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							- using System;
 
- using GPUECSAnimationBaker.Engine.AnimatorSystem;
 
- using Unity.Entities;
 
- using UnityEngine;
 
- namespace GPUECSAnimationBaker.Samples.SampleScenes._6_Events
 
- {
 
-     public class EvenLoggerBehaviour : MonoBehaviour
 
-     {
 
-         private TMPro.TextMeshProUGUI text;
 
-         public void Start()
 
-         {
 
-             text = GetComponent<TMPro.TextMeshProUGUI>();
 
-             EventHandlerSystem eventHandler =
 
-                 World.DefaultGameObjectInjectionWorld.GetOrCreateSystemManaged<EventHandlerSystem>();
 
-             eventHandler.logger = this;
 
-         }
 
-         public void Log(string toLog)
 
-         {
 
-             text.text = text.text.Insert(0, toLog);
 
-         }
 
-     }
 
-     
 
-     public partial class EventHandlerSystem : SystemBase 
 
-     {
 
-         public EvenLoggerBehaviour logger;
 
-                 
 
-         protected override void OnUpdate()
 
-         {
 
-             if (logger != null)
 
-             {
 
-                 EntityManager entityManager = World.EntityManager;
 
-                 Entities.ForEach((in DynamicBuffer<GpuEcsAnimatorEventBufferElement> gpuEcsAnimatorEventBuffer, in Entity eventEntity) =>
 
-                 {
 
-                     foreach (GpuEcsAnimatorEventBufferElement gpuEcsAnimatorEvent in gpuEcsAnimatorEventBuffer)
 
-                     {
 
-                         string entityName = eventEntity.ToString();
 
-                         string animationId = ((AnimationIdsMaria)gpuEcsAnimatorEvent.animationId).ToString();
 
-                         string eventId = ((AnimationEventIdsMaria)gpuEcsAnimatorEvent.eventId).ToString();
 
-                         string time = UnityEngine.Time.time.ToString();
 
-                         logger.Log($"Entity:{entityName}, Animation:{animationId}, Event: {eventId}, Time: {time}\n");
 
-                     }
 
-                 }).WithoutBurst().WithStructuralChanges().Run();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |