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							- using System.Drawing;
 
- using Fort23.Core;
 
- using GameLogic.Bag;
 
- using UnityEngine;
 
- using Utility.UITool;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "ShowItemNumberCom")]
 
-     public partial class ShowItemNumberCom : UIComponent
 
-     {
 
-         private float _currentTime;
 
-         private float _originY;
 
-         private TimerEntity _timerEntity;
 
-         private void Init()
 
-         {
 
-         }
 
-         
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-         }
 
-         public static async CTask<ShowItemNumberCom> Open(Vector3 pos, ItemInfo itemInfo)
 
-         {
 
-             ShowItemNumberCom showItemNumberCom = await UIManager.Instance.CreateGComponent<ShowItemNumberCom>(null, UIManager.Instance.GetLayer(UILayer.Bottom));
 
-             Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(pos);
 
-             Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
 
-             showItemNumberCom.GObjectPoolInterface.GetComponent<RectTransform>().position = p2;
 
-             showItemNumberCom.ShowTips(itemInfo);
 
-             return showItemNumberCom;
 
-         }
 
-         public void ShowTips(ItemInfo itemInfo)
 
-         {
 
-             Vector3 pos = transform.GetComponent<RectTransform>().localPosition;
 
-             Text_Number.text = $"+{itemInfo.count}";
 
-             Icon_Item.gameObject.SetActive(true);
 
-             Text_Number.gameObject.SetActive(true);
 
-             Icon_Item.icon_name = itemInfo.config.icon;
 
-             _currentTime = 0;
 
-             _originY = transform.GetComponent<RectTransform>().localPosition.y;
 
-             _timerEntity = TimerComponent.Instance.AddTimer(20, (() => { Close(); }), 50, () =>
 
-             {
 
-                 _currentTime += 0.02f;
 
-                 float offsetY = _originY + AnimationCurveManager.Instance.AnimationCurveLibrary.JumpY.Evaluate(_currentTime) * 100;
 
-                 transform.localPosition = new Vector3(pos.x, offsetY, pos.z);
 
-             });
 
-         }
 
-         public  override void  Close()
 
-         {
 
-             UIManager.Instance.DormancyGComponent(this);
 
-             _timerEntity?.Dispose();
 
-             _timerEntity = null;
 
-              base.Close();
 
-         }
 
-     }
 
- }
 
 
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