GongFaUpgradePanel.cs 26 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Combat.Buff;
  11. using GameLogic.Hero;
  12. using GameLogic.Player;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "GongFaUpgradePanel")]
  19. public partial class GongFaUpgradePanel : UIPanel
  20. {
  21. private SkillInfo _skillInfo;
  22. private List<SkillConfig> configs;
  23. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  24. private List<SkillPowerupConfig> _skillPowerupConfigs;
  25. // private SkillConstant skillConstant;
  26. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  27. private List<SkillInfo> _skillInfos = new List<SkillInfo>();
  28. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  29. bool isUpStar = false;
  30. bool isUpGrad = false;
  31. private void Init()
  32. {
  33. isAddStack = true;
  34. IsShowAppBar = false;
  35. }
  36. public async override CTask GetFocus()
  37. {
  38. // await AppBarPanel.OpenPanel(this);
  39. base.GetFocus();
  40. }
  41. protected override void AddEvent()
  42. {
  43. Text_GongFaDesc.onClickCallBack = OnClickBuff;
  44. }
  45. protected override void DelEvent()
  46. {
  47. }
  48. public async override CTask<bool> AsyncInit(object[] uiData)
  49. {
  50. _skillInfo = uiData[0] as SkillInfo;
  51. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  52. configs = allSkillConfigs.Where(s => s.IDGroup == _skillInfo.skillConfig.IDGroup).ToList();
  53. using (CTaskAwaitBuffer<GongFaUpgradeInfoWidget> cts = new CTaskAwaitBuffer<GongFaUpgradeInfoWidget>())
  54. {
  55. for (var i = 0; i < configs.Count; i++)
  56. {
  57. if (configs[i].level == 1)
  58. continue;
  59. SkillInfo skillInfo1 =
  60. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  61. _skillInfos.Add(skillInfo1);
  62. cts.AddTask(UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content));
  63. }
  64. _gongFaUpgradeInfoWidgets = await cts.WaitAll();
  65. }
  66. return await base.AsyncInit(uiData);
  67. }
  68. public override void AddButtonEvent()
  69. {
  70. Btn_Back.onClick.AddListener(() =>
  71. {
  72. if (isUpStar || isUpGrad)
  73. {
  74. isUpStar = false;
  75. isUpGrad = false;
  76. UpdateStarBtn();
  77. return;
  78. }
  79. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  80. });
  81. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  82. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  83. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  84. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  85. Btn_UpGradeOkLongPress.longPress = () => { UpgradeClick(); };
  86. Btn_Rest.onClick.AddListener(async () =>
  87. {
  88. bool relust = await TipsPanle.OpenPnael(10799);
  89. if (!relust)
  90. {
  91. return;
  92. }
  93. Dictionary<int, ItemInfo> itemInfo = new Dictionary<int, ItemInfo>();
  94. for (int i = 1; i < _skillInfo.SkillPowerupConfig.ID; i++)
  95. {
  96. SkillPowerupConfig skillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(i);
  97. for (var i1 = 0; i1 < skillPowerupConfig.LevelupItem.Length; i1++)
  98. {
  99. if (itemInfo.ContainsKey(skillPowerupConfig.LevelupItem[i1]))
  100. {
  101. itemInfo[skillPowerupConfig.LevelupItem[i1]].count += skillPowerupConfig.LevelupItemNum[i1];
  102. }
  103. else
  104. {
  105. itemInfo.Add(skillPowerupConfig.LevelupItem[i1], new ItemInfo(
  106. skillPowerupConfig.LevelupItem[i1],
  107. skillPowerupConfig.LevelupItemNum[i1]));
  108. }
  109. }
  110. }
  111. // ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  112. //
  113. // SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  114. // int count = 0;
  115. // for (int i = 0; i < _skillInfo.skillConfig.level - 1; i++)
  116. // {
  117. // count += skillConstant.SkillPromoteNeedPieceNum[i];
  118. // }
  119. //
  120. // if (count > 0)
  121. // {
  122. // if (itemInfo.ContainsKey(_skillInfo.skillConfig.PieceID))
  123. // {
  124. // itemInfo[_skillInfo.skillConfig.PieceID].count += count;
  125. // }
  126. // else
  127. // {
  128. // itemInfo.Add(_skillInfo.skillConfig.PieceID, new ItemInfo(_skillInfo.skillConfig.PieceID,
  129. // count));
  130. // }
  131. // }
  132. // _skillInfo.SkillData.star = 1;
  133. _skillInfo.SkillData.level = 1;
  134. _skillInfo.CustomInt(_skillInfo.SkillData);
  135. PlayerManager.Instance.myHero.ComputeHeroInfo();
  136. CustomInit(_skillInfo);
  137. foreach (var keyValuePair in itemInfo)
  138. {
  139. //TODO 功法重置
  140. PlayerManager.Instance.BagController.AddItem(keyValuePair.Value);
  141. }
  142. RewardsPanel.OpenPanel(itemInfo);
  143. });
  144. }
  145. private void UpStarClick()
  146. {
  147. if (!isUpStar)
  148. {
  149. isUpStar = true;
  150. UpdateStarBtn();
  151. return;
  152. }
  153. if (_skillInfo.SkillData == null)
  154. {
  155. return;
  156. }
  157. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  158. {
  159. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  160. TipMessagePanel.OpenTipMessagePanel(10850);
  161. return;
  162. }
  163. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  164. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  165. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  166. //TODO 消耗:功法升星
  167. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  168. {
  169. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  170. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  171. return;
  172. }
  173. _skillInfo.SkillData.star++;
  174. _skillInfo.CustomInt(_skillInfo.SkillData);
  175. PlayerManager.Instance.myHero.ComputeHeroInfo();
  176. CustomInit(_skillInfo);
  177. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  178. {
  179. if (gongFaUpgradeInfoWidget._skillInfo.skillConfig.level == _skillInfo.skillConfig.level)
  180. {
  181. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.gameObject.SetActive(true);
  182. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.Play();
  183. break;
  184. }
  185. }
  186. AudioManager.Instance.PlayAudio("ui_tycg.wav");
  187. AccountFileInfo.Instance.SavePlayerData();
  188. }
  189. private async void UpgradeClick()
  190. {
  191. if (_skillInfo.SkillData == null)
  192. {
  193. return;
  194. }
  195. if (!isUpGrad)
  196. {
  197. isUpGrad = true;
  198. UpdateStarBtn();
  199. return;
  200. }
  201. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  202. {
  203. TipMessagePanel.OpenTipMessagePanel(10851);
  204. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  205. return;
  206. }
  207. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  208. {
  209. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  210. HeroPowerUpConfig heroPowerUpConfig =
  211. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  212. string jingjie = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  213. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  214. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  215. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10852, jingjie));
  216. return;
  217. }
  218. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  219. {
  220. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  221. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  222. {
  223. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  224. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  225. return;
  226. }
  227. }
  228. //扣除道具
  229. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  230. {
  231. //TODO 消耗:功法升级
  232. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  233. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  234. }
  235. // fx_ui_gongfa_shengji.gameObject.SetActive(true);
  236. // fx_ui_gongfa_shengji.Play();
  237. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  238. _skillInfo.SkillData.level++;
  239. _skillInfo.CustomInt(_skillInfo.SkillData);
  240. PlayerManager.Instance.myHero.ComputeHeroInfo();
  241. CustomInit(_skillInfo);
  242. AccountFileInfo.Instance.SavePlayerData();
  243. ParticleSystemPool particleSystemPool =
  244. await GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_ui_gongfa_shengji.prefab");
  245. particleSystemPool.own.transform.parent = fx_ui_gongfa_shengji.transform.parent;
  246. particleSystemPool.own.transform.position = fx_ui_gongfa_shengji.transform.position;
  247. }
  248. private int index = 0;
  249. public async void CustomInit(SkillInfo skillInfo)
  250. {
  251. index = 0;
  252. for (var i = 0; i < configs.Count; i++)
  253. {
  254. if (configs[i].level == 1)
  255. continue;
  256. _gongFaUpgradeInfoWidgets[index].CustomInit(_skillInfo, _skillInfos[index], false);
  257. index++;
  258. }
  259. Btn_Rest.gameObject.SetActive(_skillInfo.SkillPowerupConfig.ID > 1);
  260. RedDotComType02.CustomInit(13, _skillInfo);
  261. RedDotComType01.CustomInit(12, _skillInfo);
  262. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  263. SkillConfig skillConfig = _skillInfo.skillConfig;
  264. Icon_GongFaIcon.icon_name = skillConfig.icon;
  265. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  266. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  267. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  268. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
  269. if (itemConfig.quality == 3)
  270. {
  271. QualityCsc.ChangeState(0);
  272. Text_Quality.text = LanguageManager.Instance.Text(10797);
  273. }
  274. else if (itemConfig.quality == 4)
  275. {
  276. QualityCsc.ChangeState(1);
  277. Text_Quality.text = LanguageManager.Instance.Text(10796);
  278. }
  279. else if (itemConfig.quality == 5)
  280. {
  281. QualityCsc.ChangeState(2);
  282. Text_Quality.text = LanguageManager.Instance.Text(10795);
  283. }
  284. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  285. UpdateStarBtn();
  286. // Text_GongFaDesc.text =
  287. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  288. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  289. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  290. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  291. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  292. switch (skillConfig.attribute)
  293. {
  294. case 1:
  295. csc.ChangeState(0);
  296. Icon_Attribute.icon_name = "dec_jin2";
  297. break;
  298. case 4:
  299. csc.ChangeState(1);
  300. Icon_Attribute.icon_name = "dec_mu2";
  301. break;
  302. case 2:
  303. csc.ChangeState(2);
  304. Icon_Attribute.icon_name = "dec_shui2";
  305. break;
  306. case 8:
  307. csc.ChangeState(3);
  308. Icon_Attribute.icon_name = "dec_huo2";
  309. break;
  310. case 16:
  311. csc.ChangeState(4);
  312. Icon_Attribute.icon_name = "dec_tu2";
  313. break;
  314. case 0:
  315. csc.ChangeState(5);
  316. Icon_Attribute.icon_name = "dec_fuzhu2";
  317. break;
  318. }
  319. for (var i = 0; i < StarRoot.Count; i++)
  320. {
  321. MyImage icon = StarRoot[i] as MyImage;
  322. if (i < skillInfo.skillConfig.level - 1)
  323. {
  324. icon.gameObject.SetActive(true);
  325. }
  326. else
  327. {
  328. icon.gameObject.SetActive(false);
  329. }
  330. }
  331. }
  332. private async CTask UpdateStarBtn()
  333. {
  334. foreach (var itemWidgetType1 in _itemWidgetType1)
  335. {
  336. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  337. }
  338. _itemWidgetType1.Clear();
  339. // foreach (var energyWidget in _energyWidgets)
  340. // {
  341. // UIManager.Instance.DormancyGComponent(energyWidget);
  342. // }
  343. //
  344. // _energyWidgets.Clear();
  345. if (isUpGrad)
  346. {
  347. Btn_UpStar.gameObject.SetActive(false);
  348. Btn_UpGrade.gameObject.SetActive(false);
  349. Btn_UpStarOk.gameObject.SetActive(false);
  350. Btn_UpGradeOk.gameObject.SetActive(true);
  351. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  352. {
  353. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  354. skillData.id = _skillInfo.SkillData.id;
  355. skillData.level = _skillInfo.SkillData.level + 1;
  356. skillData.star = _skillInfo.SkillData.star;
  357. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  358. string[] effs = new string[_skillInfo.effectValue.Length];
  359. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  360. {
  361. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  362. {
  363. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  364. }
  365. else
  366. {
  367. effs[i] =
  368. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  369. }
  370. }
  371. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  372. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  373. nextSkillInfo.SkillPowerupConfig.ID);
  374. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  375. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  376. .GetComponent<RectTransform>());
  377. Text_GongFaDesc.text =
  378. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  379. Text_GongFaDesc.onClickCallBack = OnClickBuff;
  380. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  381. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  382. {
  383. HeroPowerUpConfig heroPowerUpConfig =
  384. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  385. .PlayerLevelLimit);
  386. string jingjie = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  387. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  388. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  389. Text_UpGrade.text =LanguageManager.Instance.Text(10852,jingjie);
  390. Btn_UpGradeOk.gameObject.transform.Gray(true);
  391. UpGradeItemRoot.SetActive(false);
  392. }
  393. else
  394. {
  395. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  396. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  397. UpGradeItemRoot.SetActive(true);
  398. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  399. {
  400. ItemWidgetType1 itemWidgetType1 =
  401. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  402. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  403. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  404. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  405. _itemWidgetType1.Add(itemWidgetType1);
  406. // EnergyWidget energyWidget =
  407. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  408. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  409. // _energyWidgets.Add(energyWidget);
  410. }
  411. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  412. }
  413. }
  414. else
  415. {
  416. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  417. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  418. "Max");
  419. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  420. // Btn_UpStarOk.gameObject.SetActive(false);
  421. UpGradeItemRoot.SetActive(false);
  422. }
  423. }
  424. if (isUpStar)
  425. {
  426. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  427. {
  428. gongFaUpgradeInfoWidget.SelectWidget(true);
  429. }
  430. Btn_UpStar.gameObject.SetActive(false);
  431. Btn_UpGrade.gameObject.SetActive(false);
  432. Btn_UpGradeOk.gameObject.SetActive(false);
  433. Btn_UpStarOk.gameObject.SetActive(true);
  434. if (_skillInfo.skillConfig.level < 6)
  435. {
  436. Btn_UpStarOk.gameObject.transform.RecoverColor();
  437. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  438. UpStarItemRoot.SetActive(true);
  439. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  440. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  441. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  442. ItemWidgetType1 itemWidgetType1 =
  443. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  444. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  445. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  446. _itemWidgetType1.Add(itemWidgetType1);
  447. }
  448. else
  449. {
  450. Btn_UpStarOk.transform.Gray(true);
  451. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  452. // Btn_UpStarOk.gameObject.SetActive(false);
  453. UpStarItemRoot.SetActive(false);
  454. }
  455. }
  456. if (!isUpGrad && !isUpStar)
  457. {
  458. Btn_UpGrade.gameObject.SetActive(true);
  459. Btn_UpStar.gameObject.SetActive(true);
  460. Btn_UpGradeOk.gameObject.SetActive(false);
  461. Btn_UpStarOk.gameObject.SetActive(false);
  462. UpStarItemRoot.SetActive(false);
  463. UpGradeItemRoot.SetActive(false);
  464. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  465. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  466. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  467. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  468. {
  469. gongFaUpgradeInfoWidget.SelectWidget(false);
  470. }
  471. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  472. string[] effs = new string[_skillInfo.effectValue.Length];
  473. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  474. {
  475. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  476. }
  477. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  478. effs);
  479. }
  480. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  481. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  482. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  483. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  484. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  485. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  486. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  487. }
  488. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  489. {
  490. GongFaUpgradePanel gongFaUpgradePanel =
  491. await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null, uiData: new object[] { skillInfo });
  492. gongFaUpgradePanel.CustomInit(skillInfo);
  493. return gongFaUpgradePanel;
  494. }
  495. private void OnClickBuff(string info)
  496. {
  497. int buffId = 0;
  498. if (int.TryParse(info, out buffId))
  499. {
  500. BuffInfo buffInfo = BuffInfo.GetBuffInfo(buffId, 1, null);
  501. SkillInfopanel.OpenPanle(buffInfo);
  502. }
  503. }
  504. public async override CTask Close()
  505. {
  506. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  507. {
  508. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  509. }
  510. foreach (var itemWidgetType1 in _itemWidgetType1)
  511. {
  512. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  513. }
  514. _skillInfos.Clear();
  515. //
  516. // foreach (var energyWidget in _energyWidgets)
  517. // {
  518. // UIManager.Instance.DormancyGComponent(energyWidget);
  519. // }
  520. //
  521. // _energyWidgets.Clear();
  522. fx_ui_gongfa_shengji.gameObject.SetActive(false);
  523. _itemWidgetType1.Clear();
  524. _gongFaUpgradeInfoWidgets.Clear();
  525. isUpStar = false;
  526. isUpGrad = false;
  527. _skillInfo = null;
  528. await base.Close();
  529. }
  530. public static string FormatNumber(double number)
  531. {
  532. const double tolerance = 1e-10;
  533. // 判断是否接近整数
  534. if (Math.Abs(number - Math.Round(number)) < tolerance)
  535. {
  536. return Math.Round(number).ToString();
  537. }
  538. double integerPart = Math.Truncate(number);
  539. double fraction = number - integerPart;
  540. // 检查小数部分是否超过一位
  541. double firstDigit = Math.Truncate(fraction * 10);
  542. double remainder = fraction * 10 - firstDigit;
  543. if (Math.Abs(remainder) > tolerance)
  544. {
  545. return Math.Round(number, 1).ToString("0.0");
  546. }
  547. else
  548. {
  549. return integerPart.ToString();
  550. }
  551. }
  552. }
  553. }