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							- using Fort23.Core;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "BattleSettlementPanel")]
 
-     public partial class BattleSettlementPanel : UIPanel
 
-     {
 
-         private System.Action callBack;
 
-         private void Init()
 
-         {
 
-             isAddStack = false;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Button_ok.onClick.AddListener(async () =>
 
-             {
 
-                 await UIManager.Instance.HideUIUIPanel(this);
 
-                 callBack?.Invoke();
 
-                 callBack = null;
 
-             });
 
-         }
 
-         public void CustomInit(bool isWin, System.Action callBack)
 
-         {
 
-             this.callBack = callBack;
 
-             if (isWin)
 
-             {
 
-                 Text_Desc.gameObject.SetActive(false);
 
-                 Text_Settlement.text = "胜利";
 
-             }
 
-             else
 
-             {
 
-                 Text_Desc.gameObject.SetActive(true);
 
-                 Text_Settlement.text = "失败";
 
-             }
 
-         }
 
-         public static async CTask<BattleSettlementPanel> OpenPanel(bool isWin, System.Action callBack)
 
-         {
 
-             BattleSettlementPanel battleSettlementPanel = await UIManager.Instance.LoadAndOpenPanel<BattleSettlementPanel>(null);
 
-             battleSettlementPanel.CustomInit(isWin, callBack);
 
-             return battleSettlementPanel;
 
-         }
 
-     }
 
- }
 
 
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