S9063.cs 2.8 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.Buff;
  3. using GameLogic.Combat.CombatTool;
  4. using GameLogic.Combat.Hero;
  5. using UnityEngine;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  7. namespace GameLogic.Combat.Skill
  8. {
  9. /// <summary>
  10. /// 木桩
  11. /// 木灵挥手,从手中挥舞出一个木头,直线飞向敌人,对敌人造成{0}伤害
  12. /// </summary>
  13. public class S9063 : SkillBasic
  14. {
  15. protected override void ProUseSkill()
  16. {
  17. ActivationTimeLineData("9063");
  18. ballisticsCount = (int)effectValue[0];
  19. for (int i = 0; i < effectValue[0]; i++)
  20. {
  21. CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
  22. .GetThis<CombatHeroEntity>()
  23. .GetMainHotPoin<CombatHeroHitPoint>();
  24. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  25. currTarget.Add(combatHeroHitPoint);
  26. SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
  27. ActivationTimeLineData("9063_fashe", currTarget: currTarget,
  28. customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
  29. }
  30. }
  31. public override bool IsCanTriggerSkillSlots()
  32. {
  33. b_1026 b1026= CombatHeroEntity.BuffControl.GetBuffBasicForType<b_1026>();
  34. if (b1026 != null)
  35. {
  36. return false;
  37. }
  38. return true;
  39. }
  40. public override bool IsCanUse()
  41. {
  42. b_1026 b1026= CombatHeroEntity.BuffControl.GetBuffBasicForType<b_1026>();
  43. if (b1026 != null)
  44. {
  45. return false;
  46. }
  47. return true;
  48. }
  49. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  50. ITimelineFxLogic timelineFxLogic,
  51. TriggerData triggerData, ISkillFeatures skillFeatures)
  52. {
  53. float harmBl = effectValue[1];
  54. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  55. harmBl);
  56. HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
  57. AttType.Skill, triggerData,
  58. wuXingType, skillFeatures,
  59. HarmType.Default);
  60. // if (harmReturnInfo.isHitHero)
  61. // {
  62. // BuffInfo buffInfo = BuffInfo.GetBuffInfo(10011, 1);
  63. // targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
  64. // }
  65. }
  66. }
  67. }