| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SkillWidget 	{	  #region 自定义数据 	  private MyImage _icon;	  public MyImage icon	   {	   get{	      if (_icon == null)	       {	         _icon  = GetUIUnit<MyImage>("icon"); 	       }	      return _icon;	     }	   }	  private GameObject _Icon_Marsk;	  public GameObject Icon_Marsk	   {	   get{	      if (_Icon_Marsk == null)	       {	         _Icon_Marsk  = GetUIUnit<GameObject>("Icon_Marsk"); 	       }	      return _Icon_Marsk;	     }	   }	  private Text _Text_SkillName;	  public Text Text_SkillName	   {	   get{	      if (_Text_SkillName == null)	       {	         _Text_SkillName  = GetUIUnit<Text>("Text_SkillName"); 	       }	      return _Text_SkillName;	     }	   }	  private Text _Text_Level;	  public Text Text_Level	   {	   get{	      if (_Text_Level == null)	       {	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 	       }	      return _Text_Level;	     }	   }	  private Text _Text_SkillType;	  public Text Text_SkillType	   {	   get{	      if (_Text_SkillType == null)	       {	         _Text_SkillType  = GetUIUnit<Text>("Text_SkillType"); 	       }	      return _Text_SkillType;	     }	   }	  private List<MyImage> _StarRoot;	  public List<MyImage> StarRoot	   {	   get{	      if (_StarRoot == null)	       {	         _StarRoot  = GetUIUnit<List<MyImage>>("StarRoot"); 	       }	      return _StarRoot;	     }	   }	  private RectTransform _InfoPos;	  public RectTransform InfoPos	   {	   get{	      if (_InfoPos == null)	       {	         _InfoPos  = GetUIUnit<RectTransform>("InfoPos"); 	       }	      return _InfoPos;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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