| 12345678910111213141516171819202122 | using Core.Utility.Event;using GameLogic.Combat.Buff;using GameLogic.Combat.Hero.Turntable;using GameLogic.Combat.Skill;namespace Common.Utility.CombatEvent{    public class StartAddBuffEventData : EventDataBasic<StartAddBuffEventData>    {        public CombatHeroEntity source;        public CombatHeroEntity target;        public BuffInfo BuffInfo;        public bool isNotAddBuff;        protected override void ProDispose()        {            source = null;            target = null;            BuffInfo = null;        }    }}
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