Select == null)	       {	         _Btn_Select  = GetUIUnit<Button>("Btn_Select"); 	       }	      return _Btn_Select;	     }	   }	  private MyImage _Icon_ItemIcon;	  public MyImage Icon_ItemIcon	   {	   get{	      if (_Icon_ItemIcon == null)	       {	         _Icon_ItemIcon  = GetUIUnit<MyImage>("Icon_ItemIcon"); 	       }	      return _Icon_ItemIcon;	     }	   }	  private MyImage _Icon_Select;	  public MyImage Icon_Select	   {	   get{	      if (_Icon_Select == null)	       {	         _Icon_Select  = GetUIUnit<MyImage>("Icon_Select"); 	       }	      return _Icon_Select;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |