HeroBreakthroughPanel.cs 27 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  58. {
  59. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  60. return;
  61. }
  62. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  63. {
  64. bool isHave = false;
  65. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  66. {
  67. if (breakthroughItemWidgets[i1].itemInfo != null &&
  68. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  69. breakthroughItemWidgets[i1].itemInfo.itemID)
  70. {
  71. isHave = true;
  72. }
  73. }
  74. if (!isHave)
  75. {
  76. ItemConfig itemConfig =
  77. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  78. .DujieMustItemIDs[i]);
  79. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  80. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  81. return;
  82. }
  83. }
  84. //扣除道具
  85. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  86. {
  87. if (breakthroughItemWidget.itemInfo != null)
  88. {
  89. if (!PlayerManager.Instance.BagController.DeductItem(breakthroughItemWidget.itemInfo.itemID, 1))
  90. {
  91. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  92. return;
  93. }
  94. }
  95. }
  96. HeroInformationPanel heroInformationPanel =
  97. UIManager.Instance.GetComponent<HeroInformationPanel>();
  98. var list = GetBl();
  99. int ramdomValue = Random.Range(1, 101);
  100. int type1 = 2;
  101. //突破成功
  102. if (ramdomValue < list[0])
  103. {
  104. bool isTuPoSuccess = true;
  105. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  106. {
  107. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  108. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  109. {
  110. GObjectPoolInterface.SetActive(false);
  111. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  112. backgroundPanel.GObjectPoolInterface.SetActive(false);
  113. type1 = 3;
  114. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  115. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  116. await heroInformationPanel.Dujie(ramdomValue);
  117. //渡劫失败
  118. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  119. {
  120. isTuPoSuccess = false;
  121. RemoveHeroItem(list[1]);
  122. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  123. await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  124. await heroBreakthroughFailPanel.UIClosed();
  125. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  126. // await tipMessage.UIClosed();
  127. }
  128. }
  129. }
  130. if (isTuPoSuccess)
  131. {
  132. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  133. await UpHero(type1);
  134. }
  135. }
  136. //失败
  137. else
  138. {
  139. RemoveHeroItem(list[1]);
  140. AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
  141. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  142. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  143. await heroBreakthroughFailPanel.UIClosed();
  144. }
  145. heroInformationPanel.RecoverDujie();
  146. UIManager.Instance.HideUIUIPanel(this);
  147. });
  148. Btn_StartCombat.onClick.AddListener(() =>
  149. {
  150. if (type == 2)
  151. return;
  152. if (PlayerManager.Instance.myHero.heroData.isCombat)
  153. return;
  154. // UIManager.Instance.HindCurrAllShowPanel();
  155. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  156. delegate(bool isWin)
  157. {
  158. LogTool.Log("战斗完成" + isWin);
  159. if (isWin)
  160. {
  161. PlayerManager.Instance.myHero.heroData.isCombat = true;
  162. AccountFileInfo.Instance.SavePlayerData();
  163. Btn_StartCombat.gameObject.SetActive(false);
  164. CombatTrue.gameObject.SetActive(true);
  165. Text_Combat.text = "已破除";
  166. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  167. // UIManager.Instance.ShowLastHindAllShowPanel();
  168. }
  169. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  170. });
  171. });
  172. }
  173. private void RemoveHeroItem(int failBl)
  174. {
  175. //扣除失败后的经验
  176. float failbl = failBl == 0
  177. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  178. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  179. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  180. float allexp = HeroHerlp.GetHeroExp();
  181. PlayerManager.Instance.myHero.heroData.exp += allexp;
  182. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  183. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  184. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  185. AccountFileInfo.Instance.SavePlayerData();
  186. }
  187. private async CTask UpHero(int type)
  188. {
  189. List<HeroAttributeData> heroAttributData = null;
  190. //小突破
  191. if (type == 1)
  192. {
  193. heroAttributData =
  194. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  195. }
  196. //大突破
  197. else if (type == 2)
  198. {
  199. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  200. }
  201. //渡劫
  202. else if (type == 3)
  203. {
  204. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  205. }
  206. PlayerManager.Instance.myHero.Upgrade();
  207. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  208. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  209. await heroBreakthroughSuccessPanel.UIClosed();
  210. }
  211. public async CTask CustomInit()
  212. {
  213. type = 1;
  214. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  215. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  216. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  217. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  218. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  219. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  220. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  221. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  222. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  223. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  224. LevelbattleConfig levelbattleConfig =
  225. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  226. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  227. HeroModelConfig heroModelConfig =
  228. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  229. MonsterPowerUpConfig monsterPowerUpConfig =
  230. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  231. Text_CombatTitle.text =
  232. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  233. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  234. {
  235. Text_TitleName.text = "渡<size=94>劫</size>";
  236. Text_Affirm.text = "逆天而行";
  237. Text_AffirmTips.text = "是否确认渡劫";
  238. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  239. {
  240. LeiJieRooot.gameObject.SetActive(true);
  241. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  242. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  243. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  244. {
  245. Text_HeroHp.color = Color.red;
  246. }
  247. else
  248. {
  249. Text_HeroHp.color = new Color32(249,240,204,255);
  250. }
  251. }
  252. else
  253. {
  254. LeiJieRooot.gameObject.SetActive(false);
  255. }
  256. }
  257. else
  258. {
  259. Text_AffirmTips.text = "是否确认突破";
  260. Text_Affirm.text = "突破";
  261. Text_TitleName.text = "突<size=94>破</size>";
  262. LeiJieRooot.gameObject.SetActive(false);
  263. }
  264. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  265. {
  266. CombatRoot.gameObject.SetActive(true);
  267. if (PlayerManager.Instance.myHero.heroData.isCombat)
  268. {
  269. Btn_StartCombat.gameObject.SetActive(false);
  270. CombatTrue.gameObject.SetActive(true);
  271. Text_Combat.text = "已破除";
  272. }
  273. else
  274. {
  275. Btn_StartCombat.gameObject.SetActive(true);
  276. CombatTrue.gameObject.SetActive(false);
  277. Text_Combat.text = "破除";
  278. }
  279. }
  280. else
  281. {
  282. CombatRoot.gameObject.SetActive(false);
  283. }
  284. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  285. Btn_Affirm.transform.RecoverColor();
  286. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  287. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  288. {
  289. for (int i = 0;
  290. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  291. i++)
  292. {
  293. cTaskAwaitBuffer.AddTask(
  294. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  295. }
  296. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  297. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  298. //必选道具
  299. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  300. {
  301. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  302. }
  303. //可选道具
  304. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  305. {
  306. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  307. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  308. }
  309. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  310. {
  311. breakthroughItemWidgets[i].transform.anchoredPosition =
  312. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  313. }
  314. Content.sizeDelta =
  315. new Vector2(
  316. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  317. 200);
  318. }
  319. }
  320. private void RefenceSuccessProbability(HeroInfo hero)
  321. {
  322. bool isCan = true;
  323. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  324. {
  325. isCan = false;
  326. }
  327. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  328. {
  329. bool isHave = false;
  330. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  331. {
  332. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  333. breakthroughItemWidgets[i1].itemInfo.itemID)
  334. {
  335. isHave = true;
  336. }
  337. }
  338. if (!isHave)
  339. {
  340. isCan = false;
  341. break;
  342. }
  343. }
  344. int failXw = 0;
  345. float failbl = 0;
  346. int successBl = 0;
  347. var list = GetBl();
  348. failbl = list[1] == 0
  349. ? hero.powerUpConfig.FailureExpReduce
  350. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  351. successBl = list[0];
  352. if (isCan)
  353. {
  354. // var list = GetBl();
  355. //
  356. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  357. // successBl = list[0];
  358. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  359. {
  360. Text_AffirmTips.text = "是否确认渡劫";
  361. }
  362. else
  363. {
  364. Text_AffirmTips.text = "是否确认突破";
  365. }
  366. }
  367. else
  368. {
  369. //提示需要什么道具
  370. string tips = "需要 破除心魔 ";
  371. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  372. {
  373. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  374. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  375. }
  376. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  377. {
  378. Text_AffirmTips.text = tips;
  379. }
  380. else
  381. {
  382. Text_AffirmTips.text = tips;
  383. }
  384. //
  385. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  386. // successBl = 0;
  387. }
  388. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  389. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  390. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  391. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  392. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  393. }
  394. private List<int> GetBl()
  395. {
  396. int succesAllBl = 0;
  397. int failAllBl = 0;
  398. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  399. {
  400. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  401. }
  402. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  403. {
  404. if (breakthroughItemWidget.itemInfo != null)
  405. {
  406. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  407. {
  408. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  409. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  410. }
  411. else
  412. {
  413. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  414. }
  415. }
  416. }
  417. return new List<int> { succesAllBl, failAllBl };
  418. }
  419. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  420. {
  421. HeroBreakthroughPanel heroBreakthroughPanel =
  422. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  423. heroBreakthroughPanel.CustomInit();
  424. return heroBreakthroughPanel;
  425. }
  426. //渡劫预览
  427. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  428. {
  429. HeroBreakthroughPanel heroBreakthroughPanel =
  430. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  431. heroBreakthroughPanel.CustomInit(heroInfo1);
  432. return heroBreakthroughPanel;
  433. }
  434. public async CTask CustomInit(HeroInfo heroInfo1)
  435. {
  436. type = 2;
  437. heroPowerUpConfig = heroInfo1.powerUpConfig;
  438. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  439. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  440. heroInfo1.heroData.heroPowerId + 1);
  441. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  442. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  443. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  444. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  445. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  446. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  447. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  448. {
  449. Text_TitleName.text = "渡劫预览";
  450. Text_Affirm.text = "逆天而行";
  451. Text_AffirmTips.text = "是否确认渡劫";
  452. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  453. {
  454. LeiJieRooot.gameObject.SetActive(true);
  455. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  456. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  457. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  458. {
  459. Text_HeroHp.color = Color.red;
  460. }
  461. else
  462. {
  463. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  464. }
  465. }
  466. else
  467. {
  468. LeiJieRooot.gameObject.SetActive(false);
  469. }
  470. }
  471. else
  472. {
  473. Text_AffirmTips.text = "是否确认突破";
  474. Text_Affirm.text = "突破";
  475. Text_TitleName.text = "突破";
  476. LeiJieRooot.gameObject.SetActive(false);
  477. }
  478. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  479. {
  480. CombatRoot.gameObject.SetActive(true);
  481. if (heroInfo1.heroData.isCombat)
  482. {
  483. Btn_StartCombat.gameObject.SetActive(false);
  484. CombatTrue.gameObject.SetActive(true);
  485. Text_Combat.text = "已破除";
  486. }
  487. else
  488. {
  489. Btn_StartCombat.gameObject.SetActive(true);
  490. CombatTrue.gameObject.SetActive(false);
  491. Text_Combat.text = "破除";
  492. }
  493. }
  494. else
  495. {
  496. CombatRoot.gameObject.SetActive(false);
  497. }
  498. RefenceSuccessProbability(heroInfo1);
  499. Btn_Affirm.transform.Gray(false);
  500. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  501. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  502. {
  503. for (int i = 0;
  504. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  505. i++)
  506. {
  507. cTaskAwaitBuffer.AddTask(
  508. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  509. }
  510. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  511. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  512. //必选道具
  513. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  514. {
  515. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  516. }
  517. //可选道具
  518. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  519. {
  520. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  521. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  522. }
  523. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  524. {
  525. breakthroughItemWidgets[i].transform.anchoredPosition =
  526. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  527. }
  528. Content.sizeDelta =
  529. new Vector2(
  530. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  531. 200);
  532. }
  533. }
  534. // [CustomMethod(CustomMethodType.Update)]
  535. // public async void Update()
  536. // {
  537. // if (Input.GetKeyDown(KeyCode.Y))
  538. // {
  539. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  540. // await heroBreakthroughFailPanel.UIClosed();
  541. //
  542. //
  543. // // UIManager.Instance.HideUIUIPanel(this);
  544. // }
  545. // }
  546. public async override CTask Close()
  547. {
  548. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  549. {
  550. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  551. }
  552. breakthroughItemWidgets.Clear();
  553. heroPowerUpConfig = default;
  554. type = 0;
  555. await base.Close();
  556. }
  557. }
  558. }