| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836 | using System;using System.Collections.Generic;using System.Linq;using Core.Language;using Excel2Json;using Fort23.Core;using Fort23.UTool;using GameLogic.Combat;using GameLogic.Combat.CombatTool;using GameLogic.Hero;using UnityEngine;namespace Fort23.Mono{    [UIBinding(prefab = "SkillSelectPanel")]    public partial class SkillSelectPanel : UIPanel, IScrollListContent    {        private bool _isSelectSkill;        private List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();        List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();        private SkillInfo selectSkillConfig;        private bool isAlter;        private int type1 = 0;        private int type2 = 0;        public SkillInfo[] allUseSkill;        private int currenRoadSkilId;        /// <summary>        /// 1.执行升级逻辑 2.执行更换逻辑        /// </summary>        private int infoType = 1;        SkillWidget currentSelectedSkill;        public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()        {            CombatDrive.Instance.CombatController.isUpdate = false;            SkillSelectPanel skillSelectPanel = await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);            return skillSelectPanel;        }        public async override CTask GetFocus()        {            if (infoType == 1)            {                await AppBarPanel.OpenPanel(this);            }            else if (infoType == 2)            {                AppBarPanel.ClosePanel();            }            // AppBarPanel.OpenPanel(this);            await base.GetFocus();        }        public override CTask LoseFocus()        {            // AppBarPanel.ClosePanel();            return base.LoseFocus();        }        private void Init()        {            isAddStack = true;            IsShowAppBar = true;        }        protected override void AddEvent()        {        }        protected override void DelEvent()        {        }        public override CTask<bool> AsyncInit(object[] uiData)        {            allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();            currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;            UpdateSkillWidget();            UpdateRoad();            return base.AsyncInit(uiData);        }        public override void AddButtonEvent()        {            Btn_OneKyChange.onClick.AddListener(() =>            {                for (var i = 0; i < allUseSkill.Length; i++)                {                    allUseSkill[i] = null;                }                SkillInfo[] skills = new SkillInfo[5];                List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();                for (var i = 0; i < allSkill.Count; i++)                {                    //金                    if (allSkill[i].skillConfig.attribute == 1)                    {                        if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)                        {                            skills[0] = allSkill[i];                        }                    }                    //木                    if (allSkill[i].skillConfig.attribute == 2)                    {                        if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)                        {                            skills[1] = allSkill[i];                        }                    }                    //水                    if (allSkill[i].skillConfig.attribute == 4)                    {                        if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)                        {                            skills[2] = allSkill[i];                        }                    }                    //火                    if (allSkill[i].skillConfig.attribute == 8)                    {                        if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)                        {                            skills[3] = allSkill[i];                        }                    }                    //土                    if (allSkill[i].skillConfig.attribute == 16)                    {                        if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)                        {                            skills[4] = allSkill[i];                        }                    }                }                for (var i = 0; i < allKongSkill.Count; i++)                {                    allKongSkill[i].InitWidget(allKongSkill[i].index, this);                }                for (var i = 0; i < indexList.Count; i++)                {                    if (skills[i] == null)                        continue;                    if (!IsMainGongFaChange(skills[i].skillConfig))                        continue;                    if (!IsPassiveGongFaChange(skills[i].skillConfig))                        continue;                    allKongSkill[indexList[i]].SetSKill(skills[i]);                    allUseSkill[indexList[i]] = skills[i];                }                isAlter = true;                UpdateSkillWidget();            });            Btn_ChangeOk.onClick.AddListener(() =>            {                ChangeInfoType(1);                if (isAlter)                {                    PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);                    PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);                    PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;                    AccountFileInfo.Instance.SavePlayerData();                }                isAlter = false;            });            Btn_Info.onClick.AddListener(async () =>            {                if (currentSelectedSkill != null)                {                    GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill.skillConfigId);                    await gongFaUpgradePanel.UIClosed();                    Sort(type1, type2);                }            });            Btn_ChangeRoad.onClick.AddListener(() =>            {                SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>                {                    if (skillId != currenRoadSkilId && skillId != 0)                    {                        currenRoadSkilId = skillId;                        isAlter = true;                        UpdateRoad();                    }                });            });            Btn_Setting.onClick.AddListener(() => { ChangeInfoType(2); });            Btn_Jin.onClick.AddListener(() =>            {                if (type2 == 1)                {                    type2 = 0;                }                else                {                    type2 = 1;                }                Sort(type1, type2);            });            Btn_Mu.onClick.AddListener(() =>            {                if (type2 == 2)                {                    type2 = 0;                }                else                {                    type2 = 2;                }                Sort(type1, type2);            });            Btn_Shui.onClick.AddListener(() =>            {                if (type2 == 4)                {                    type2 = 0;                }                else                {                    type2 = 4;                }                Sort(type1, type2);            });            Btn_Huo.onClick.AddListener(() =>            {                if (type2 == 8)                {                    type2 = 0;                }                else                {                    type2 = 8;                }                Sort(type1, type2);            });            Btn_Tu.onClick.AddListener(() =>            {                if (type2 == 16)                {                    type2 = 0;                }                else                {                    type2 = 16;                }                Sort(type1, type2);            });            Btn_All.onClick.AddListener(() =>            {                type1 = 0;                Sort(type1, type2);            });            Btn_ZhuDong.onClick.AddListener(() =>            {                type1 = 1;                Sort(type1, type2);            });            Btn_FuZu.onClick.AddListener(() =>            {                type1 = 2;                Sort(type1, type2);            });            Btn_BeiDong.onClick.AddListener(() =>            {                type1 = 5;                Sort(type1, type2);            });            guanbi.onClick.AddListener(() =>            {                if (infoType == 2)                {                    ChangeInfoType(1);                    currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;                    allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();                    for (var i = 0; i < allKongSkill.Count; i++)                    {                        allKongSkill[i].InitWidget(allKongSkill[i].index, this);                        allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);                    }                    UpdateSkillWidget();                    UpdateRoad();                }                else                {                    // UIManager.Instance.HideUIUIPanel(this);                }            });            Btn_RemoveGongFa.onClick.AddListener(() =>            {                // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);                allUseSkill[dianjiSkillKongWidget.index] = null;                dianjiSkillKongWidget.Cleared();                isAlter = true;                UpdateSkillWidget();                CloseSelect();            });        }        private void UpdateRoad()        {            if (currenRoadSkilId != 0)            {                SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);                Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);            }            else            {                Text_RoadName.text = "未选择";            }            //         }        private void ChangeInfoType(int type)        {            if (type == 1)            {                GongFaSettingRoot.SetActive(false);                infoType = 1;                Btn_Setting.gameObject.SetActive(true);                CloseSelect();                AppBarPanel.OpenPanel(this);            }            else if (type == 2)            {                GongFaSettingRoot.SetActive(true);                infoType = 2;                allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();                Btn_Setting.gameObject.SetActive(false);                AppBarPanel.ClosePanel();            }        }        List<SkillInfo> showSkillInfo = new List<SkillInfo>();        List<int> indexList = new List<int>() { 0, 6, 8, 4, 2 };        private void Sort(int type1, int type2)        {            //先排序类型在排属性            if (type1 == 0)            {                BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());            }            else if (type1 == 1)            {                BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());            }            else if (type1 == 2)            {                BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());            }            else if (type1 == 5)            {                BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());            }            if (type2 == 0)            {                Icon_Select.gameObject.SetActive(false);            }            else if (type2 == 1)            {                Icon_Select.transform.position = Btn_Jin.transform.position;                Icon_Select.gameObject.SetActive(true);            }            else if (type2 == 2)            {                Icon_Select.transform.position = Btn_Mu.transform.position;                Icon_Select.gameObject.SetActive(true);            }            else if (type2 == 4)            {                Icon_Select.transform.position = Btn_Shui.transform.position;                Icon_Select.gameObject.SetActive(true);            }            else if (type2 == 8)            {                Icon_Select.transform.position = Btn_Huo.transform.position;                Icon_Select.gameObject.SetActive(true);            }            else if (type2 == 16)            {                Icon_Select.transform.position = Btn_Tu.transform.position;                Icon_Select.gameObject.SetActive(true);            }            //0代表全部            if (type1 == 0)            {                showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();            }            else            {                showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.Where(s => s.skillConfig.SkillType == type1).ToList();            }            if (type2 == 0)            {            }            else            {                showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();            }            CloseSelect();            Content.Init(this, showSkillInfo.Count);        }        public override async CTask Open()        {            await base.Open();            Sort(type1, type2);            for (int i = 0; i < 5; i++)            {                double hd = i * 72 * Math.PI / 180f;                double a = Math.Cos(hd);                double b = -Math.Sin(hd);                double c = Math.Sin(hd);                double d = a;                double x = a * 0 + b * 144;                double y = c * 0 + d * 144;                int index = i;                WuXingGongFaWidget widget = await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot, poolName: "132");                widget.transform.anchoredPosition = new Vector2((float)x, (float)y);                widget.ShowWidget(index);                _wuXingGongFaWidgets.Add(widget);            }            for (int i = 0; i < 10; i++)            {                int index = i;                double hd = (36 * i) * Math.PI / 180f;                double a = Math.Cos(hd);                double b = -Math.Sin(hd);                double c = Math.Sin(hd);                double d = a;                double x = a * 0 + b * 218;                double y = c * 0 + d * 218;                Vector2 pos = new Vector2((float)x, (float)y);                SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(                    kongdongs.gameObject,                    null, SkillKongWeiRoot,                    isInstance: true);                skillKongWidget.InitWidget(index, this);                skillKongWidget.SetSKill(allUseSkill[index]);                skillKongWidget.transform.anchoredPosition = pos;                skillKongWidget.OnClick = OnClickSkillKongWidget;                allKongSkill.Add(skillKongWidget);            }        }        private SkillKongWidget dianjiSkillKongWidget;        private void OnClickSkillKongWidget(ItemWidgetBasic obj)        {            if (infoType == 1)                return;            Btn_Info.gameObject.SetActive(false);            currentSelectedSkill = null;            SkillKongWidget skillKongWidget = obj as SkillKongWidget;            if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)            {                return;            }            //直接上功法            if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)            {                if (selectSkillConfig.skillConfig.SkillType == 1)                {                    if (!IsMainGongFaChange(selectSkillConfig.skillConfig))                    {                        TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");                        CloseSelect();                        return;                    }                }                if (selectSkillConfig.skillConfig.SkillType == 2)                {                    if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))                    {                        TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");                        CloseSelect();                        return;                    }                }                isAlter = true;                skillKongWidget.SetSKill(selectSkillConfig);                allUseSkill[skillKongWidget.index] = selectSkillConfig;                CloseSelect();            }            //替换功法            else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)            {                if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 1)                {                    if (!IsMainGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)                    {                        TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");                        CloseSelect();                        return;                    }                }                if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 2)                {                    if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)                    {                        TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");                        CloseSelect();                        return;                    }                }                isAlter = true;                allUseSkill[skillKongWidget.SkillInfo.index] = null;                skillKongWidget.SetSKill(selectSkillConfig);                allUseSkill[skillKongWidget.index] = selectSkillConfig;                skillKongWidget.SetSKill(selectSkillConfig);                CloseSelect();            }            else            {                if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)                {                    CloseSelect();                    return;                }                //交换功法                if (dianjiSkillKongWidget == null)                {                    dianjiSkillKongWidget = skillKongWidget;                    Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;                    Btn_RemoveGongFa.gameObject.SetActive(true);                    SelectSkill(skillKongWidget.SkillInfo, false);                }                else                {                    isAlter = true;                    if (skillKongWidget.SkillInfo != null)                    {                        dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);                        allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;                    }                    else                    {                        allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;                        dianjiSkillKongWidget.Cleared();                    }                    skillKongWidget.SetSKill(selectSkillConfig);                    allUseSkill[skillKongWidget.index] = selectSkillConfig;                    CloseSelect();                }            }            UpdateSkillWidget();        }        public void SelectSkill(SkillInfo skillConfig, bool max)        {            selectSkillConfig = skillConfig;            _isSelectSkill = true;            for (int i = 0; i < allKongSkill.Count; i++)            {                allKongSkill[i].SelectState(false);            }            if (!max)            {                for (int i = 0; i < allKongSkill.Count; i++)                {                    allKongSkill[i].SelectState(true);                }            }            else            {                for (int i = 0; i < allKongSkill.Count; i++)                {                    if (allKongSkill[i].SkillInfo != null)                    {                        allKongSkill[i].SelectState(true);                    }                }            }        }        private void CloseSelect()        {            _isSelectSkill = false;            selectSkillConfig = null;            dianjiSkillKongWidget = null;            Btn_RemoveGongFa.gameObject.SetActive(false);            Btn_Info.gameObject.SetActive(false);            currentSelectedSkill = null;            for (int i = 0; i < allKongSkill.Count; i++)            {                allKongSkill[i].SelectState(false);            }        }        public override void Hide()        {            base.Hide();            CombatDrive.Instance.CombatController.isUpdate = true;        }        List<SkillWidget> _skillWidgets = new List<SkillWidget>();        public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)        {            if (index < 0 || index >= showSkillInfo.Count)                return null;            SkillInfo skillInfo = showSkillInfo[index];            SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);            skillWidget.InitSkillWidget(skillInfo);            skillWidget.OnClick = OnClick;            if (allUseSkill.Contains(skillWidget.skillConfigId))            {                skillWidget.Icon_Marsk.SetActive(true);            }            else            {                skillWidget.Icon_Marsk.SetActive(false);            }            _skillWidgets.Add(skillWidget);            return skillWidget;        }        private void UpdateSkillWidget()        {            foreach (var skillWidget in _skillWidgets)            {                if (allUseSkill.Contains(skillWidget.skillConfigId))                {                    skillWidget.Icon_Marsk.SetActive(true);                }                else                {                    skillWidget.Icon_Marsk.SetActive(false);                }            }            Text_GongFaCount.text = $"功法数量{GetMainGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum}";        }        private async void OnClick(ItemWidgetBasic obj)        {            SkillWidget skillWidget = obj as SkillWidget;            if (infoType == 1)            {                GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);                await gongFaUpgradePanel.UIClosed();                Sort(type1, type2);            }            else if (infoType == 2)            {                CloseSelect();                Btn_Info.transform.position = skillWidget.InfoPos.position;                Btn_Info.gameObject.SetActive(true);                currentSelectedSkill = skillWidget;                if (allUseSkill.Contains(skillWidget.skillConfigId))                {                    return;                }                Btn_RemoveGongFa.gameObject.SetActive(false);                if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) || !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))                {                    SelectSkill(skillWidget.skillConfigId, true);                }                else                {                    SelectSkill(skillWidget.skillConfigId, false);                }            }        }        /// <summary>        /// 获得主功法数量        /// </summary>        /// <returns></returns>        private int GetMainGongFaCount()        {            int count = 0;            for (var i = 0; i < allUseSkill.Length; i++)            {                if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)                {                    count++;                }            }            return count;        }        /// <summary>        /// 获得被动功法数量        /// </summary>        /// <returns></returns>        private int GetPassiveGongFaCount()        {            int count = 0;            for (var i = 0; i < allUseSkill.Length; i++)            {                if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)                {                    count++;                }            }            return count;        }        private bool IsMainGongFaChange(SkillConfig s)        {            if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum || s.SkillType != 1)            {                return true;            }            else            {                return false;            }        }        private bool IsPassiveGongFaChange(SkillConfig s)        {            if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum || s.SkillType != 2)            {                return true;            }            else            {                return false;            }        }        public void HindIScorllListWidget(IScorllListWidget widget)        {            UIManager.Instance.DormancyGComponent(widget as SkillWidget);            _skillWidgets.Remove(widget as SkillWidget);        }        public override void Close()        {            foreach (var skillWidget in _skillWidgets)            {                UIManager.Instance.DormancyGComponent(skillWidget);            }            _skillWidgets.Clear();            foreach (var skillKongWidget in allKongSkill)            {                UIManager.Instance.DormancyGComponent(skillKongWidget);            }            allKongSkill.Clear();            foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)            {                UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);            }            Icon_Select.gameObject.SetActive(false);            _wuXingGongFaWidgets.Clear();            CloseSelect();            // ChangeInfoType(1);            base.Close();        }    }}
 |