| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438 | using System.Collections;using System.Collections.Generic;using System.Linq;using Core.Language;using Excel2Json;using Fort23.Core;using Fort23.UTool;using GameLogic.Bag;using GameLogic.Combat.CombatTool;using GameLogic.CombatScenesTool;using GameLogic.Equipment;using GameLogic.Hero;using GameLogic.Player;using UnityEngine;using Utility;public class PlayerManager : Singleton<PlayerManager>{    public GameConstantConfig gameConstantConfig;    public GongFaControl GongFaControl;    public FaBaoControl FaBaoControl;    public BagController BagController;    public Map<long, List<AccountFileInfo.DaoYouData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouData>>();    public bool isTest;    /// <summary>    /// 玩家角色属性    /// </summary>    public HeroInfo myHero;    public long serverTime => TimeHelper.ServerNow();    private AccountFileInfo.PlacesData currentPlaces;    public AccountFileInfo.PlacesData CurrentPlaces    {        get { return currentPlaces; }        set { currentPlaces = value; }    }    public float PlacesBl => GetMapBl(CurrentPlaces.id);    private TimerEntity _timerEntity;    public void Init()    {        AccountFileInfo.Instance.LoadPlayerData();        SetConfigs();        InitGameData();        // int m = Random.Range(0, 4 * 60 * 1000);        RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);    }    public void RandownDaoYou(int m)    {        _timerEntity?.Dispose();        _timerEntity = null;        _timerEntity = TimerComponent.Instance.AddTimer(m, () =>        {            List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();            foreach (var keyValuePair in GuaijiDaoYou)            {                foreach (var daoYouData in keyValuePair.Value)                {                    if (daoYouDatas.Contains(daoYouData))                    {                        daoYouDatas.Remove(daoYouData);                    }                }            }            int count = Random.Range(0, daoYouDatas.Count + 1);            List<AccountFileInfo.DaoYouData> daoyou = new List<AccountFileInfo.DaoYouData>();            for (int i = 0; i < count; i++)            {                int index = Random.Range(0, daoYouDatas.Count);                daoyou.Add(daoYouDatas[index]);                daoYouDatas.RemoveAt(index);                _timerEntity?.Dispose();                _timerEntity = null;            }            if (daoyou.Count > 0)            {                GuaijiDaoYou.Add(TimeHelper.ClientNow() + Random.Range(gameConstantConfig.DaoyouguajiDuration[0], gameConstantConfig.DaoyouguajiDuration[1]) * 1000, daoyou);                EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);            }            RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);        });    }    public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)    {        DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);        int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);        if (level < 1) level = 1;        return level;    }    public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)    {        DaoyouLevelupConfig daoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);        int level = GetDaoYouLevel(daoYouData);        DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);        guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);        int levelBl = 0;        int bl = 0;        switch (guajibuff.paraValue)        {            case 1:                levelBl = daoyouguajiResourcLevel.para2;                bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);                return bl;                    break;            case 2:                levelBl = daoyouguajiResourcLevel.para2;                bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);                return bl;                break;            case 3:                levelBl = daoyouguajiResourcLevel.para3;                bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);                return bl;                break;            case 4:                levelBl = daoyouguajiResourcLevel.para4;                bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);                return bl;                break;            case 5:                levelBl = daoyouguajiResourcLevel.para1;                bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);                return bl;                break;            default:                return 0;        }    }    private void SetConfigs()    {        gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);    }    private void InitGameData()    {        GongFaControl = new GongFaControl();        FaBaoControl = new FaBaoControl();        BagController = new BagController();        HeroInfo heroInfo = new HeroInfo();        AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;        heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);        myHero = heroInfo;        myHero.TaoismSkillId = 601011;        BagController.Init();        //初始化关卡        CurrentPlaces = GetPlacesData(GetMaxPlacesId());        StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);        StaticUpdater.Instance.AddRenderUpdateCallBack(Update);    }    private float timer;    public int GetMaxPlacesId()    {        int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);        return placesId;    }    public AccountFileInfo.PlacesData GetPlacesData(int placesId)    {        return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);    }    public float GetMapBl(int map)    {        AccountFileInfo.PlacesData placesData = GetPlacesData(map);        if (placesData == null)            return 0;        PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);        if (placesConfig.TotalScore == 0)        {            return 0;        }        return ((float)placesData.progress / placesConfig.TotalScore) * 100;        // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001        // ))    }    List<long> removeKey = new List<long>();    private bool isUpdate = false;    private void Update()    {        timer += Time.deltaTime;        if (timer > 1)        {            timer = 0;            // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;            // AccountFileInfo.Instance.SavePlayerData();        }        //每天刷新        if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)        {            AccountFileInfo.Instance.playerData.nextRefence =                TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());            AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;            AccountFileInfo.Instance.SavePlayerData();        }        foreach (var keyValuePair in GuaijiDaoYou)        {            if (TimeHelper.ClientNow() > keyValuePair.Key)            {                //判断概率给奖励                isUpdate = true;                foreach (var daoYouData in keyValuePair.Value)                {                    DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);                    int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);                    int randomValue1 = Random.Range(0, 101);                    LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);                    if (randomValue1 >= bl)                    {                        for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)                        {                            int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);                            guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);                            switch (guajibuff.paraValue)                            {                                case 1:                                    BagController.AddItem(1003, count);                                    LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);                                    break;                                case 2:                                    BagController.AddItem(1001, count);                                    LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);                                    break;                                case 3:                                    BagController.AddItem(1005, count);                                    LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);                                    break;                                case 4:                                    BagController.AddItem(1006, count);                                    LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);                                    break;                            }                        }                    }                }                //移除                removeKey.Add(keyValuePair.Key);            }        }        foreach (var l in removeKey)        {            GuaijiDaoYou.Remove(l);        }        if (isUpdate)        {            EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);            isUpdate = false;        }    }    public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)    {        isTest = true;        GongFaControl.allSkill.Clear();        SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();        for (int i = 0; i < allSkillConfig.Length; i++)        {            SkillConfig skillConfig = allSkillConfig[i];            if (skillConfig.level == testHeroInfoConfig.skillStart)            {                SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);                skillInfo.index = -1;                GongFaControl.AddSkillInfo(skillInfo);            }        }        AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();        heroData.heroModelId = testHeroInfoConfig.heroID;        heroData.heroPowerId = testHeroInfoConfig.level;        myHero = new HeroInfo();        myHero.InitHero(heroData);        if (testHeroInfoConfig.skill.Count > 0)        {            GongFaControl.allSkill.Clear();            for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)            {                SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,                    testHeroInfoConfig.skillStart);                skillInfo.index = i;                GongFaControl.AddSkillInfo(skillInfo);            }        }        else        {            SkillInfo[] skillInfos = GongFaControl.allUseSkill;            for (int i = 0; i < skillInfos.Length; i++)            {                if (skillInfos[i] != null)                {                    SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,                        testHeroInfoConfig.skillLevel,                        testHeroInfoConfig.skillStart);                    skillInfo.index = i;                    GongFaControl.allUseSkill[i] = skillInfo;                }            }        }        if (testHeroInfoConfig.magicWeaponId.Count > 0)        {            int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;            if (fbLevel <= 0)            {                fbLevel = 1;            }            for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)            {                FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);                faBaoInfo.FaBaoData.useIndex = i;                FaBaoControl.FightFaBao[i] = faBaoInfo;                FaBaoControl.AddFaBao(faBaoInfo);            }        }        // for (int i = 0; i < 4; i++)        // {        //     FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];        // }        myHero.hp += testHeroInfoConfig.hp;        myHero.attack += testHeroInfoConfig.att;        myHero.defense += testHeroInfoConfig.def;        myHero.Metal += testHeroInfoConfig.jing;        myHero.Wood += testHeroInfoConfig.mu;        myHero.Water += testHeroInfoConfig.shui;        myHero.Fire += testHeroInfoConfig.huo;        myHero.Earth += testHeroInfoConfig.tu;        myHero.TaoismSkillId = 601011;        myHero.MagicWeaponID.Clear();        myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);        // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)        // {        //     FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];        //     if (faBaoInfo != null)        //     {        //         foreach (var VARIABLE in faBaoInfo.attriButedIC)        //         {        //             switch (VARIABLE.Key)        //             {        //                 case 1:        //                     myHero.hp += VARIABLE.Value;        //                     break;        //                 case 2:        //                     myHero.defense += VARIABLE.Value;        //                     break;        //                 case 3:        //                     myHero.attack += VARIABLE.Value;        //                     break;        //             }        //         }        //     }        // }    }    /// <summary>    /// 保存英雄数据    /// </summary>    /// <param name="heroInfo"></param>    public void SaveHeroData(HeroInfo heroInfo)    {        AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;        AccountFileInfo.Instance.SavePlayerData();    }    /// <summary>    /// 时间(秒)转换位小时分钟秒    /// </summary>    /// <param name="miao"></param>    /// <returns></returns>    public static string TimeToHSM(long miao)    {        long fen = miao / 60;        miao = miao % 60;        long xiaoShi = fen / 60;        long tian = xiaoShi / 24;        xiaoShi = xiaoShi % 24;        fen = fen % 60;        if (tian > 0)        {            return $"{tian}天{xiaoShi}小時";            // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);        }        else        {            if (xiaoShi <= 0 && fen <= 59)            {                return $"{fen}分{miao}秒";                // return string.Format(LanguageManager.Instance.Text(819), fen, miao);            }            else            {                return $"{xiaoShi}小時{fen}分";                // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);            }        }    }}
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