AppBarPanel.cs 7.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "AppBarPanel")]
  12. public partial class AppBarPanel : UIPanel
  13. {
  14. public UIPanel currentOpenUIPanel;
  15. int useCount = 0;
  16. private void Init()
  17. {
  18. isAddStack = false;
  19. }
  20. protected override void AddEvent()
  21. {
  22. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  23. }
  24. protected override void DelEvent()
  25. {
  26. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  27. }
  28. private void DivineSensePointChange(IEventData e)
  29. {
  30. Text_divineSensePoint.text =
  31. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Shop.onClick.AddListener(async () =>
  36. {
  37. if (currentOpenUIPanel is ShopPanel)
  38. {
  39. return;
  40. }
  41. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  42. // EventSystemManager.Instance.isOpenUi = true;
  43. CombatDrive.Instance.CombatController.isUpdate = false;
  44. ShopPanel shopPanel = await ShopPanel.OpenPanel();
  45. if (!shopPanel.IsClose)
  46. await shopPanel.UIClosed();
  47. // EventSystemManager.Instance.isOpenUi = false;
  48. CombatDrive.Instance.CombatController.isUpdate = true;
  49. });
  50. bnt_shengShi.onClick.AddListener(() => { DivineSenceInfoPanel.OpenPanel((count,useItems) => { Bnt_shengShi_onClick(count,useItems); }); });
  51. Btn_GongFa.onClick.AddListener(async () =>
  52. {
  53. if (currentOpenUIPanel is SkillSelectPanel)
  54. {
  55. return;
  56. }
  57. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  58. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  59. });
  60. Btn_HeroInfomation.onClick.AddListener(async () =>
  61. {
  62. if (currentOpenUIPanel is MainHeroPanel)
  63. {
  64. return;
  65. }
  66. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  67. // EventSystemManager.Instance.isOpenUi = true;
  68. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  69. if (!mainHeroPanel.IsClose)
  70. await mainHeroPanel.UIClosed();
  71. // await mainHeroPanel.UIClosed();
  72. // EventSystemManager.Instance.isOpenUi = false;
  73. });
  74. Btn_DongFu.onClick.AddListener(async () =>
  75. {
  76. if (currentOpenUIPanel is HeroInformationPanel)
  77. {
  78. return;
  79. }
  80. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  81. // EventSystemManager.Instance.isOpenUi = true;
  82. CombatDrive.Instance.CombatController.isUpdate = false;
  83. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  84. // await heroInformationPanel.UIClosed();
  85. if (!heroInformationPanel.IsClose)
  86. await heroInformationPanel.UIClosed();
  87. CombatDrive.Instance.CombatController.isUpdate = true;
  88. // EventSystemManager.Instance.isOpenUi = false;
  89. });
  90. Btn_Back.onClick.AddListener(() =>
  91. {
  92. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  93. currentOpenUIPanel = null;
  94. // UIManager.Instance.GetComponent<MainPanel>().Show();
  95. // MainPanel.OpenPanel();
  96. });
  97. }
  98. private async CTask OpenSelectSkillPanel()
  99. {
  100. }
  101. private async void Bnt_shengShi_onClick(int count,List<ItemInfo> useItems)
  102. {
  103. // EventSystemManager.Instance.DetectRandomEvents();
  104. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  105. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  106. {
  107. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  108. return;
  109. }
  110. EventSystemManager.Instance.CancelEvent();
  111. if (EventSystemManager.Instance.isTriggerEvent)
  112. return;
  113. EventSystemManager.Instance.isTriggerEvent = true;
  114. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  115. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  116. .playerHeroEntity.GameObject.transform);
  117. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count,useItems);
  118. await TimerComponent.Instance.WaitAsync(800);
  119. EventSystemManager.Instance.isTriggerEvent = false;
  120. if (eventLists == null || eventLists.Count == 0)
  121. {
  122. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  123. return;
  124. }
  125. if (eventLists != null && eventLists.Count > 0)
  126. {
  127. // EventSystemManager.Instance.isOpenUi = true;
  128. // DivineSenceEventResultPanel divineSenceEventResultPanel =
  129. // await DivineSenceEventResultPanel.OpenPanel(eventLists);
  130. await DivineSenceEventPreviewPanel.OpenPanel();
  131. // await divineSenceEventResultPanel.UIClosed();
  132. // EventSystemManager.Instance.isOpenUi = false;
  133. }
  134. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  135. // AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  136. // AccountFileInfo.Instance.SavePlayerData();
  137. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  138. }
  139. public void CustomInit(UIPanel uiPanel)
  140. {
  141. if (uiPanel is MainPanel)
  142. {
  143. Btn_Back.gameObject.SetActive(false);
  144. bnt_shengShi.gameObject.SetActive(true);
  145. }
  146. else
  147. {
  148. Btn_Back.gameObject.SetActive(true);
  149. bnt_shengShi.gameObject.SetActive(false);
  150. currentOpenUIPanel = uiPanel;
  151. }
  152. }
  153. public async static CTask OpenPanel(UIPanel uiPanel)
  154. {
  155. AppBarPanel appBarPanel = null;
  156. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  157. {
  158. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  159. }
  160. else
  161. {
  162. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  163. await appBarPanel.Show();
  164. }
  165. appBarPanel.CustomInit(uiPanel);
  166. }
  167. public async static CTask ClosePanel()
  168. {
  169. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  170. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  171. }
  172. }
  173. }