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							- using Fort23.Core;
 
- using Fort23.Mono;
 
- using GameLogic.Combat;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.CombatType;
 
- namespace GameUI.Combat
 
- {
 
-     public class LevelBattleCombatMono : CombatMonoBaisc
 
-     {
 
-         protected override async CTask ProGameOver(bool isWin)
 
-         {
 
-             LevelBattleCombatType levelBattleCombatType = CombatDrive.Instance.CombatController.CombatTypeBasic as LevelBattleCombatType;
 
-             if (levelBattleCombatType._startCombatInfo.isCombatOverUi)
 
-             {
 
-                 await BattleSettlementPanel.OpenPanel(isWin, UICallBack);
 
-             }
 
-             else
 
-             {
 
-                 UICallBack();
 
-             }
 
-          
 
-         }
 
-         private async void UICallBack()
 
-         {
 
-            
 
-             await UIManager.Instance.HideUIUIPanel<CombatPanel>();
 
-             CombatDrive.Instance.CombatToStage(CombatController.currActiveCombat.isWin);
 
-         }
 
-     }
 
- }
 
 
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