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							- using System.Collections.Generic;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- namespace GameLogic.CombatScenesTool
 
- {
 
-     public class TestCombatHeroConfig : MonoBehaviour
 
-     {
 
-         [System.Serializable]
 
-         public class TestHeroInfoConfig
 
-         {
 
-             public int heroID;
 
-             public int level;
 
-             public int hp;
 
-             public int att;
 
-           
 
-             public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
 
-             {
 
-                 combatHeroInfo.InitMonster(heroID, level);
 
-                 int[] skill = combatHeroInfo.modelConfig.skillID;
 
-                 // combatHeroInfo.skillConfigs = new List<SkillConfig>();
 
-                 combatHeroInfo.unLockSkills.Clear();
 
-                 for (int i = 0; i < skill.Length; i++)
 
-                 {
 
-                     int id = skill[i] * 10 + 1;
 
-                     SkillConfig skillConfig=   ConfigComponent.Instance.Get<SkillConfig>(id);
 
-                     // combatHeroInfo.skillConfigs .Add(skillConfig);
 
-                     combatHeroInfo.unLockSkills.Add(id);
 
-                 }
 
-                 // combatHeroInfo.modelName = modelName;
 
-                 combatHeroInfo.hp.Value = (hp);
 
-            
 
-                 combatHeroInfo.attack.Value = (att);
 
-                
 
-             }
 
-         }
 
-         [System.Serializable]
 
-         public class EnemyGroup
 
-         {
 
-             /// <summary>
 
-             /// 波次数
 
-             /// </summary>
 
-             public int count;
 
-             /// <summary>
 
-             /// 间隔时间
 
-             /// </summary>
 
-             public float jianGe;
 
-             public TestHeroInfoConfig[] enemyHeroInfo;
 
-         }
 
-         public TestHeroInfoConfig[] myHeroInfo;
 
-         public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
 
-     }
 
- }
 
 
  |