DialogueManager.cs 7.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Event.Event;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. public class DialogueManager : Singleton<DialogueManager>
  17. {
  18. private int currentDialogueID;
  19. private Action onDialogueComplete;
  20. private Action onCancel;
  21. private EventConfig eventConfig;
  22. /// <summary>
  23. /// 开始对话
  24. /// </summary>
  25. public void StartDialogue(int dialogueID, int eventId, Action onComplete = null, Action onCancel = null)
  26. {
  27. this.onCancel = onCancel;
  28. currentDialogueID = dialogueID;
  29. onDialogueComplete = onComplete;
  30. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  31. if (eventConfig.EventType == 2)
  32. {
  33. EndDialogue1();
  34. }
  35. else
  36. {
  37. PlayDialogue(dialogueID);
  38. }
  39. // EndDialogue1();
  40. }
  41. private void PlayDialogue(int dialogueID)
  42. {
  43. currentDialogueID = dialogueID;
  44. if (!EventSystemManager.Instance.IsEvenkLinkComplete(currentDialogueID))
  45. {
  46. onCancel?.Invoke();
  47. return;
  48. }
  49. //神识探索的事件记录步骤
  50. if (EventSystemManager.Instance.CurrentEventList != null)
  51. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  52. // 找到当前对话组
  53. var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
  54. if (dialogueConfig.ID == 0)
  55. {
  56. EndDialogue();
  57. return;
  58. }
  59. AccountFileInfo.Instance.SavePlayerData();
  60. //挂机事件 弹出简单气泡对话
  61. if (eventConfig.EventTriggerType != 2)
  62. {
  63. DialoguePanel.OpenDialoguePanel(dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  64. FishDialogue);
  65. }
  66. else
  67. {
  68. DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  69. }
  70. }
  71. public void FishDialogue(int? selectedOptionID)
  72. {
  73. if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
  74. {
  75. // 玩家选择了选项,处理结果
  76. SelectOption(selectedOptionID.Value);
  77. }
  78. //取消事件
  79. else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
  80. {
  81. onCancel?.Invoke();
  82. }
  83. else
  84. {
  85. // 无选
  86. EndDialogue1();
  87. }
  88. }
  89. /// <summary>
  90. /// 处理选项选择
  91. /// </summary>
  92. public void SelectOption(int optionID)
  93. {
  94. PlayDialogue(optionID);
  95. }
  96. /// <summary>
  97. /// 结束对话
  98. /// </summary>
  99. private async void EndDialogue1()
  100. {
  101. EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
  102. bool isCombatWin = false;
  103. switch (dialogueConfig.optionType)
  104. {
  105. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  106. case 1:
  107. EndDialogue();
  108. return;
  109. //进入战斗
  110. case 2:
  111. LogTool.Log("对话结束,进入战斗");
  112. //不是一次性事件弹出boss界面
  113. if (eventConfig.EventTriggerType != 2)
  114. {
  115. bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0]);
  116. if (relust)
  117. {
  118. CTask cTask = CTask.Create();
  119. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0],
  120. delegate(bool isWin)
  121. {
  122. LogTool.Log("战斗完成" + isWin);
  123. isCombatWin = isWin;
  124. cTask.SetResult();
  125. });
  126. await cTask;
  127. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  128. }
  129. else
  130. {
  131. onCancel?.Invoke();
  132. return;
  133. }
  134. }
  135. else
  136. {
  137. CTask cTask = CTask.Create();
  138. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0],
  139. delegate(bool isWin)
  140. {
  141. LogTool.Log("战斗完成" + isWin);
  142. isCombatWin = isWin;
  143. cTask.SetResult();
  144. });
  145. await cTask;
  146. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  147. }
  148. break;
  149. //获得奖励
  150. case 3:
  151. List<ItemInfo> itemInfos = new List<ItemInfo>();
  152. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  153. {
  154. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  155. if (dropConfig.dropType == 3)
  156. {
  157. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  158. itemInfos.Add(itemInfo);
  159. }
  160. else
  161. {
  162. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  163. itemInfos.AddRange(items);
  164. }
  165. }
  166. await OpenRewardsPanel(eventConfig.ID, itemInfos);
  167. LogTool.Log("对话结束,获得奖励");
  168. break;
  169. //任务检测
  170. case 4:
  171. bool isComplete = TaskManager.Instance.IsTaskComplete(dialogueConfig.optionPara1[0]);
  172. if (!isComplete)
  173. {
  174. return;
  175. }
  176. break;
  177. }
  178. switch (dialogueConfig.ResultType)
  179. {
  180. //直接走下一个id
  181. case 1:
  182. PlayDialogue(dialogueConfig.ResultOptions[0]);
  183. break;
  184. //根据战斗结果判断走哪一个事件id
  185. case 2:
  186. if (isCombatWin)
  187. {
  188. PlayDialogue(dialogueConfig.ResultOptions[0]);
  189. }
  190. else
  191. {
  192. PlayDialogue(dialogueConfig.ResultOptions[1]);
  193. }
  194. break;
  195. //触发新的事件 eventConfigId
  196. case 3:
  197. EndDialogue();
  198. break;
  199. //结束事件
  200. default:
  201. EndDialogue();
  202. break;
  203. }
  204. }
  205. /// <summary>
  206. /// 结束对话
  207. /// </summary>
  208. private void EndDialogue()
  209. {
  210. onDialogueComplete?.Invoke();
  211. }
  212. public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
  213. {
  214. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  215. if (eventConfig.EventTriggerType == 2)
  216. {
  217. Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform.position;
  218. worldPos.y += 0.5f;
  219. await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
  220. await TimerComponent.Instance.WaitAsync(100);
  221. }
  222. else
  223. {
  224. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
  225. await rewardsPanel.UIClosed();
  226. }
  227. }
  228. }