SentimentInfoPanel.cs 5.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using Utility;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "SentimentInfoPanel")]
  11. public partial class SentimentInfoPanel : UIPanel
  12. {
  13. AccountFileInfo.SentimentProperty curretnSentimentProperty;
  14. private AccountFileInfo.SentimentData sentimentData;
  15. List<SentimentEffectWidget> sentimentEffectWidgets = new List<SentimentEffectWidget>();
  16. private List<SentimentEffectConfig> _sentimentEffectConfigs;
  17. private List<SentimentEffectConfig> currentGroupSentimentEffectConfigs;
  18. private SentimentEffectWidget currentSentimentEffectWidget;
  19. private void Init()
  20. {
  21. isAddStack = false;
  22. isPopUi = true;
  23. IsShowAppBar = false;
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  34. Btn_LingWu.onClick.AddListener(() =>
  35. {
  36. if (curretnSentimentProperty == null)
  37. {
  38. return;
  39. }
  40. if (curretnSentimentProperty.level >= currentGroupSentimentEffectConfigs.Count)
  41. {
  42. TipMessagePanel.OpenTipMessagePanel("已经达到最大等级");
  43. return;
  44. }
  45. int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
  46. int conFigId = curretnSentimentProperty.groupId * 100 + level;
  47. SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  48. //扣除道具
  49. // sentimentEffectConfig.upConstItemId.
  50. // s
  51. curretnSentimentProperty.level++;
  52. AccountFileInfo.Instance.SavePlayerData();
  53. UpdateUi();
  54. currentSentimentEffectWidget.CustomInit(curretnSentimentProperty);
  55. });
  56. }
  57. public async override CTask<bool> AsyncInit(object[] uiData)
  58. {
  59. sentimentData = uiData[0] as AccountFileInfo.SentimentData;
  60. _sentimentEffectConfigs = ConfigComponent.Instance.GetAll<SentimentEffectConfig>().ToList();
  61. SentimentEffectWidget sentimentEffectWidget = await UIManager.Instance.CreateGComponentForObject<SentimentEffectWidget>(MainSentimentEffectWidget, null);
  62. sentimentEffectWidget.CustomInit(sentimentData.mainSentiment);
  63. sentimentEffectWidget.OnClick = OnClick;
  64. foreach (var sentimentDataSentimentProperty in sentimentData.sentimentProperties)
  65. {
  66. int level = sentimentDataSentimentProperty.level <= 0 ? 1 : sentimentDataSentimentProperty.level;
  67. int conFigId = sentimentDataSentimentProperty.groupId * 100 + level;
  68. var sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  69. int index = sentimentEffectConfig.pos % 3;
  70. SentimentEffectWidget sentimentEffectWidget1 = await UIManager.Instance.CreateGComponent<SentimentEffectWidget>(null, Root[index]);
  71. sentimentEffectWidget1.CustomInit(sentimentDataSentimentProperty);
  72. sentimentEffectWidget1.OnClick = OnClick;
  73. sentimentEffectWidgets.Add(sentimentEffectWidget1);
  74. if (currentSentimentEffectWidget == null)
  75. {
  76. sentimentEffectWidget1.OnPointerClick();
  77. }
  78. }
  79. return await base.AsyncInit(uiData);
  80. }
  81. private void UpdateUi()
  82. {
  83. int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
  84. int conFigId = curretnSentimentProperty.groupId * 10 + level;
  85. SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  86. currentGroupSentimentEffectConfigs = _sentimentEffectConfigs.Where(se => se.groupId == sentimentEffectConfig.groupId).ToList();
  87. Text_Name.text = LanguageManager.Instance.Text(sentimentEffectConfig.name);
  88. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(sentimentEffectConfig.massge), sentimentEffectConfig.effectVale);
  89. Text_Level.text = $"当前层 ;{curretnSentimentProperty.level}/{currentGroupSentimentEffectConfigs.Count}";
  90. }
  91. private void OnClick(ItemWidgetBasic obj)
  92. {
  93. SentimentEffectWidget sentimentEffectWidget = obj as SentimentEffectWidget;
  94. currentSentimentEffectWidget = sentimentEffectWidget;
  95. curretnSentimentProperty = sentimentEffectWidget.sentimentProperty;
  96. UpdateUi();
  97. }
  98. public static async CTask OpenPanel(AccountFileInfo.SentimentData sentimentData)
  99. {
  100. await UIManager.Instance.LoadAndOpenPanel<SentimentInfoPanel>(null, uiData: new object[] { sentimentData });
  101. }
  102. public override void Close()
  103. {
  104. foreach (var sentimentEffectWidget in sentimentEffectWidgets)
  105. {
  106. UIManager.Instance.DormancyGComponent(sentimentEffectWidget);
  107. }
  108. sentimentEffectWidgets.Clear();
  109. currentSentimentEffectWidget = null;
  110. curretnSentimentProperty = null;
  111. base.Close();
  112. }
  113. }
  114. }