FaBaoWidget.cs 1.3 KB

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  1. using Core.Language;
  2. using GameLogic.Hero;
  3. using UnityEngine;
  4. namespace Fort23.Mono
  5. {
  6. [UIBinding(prefab = "FaBaoWidget")]
  7. public partial class FaBaoWidget : ItemWidgetBasic
  8. {
  9. public FaBaoInfo faoInfo;
  10. private void Init()
  11. {
  12. }
  13. public override void AddEvent()
  14. {
  15. }
  16. public override void DelEvent()
  17. {
  18. }
  19. public override void AddButtonEvent()
  20. {
  21. base.AddButtonEvent();
  22. }
  23. public void CustomInit(FaBaoInfo faoInfo, bool isShowActive)
  24. {
  25. this.faoInfo = faoInfo;
  26. Text_Level.text = LanguageManager.Instance.Text(10843, faoInfo.FaBaoData.level.ToString());
  27. Icon_FaBaoIcon.icon_name = faoInfo.SkillConfig.icon;
  28. if (isShowActive)
  29. {
  30. if (faoInfo.FaBaoData.useIndex != -1)
  31. {
  32. Iocn_Active.gameObject.SetActive(true);
  33. }
  34. else
  35. {
  36. Iocn_Active.gameObject.SetActive(false);
  37. }
  38. }
  39. else
  40. {
  41. Iocn_Active.gameObject.SetActive(false);
  42. }
  43. }
  44. public override void DormancyObj()
  45. {
  46. transform.sizeDelta = new Vector2(139, 173);
  47. base.DormancyObj();
  48. }
  49. }
  50. }