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							- using System;
 
- using Core.Utility;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- namespace GameLogic.Hero
 
- {
 
-     public class SkillInfo
 
-     {
 
-         public long qiangDu;
 
-         public SkillConfig skillConfig;
 
-         public SkillPowerupConfig SkillPowerupConfig;
 
-         public int index;
 
-         public float[] effectValue;
 
-         public AccountFileInfo.SkillData SkillData;
 
-         public SkillInfo(int skillId, int skillPowerup)
 
-         {
 
-             InitSkill(skillId, skillPowerup);
 
-         }
 
-         public SkillInfo(int skillIdGroup, int skillPowerup, int start)
 
-         {
 
-             start--;
 
-             int skillid = skillIdGroup * 10 + start;
 
-             while (start >= 0)
 
-             {
 
-                 SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillid);
 
-                 if (skillConfig.ID > 0)
 
-                 {
 
-                     break;
 
-                 }
 
-                 start--;
 
-                 skillid = skillIdGroup * 10 + start;
 
-             }
 
-             InitSkill(skillid, skillPowerup);
 
-         }
 
-         private void InitSkill(int skillId, int skillPowerup)
 
-         {
 
-             SkillData = new AccountFileInfo.SkillData();
 
-           
 
-             skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId);
 
-             SkillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(skillPowerup);
 
-             if (skillConfig.ID != 0)
 
-             {
 
-                 if (skillConfig.effectValue == null)
 
-                 {
 
-                     skillConfig.effectValue = new float[1];
 
-                 }
 
-                 effectValue = new float[skillConfig.effectValue.Length];
 
-                 Array.Copy(skillConfig.effectValue, effectValue, skillConfig.effectValue.Length);
 
-                 if (skillConfig.intensifierIndex != null)
 
-                 {
 
-                     for (int i = 0; i < skillConfig.intensifierIndex.Length; i++)
 
-                     {
 
-                         int index = skillConfig.intensifierIndex[i] - 1;
 
-                         if (index >= 0 && index < effectValue.Length)
 
-                         {
 
-                             effectValue[index] = effectValue[index] * SkillPowerupConfig.SkillPower1 * 0.01f;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             qiangDu = (long)(SkillPowerupConfig.MainPower * skillConfig.power);
 
-             index = 0;
 
-         }
 
-         public void CustomInt(AccountFileInfo.SkillData skillId)
 
-         {
 
-             SkillData = skillId;
 
-             skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId.id * 10 + skillId.star - 1);
 
-             SkillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(skillId.level);
 
-             if (skillConfig.effectValue == null)
 
-             {
 
-                 skillConfig.effectValue = new float[1];
 
-             }
 
-             if (skillConfig.effectValue != null)
 
-             {
 
-                 effectValue = new float[skillConfig.effectValue.Length];
 
-                 Array.Copy(skillConfig.effectValue, effectValue, skillConfig.effectValue.Length);
 
-             }
 
-             else
 
-             {
 
-                 LogTool.Error("找不到技能id:" + (skillId.id * 10 + skillId.star - 1));
 
-             }
 
-             if (skillConfig.intensifierIndex != null)
 
-             {
 
-                 for (int i = 0; i < skillConfig.intensifierIndex.Length; i++)
 
-                 {
 
-                     int index = skillConfig.intensifierIndex[i] - 1;
 
-                     if (index >= 0 && index < effectValue.Length)
 
-                     {
 
-                         effectValue[index] = effectValue[index] * SkillPowerupConfig.SkillPower1 * 0.01f;
 
-                     }
 
-                 }
 
-             }
 
-             qiangDu = (long)(SkillPowerupConfig.MainPower * skillConfig.power);
 
-         }
 
-         public SkillInfo(AccountFileInfo.SkillData skillId)
 
-         {
 
-             CustomInt(skillId);
 
-             index = 0;
 
-         }
 
-     }
 
- }
 
 
  |