12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 |
- namespace SRF
- {
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- public class Hierarchy
- {
- private static readonly char[] Seperator = {'/'};
- private static readonly Dictionary<string, Transform> Cache = new Dictionary<string, Transform>();
- [Obsolete("Use static Get() instead")]
- public Transform this[string key]
- {
- get { return Get(key); }
- }
- /// <summary>
- /// Pass in a path (e.g. /Test/Me/One) and get a transform with the hierarchy Test->Me->One.
- /// Any Transforms required below this path will be auto-created.
- /// This is a very slow method, so use only on initialisation.
- /// </summary>
- /// <param name="key"></param>
- /// <returns></returns>
- public static Transform Get(string key)
- {
- Transform t;
- // Check cache
- if (Cache.TryGetValue(key, out t))
- {
- return t;
- }
- var find = GameObject.Find(key);
- if (find)
- {
- t = find.transform;
- Cache.Add(key, t);
- return t;
- }
- // Find container parent
- var elements = key.Split(Seperator, StringSplitOptions.RemoveEmptyEntries);
- // Create new container
- t = new GameObject(elements.Last()).transform;
- Cache.Add(key, t);
- // If root
- if (elements.Length == 1)
- {
- return t;
- }
- t.parent = Get(string.Join("/", elements, 0, elements.Length - 1));
- return t;
- }
- #if (!UNITY_2017 && !UNITY_2018 && !UNITY_2019) || UNITY_2019_3_OR_NEWER
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
- public static void RuntimeInitialize()
- {
- // To handle entering play mode without a domain reload, need to reset the state of the service manager.
- Cache.Clear();
- }
- #endif
- }
- }
|