EventSystemManager.cs 34 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. using EventConfig = Excel2Json.EventConfig;
  17. using Random = UnityEngine.Random;
  18. public class EventSystemManager : Singleton<EventSystemManager>
  19. {
  20. List<EventConfig> eventConfigs = new List<EventConfig>();
  21. public AccountFileInfo.EventList CurrentEventList;
  22. public bool isTriggerEvent;
  23. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  24. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  25. public bool isOpenUi;
  26. Action onCompleteCallback;
  27. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  28. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  29. public void CustomInit()
  30. {
  31. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  32. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  33. foreach (var eventConfig in eventConfigs)
  34. {
  35. if (eventConfig.XiantuID != 0)
  36. {
  37. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  38. {
  39. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  40. }
  41. else
  42. {
  43. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  44. }
  45. }
  46. }
  47. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  48. // {
  49. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  50. // }
  51. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  52. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  53. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  54. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  55. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  56. }
  57. private void Cancel(IEventData e)
  58. {
  59. CancelEvent();
  60. }
  61. private void JingJieUpgrade(IEventData e)
  62. {
  63. CeekEventCompletes(3, null);
  64. }
  65. private void ItemUpdate(IEventData e)
  66. {
  67. ItemUpdateData data = e as ItemUpdateData;
  68. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  69. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  70. }
  71. private void RenfenceRandomEvent(IEventData e)
  72. {
  73. DetectRandomEvents();
  74. }
  75. private float timer = 0;
  76. private void Update()
  77. {
  78. timer += Time.deltaTime;
  79. if (timer > 1)
  80. {
  81. timer = 0;
  82. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  83. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  84. {
  85. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  86. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  87. AccountFileInfo.Instance.SavePlayerData();
  88. }
  89. }
  90. }
  91. public List<AccountFileInfo.EventList> UseDivinesense(int useCount, List<ItemInfo> useItems)
  92. {
  93. //使用神识先移除完成的事件
  94. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  95. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  96. {
  97. if (eventList.isCompleted)
  98. {
  99. removeEvents.Add(eventList);
  100. }
  101. }
  102. foreach (var removeEvent in removeEvents)
  103. {
  104. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  105. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  106. }
  107. AccountFileInfo.Instance.SavePlayerData();
  108. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  109. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  110. if (count <= 0)
  111. {
  112. //神识值不够
  113. return null;
  114. }
  115. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  116. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  117. if (useCount > count)
  118. {
  119. LogTool.Error("神识值不够");
  120. return null;
  121. }
  122. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  123. var eventConfigs = DetectEvents(useCount, useItems);
  124. if (eventConfigs == null || eventConfigs.Count == 0)
  125. return default;
  126. CeekEventCompletes(8, new[] { 1 });
  127. //扣除神识值 增加神识经验
  128. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  129. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  130. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  131. // 神识升级逻辑
  132. UpDivinesense();
  133. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  134. UpdateZuizhongEventData();
  135. AccountFileInfo.Instance.SavePlayerData();
  136. return eventConfigs;
  137. }
  138. public void UpdateZuizhongEventData()
  139. {
  140. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  141. {
  142. var mainEventData = GetMainEventDta();
  143. if (mainEventData != null)
  144. {
  145. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  146. }
  147. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  148. {
  149. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  150. }
  151. }
  152. }
  153. private void UpDivinesense()
  154. {
  155. if (AccountFileInfo.Instance.playerData.divineSenseLevel >= divineSenseConfigs.Count)
  156. {
  157. return;
  158. }
  159. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  160. {
  161. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  162. {
  163. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  164. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i + 1].ID;
  165. }
  166. }
  167. AccountFileInfo.Instance.SavePlayerData();
  168. }
  169. public int GetShenShiCount()
  170. {
  171. int count = 0;
  172. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  173. {
  174. if (eventList == null || eventList.eventID == 0)
  175. continue;
  176. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  177. if (eventConfig.EventTriggerType != 5)
  178. {
  179. count++;
  180. }
  181. }
  182. return count;
  183. }
  184. public bool BagIsEvent(int eventID)
  185. {
  186. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  187. {
  188. if (eventList.eventID == eventID)
  189. {
  190. return true;
  191. }
  192. }
  193. return false;
  194. }
  195. public int GetBagEventCount(int eventID)
  196. {
  197. int count = 0;
  198. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  199. {
  200. if (eventList.eventID == eventID)
  201. {
  202. count++;
  203. }
  204. }
  205. return count;
  206. }
  207. // public bool IsRefenceEvent(int eventID)
  208. // {
  209. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  210. // }
  211. public bool IsEventTrigger(int eventID)
  212. {
  213. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  214. {
  215. if (eventList.eventID == eventID)
  216. {
  217. return true;
  218. }
  219. }
  220. return false;
  221. }
  222. private List<AccountFileInfo.EventList> DetectEvents(int eventCount, List<ItemInfo> useItems)
  223. {
  224. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  225. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  226. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  227. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  228. //找出可以刷新的支线任务
  229. if (bigMap.ZhixianActivatedPercentage != null)
  230. {
  231. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  232. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  233. {
  234. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  235. {
  236. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  237. {
  238. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  239. }
  240. }
  241. }
  242. foreach (var c in zhiXianEvents)
  243. {
  244. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  245. if (eventList != null)
  246. {
  247. eventLists.Add(eventList);
  248. eventCount--;
  249. if (eventCount == 0)
  250. {
  251. return eventLists;
  252. }
  253. }
  254. }
  255. }
  256. for (int i = 0; i < eventCount; i++)
  257. {
  258. int randomValue3 = Random.Range(0, 101);
  259. //先刷事件关联的事件
  260. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  261. {
  262. bool isRefence = false;
  263. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  264. {
  265. foreach (var eventListEventLink in eventList.eventLinks)
  266. {
  267. foreach (var eventConditionData in eventListEventLink.eventConditions)
  268. {
  269. if (IsEvenkLinkComplete(eventConditionData))
  270. continue;
  271. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  272. for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
  273. {
  274. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
  275. int count = 0;
  276. foreach (var list in eventLists)
  277. {
  278. if (list.eventID == eventConfig1.ID)
  279. {
  280. count++;
  281. }
  282. }
  283. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  284. {
  285. continue;
  286. }
  287. int randomValue4 = Random.Range(0, 101);
  288. if (randomValue4 <= eventConfig1.RefreshProbability)
  289. {
  290. var eventList1 = AddEvent(eventConfig1.ID);
  291. if (eventList1 != null)
  292. {
  293. eventLists.Add(AddEvent(eventConfig1.ID));
  294. isRefence = true;
  295. }
  296. else
  297. {
  298. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  299. }
  300. break;
  301. }
  302. }
  303. }
  304. }
  305. }
  306. if (isRefence)
  307. continue;
  308. }
  309. //概率
  310. ItemInfo itemInfoType1 = null;
  311. //类型
  312. ItemInfo itemInfoType2 = null;
  313. foreach (var itemInfo in useItems)
  314. {
  315. if (itemInfo.config.associateID == 6)
  316. {
  317. itemInfoType1 = itemInfo;
  318. }
  319. else if (itemInfo.config.associateID == 7)
  320. {
  321. itemInfoType2 = itemInfo;
  322. }
  323. }
  324. float[] QualityBonusChance = divineSenseConfig.QualityBonusChance.ToArray();
  325. if (itemInfoType1 != null)
  326. {
  327. QualityBonusChance[itemInfoType1.config.associateVlaue[0] - 1] *= itemInfoType1.config.associateVlaue[1];
  328. }
  329. //先掉落出品质
  330. int quality = UtilTools.GetRandomByWeight(qualitys, QualityBonusChance);
  331. // // 获取通用事件
  332. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  333. //
  334. //
  335. // //场景特定事件
  336. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  337. // 获取通用事件
  338. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  339. //场景特定事件
  340. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  341. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  342. {
  343. continue;
  344. }
  345. int randomValue1 = Random.Range(0, 101);
  346. // 达到怪率刷新场景特定事件
  347. //不然刷新通用事件(每个地图都可以刷的)
  348. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  349. {
  350. int randomValue2 = Random.Range(0, candidateEvents.Count);
  351. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  352. if (eventList != null)
  353. {
  354. eventLists.Add(eventList);
  355. }
  356. else
  357. {
  358. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  359. }
  360. }
  361. else if (globalEvents.Count > 0)
  362. {
  363. int randomValue2 = Random.Range(0, globalEvents.Count);
  364. var eventList = AddEvent(globalEvents[randomValue2].ID);
  365. if (eventList != null)
  366. {
  367. eventLists.Add(eventList);
  368. }
  369. else
  370. {
  371. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  372. }
  373. }
  374. }
  375. if (eventLists.Count == 0)
  376. {
  377. LogTool.Error("没有可以触发的事件");
  378. return null;
  379. }
  380. return eventLists;
  381. }
  382. //添加事件
  383. public AccountFileInfo.EventList AddEvent(int eventID)
  384. {
  385. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  386. AccountFileInfo.EventList eventList = null;
  387. if (eventConfig.ID == 0)
  388. {
  389. return null;
  390. }
  391. //主线任务只能刷一次
  392. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  393. {
  394. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  395. if (e == null)
  396. {
  397. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  398. if (e == null)
  399. {
  400. eventList = new AccountFileInfo.EventList();
  401. eventList.eventID = eventID;
  402. }
  403. else
  404. {
  405. return null;
  406. }
  407. eventList.guid = IdGenerater.GenerateIdInt();
  408. eventList.curStep = eventConfig.EventLinksId[0];
  409. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  410. }
  411. }
  412. else
  413. {
  414. eventList = new AccountFileInfo.EventList();
  415. eventList.eventID = eventID;
  416. eventList.guid = IdGenerater.GenerateIdInt();
  417. eventList.curStep = eventConfig.EventLinksId[0];
  418. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  419. }
  420. //初始化神识链条,用于监听条件是否完成
  421. if (eventList != null && eventConfig.EventType != 2)
  422. {
  423. foreach (var i in eventConfig.EventLinksId)
  424. {
  425. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  426. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  427. eventLinkData.eventId = eventID;
  428. eventLinkData.eventLinkId = i;
  429. if (eventLinkConfig.ConditionId != null)
  430. {
  431. foreach (var i1 in eventLinkConfig.ConditionId)
  432. {
  433. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  434. eventConditionData.eventId = eventList.eventID;
  435. eventConditionData.eventCondition = i1;
  436. eventLinkData.eventConditions.Add(eventConditionData);
  437. //初始化先检测一些条件
  438. CeekTaskComplete(eventConditionData, 1, null);
  439. CeekTaskComplete(eventConditionData, 3, null);
  440. }
  441. }
  442. eventList.eventLinks.Add(eventLinkData);
  443. }
  444. }
  445. return eventList;
  446. }
  447. /// <summary>
  448. /// 触发随机事件
  449. /// </summary>
  450. public void DetectRandomEvents()
  451. {
  452. if (isTriggerEvent)
  453. return;
  454. if (isOpenUi)
  455. return;
  456. // 获取随机事件
  457. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  458. if (randomEvents.Count == 0)
  459. {
  460. LogTool.Warning("没有可以刷新的事件");
  461. return;
  462. }
  463. int idex = Random.Range(0, randomEvents.Count);
  464. TriggerEvent(randomEvents[idex]);
  465. }
  466. /// <summary>
  467. /// 挂机事件触发
  468. /// </summary>
  469. public void TriggerEvent(EventConfig evt)
  470. {
  471. if (isTriggerEvent)
  472. return;
  473. isTriggerEvent = true;
  474. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  475. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  476. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  477. CurrentEventList = eventList;
  478. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  479. }
  480. /// <summary>
  481. /// 其他类型事件触发
  482. /// </summary>
  483. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  484. {
  485. // ChancleEvent();
  486. if (isTriggerEvent)
  487. return;
  488. CTask cTask = CTask.Create();
  489. this.onCompleteCallback = oncompleteCallBack;
  490. isTriggerEvent = true;
  491. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  492. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  493. int dialogueID = 0;
  494. if (evt.curStep == 0)
  495. {
  496. dialogueID = eventConfig.EventLinksId[0];
  497. }
  498. else
  499. {
  500. dialogueID = evt.curStep;
  501. }
  502. CurrentEventList = evt;
  503. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  504. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  505. {
  506. CompleteEvent(CurrentEventList);
  507. cTask.SetResult();
  508. }, () =>
  509. {
  510. CancelEvent(CurrentEventList);
  511. cTask.SetResult();
  512. });
  513. await cTask;
  514. }
  515. //任务是否完成
  516. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  517. {
  518. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  519. if (eventCondition != null)
  520. {
  521. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  522. }
  523. return false;
  524. }
  525. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  526. {
  527. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  528. foreach (var eventConditionData in eventConditions)
  529. {
  530. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  531. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  532. {
  533. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  534. }
  535. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  536. }
  537. bool isUlock = true;
  538. //分组检测 其中一个组绑定成功就可以执行
  539. foreach (var keyValuePair in eventConditionDataGroup)
  540. {
  541. isUlock = true;
  542. foreach (var eventConditionData in keyValuePair.Value)
  543. {
  544. if (!IsEvenkLinkComplete(eventConditionData))
  545. {
  546. isUlock = false;
  547. }
  548. }
  549. if (isUlock)
  550. {
  551. return isUlock;
  552. }
  553. }
  554. return isUlock;
  555. }
  556. public void CeekEventCompletes(int type, int[] value)
  557. {
  558. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  559. {
  560. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  561. {
  562. foreach (var eventConditionData in eventLinkData.eventConditions)
  563. {
  564. CeekTaskComplete(eventConditionData, type, value);
  565. }
  566. }
  567. }
  568. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  569. }
  570. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  571. {
  572. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  573. if (IsEvenkLinkComplete(conditionData))
  574. return;
  575. switch (type)
  576. {
  577. //检测背包道具
  578. case 1:
  579. if (eventConditionConfig.ConditionType == 1)
  580. {
  581. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  582. if (IsEvenkLinkComplete(conditionData))
  583. {
  584. // CompleteTask(conditionData.guid);
  585. }
  586. }
  587. break;
  588. //境界检测
  589. case 3:
  590. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  591. {
  592. conditionData.fishCount++;
  593. if (IsEvenkLinkComplete(conditionData))
  594. {
  595. // CompleteTask(conditionData.guid);
  596. }
  597. }
  598. break;
  599. //战斗胜利
  600. case 5:
  601. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  602. {
  603. conditionData.fishCount++;
  604. if (IsEvenkLinkComplete(conditionData))
  605. {
  606. // CompleteEvent(conditionData.guid);
  607. }
  608. }
  609. break;
  610. //获得道具
  611. case 6:
  612. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  613. {
  614. conditionData.fishCount += value[1];
  615. if (IsEvenkLinkComplete(conditionData))
  616. {
  617. // CompleteEvent(conditionData.guid);
  618. }
  619. }
  620. break;
  621. //使用神识
  622. case 8:
  623. if (eventConditionConfig.ConditionType == 8)
  624. {
  625. conditionData.fishCount += value[0];
  626. if (IsEvenkLinkComplete(conditionData))
  627. {
  628. }
  629. }
  630. break;
  631. }
  632. AccountFileInfo.Instance.SavePlayerData();
  633. }
  634. private void CompleteTask(object taskID)
  635. {
  636. }
  637. //指定type事件
  638. private bool CanEventType(int eventID, ItemInfo itemInfo)
  639. {
  640. if (itemInfo == null)
  641. {
  642. return true;
  643. }
  644. var evt = eventConfigs.Find(e => e.ID == eventID);
  645. if (evt.PrizeType != null && evt.PrizeType.Contains(itemInfo.config.associateVlaue[0]))
  646. {
  647. return true;
  648. }
  649. return false;
  650. }
  651. /// <summary>
  652. /// 检查事件是否满足触发条件。
  653. /// </summary>
  654. private bool CanTriggerEvent(int eventID)
  655. {
  656. var evt = eventConfigs.Find(e => e.ID == eventID);
  657. if (evt.ID == 0)
  658. return false;
  659. switch (evt.EventConditionId)
  660. {
  661. //背包道具检测
  662. case 1:
  663. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  664. //境界判断
  665. case 2:
  666. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  667. //概率判断
  668. case 3:
  669. int randomValue1 = Random.Range(0, 1001);
  670. return randomValue1 <= evt.EventCount;
  671. //完成事件判断
  672. case 10:
  673. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  674. return eventList != null;
  675. }
  676. return true;
  677. }
  678. /// <summary>
  679. /// 完成事件
  680. /// </summary>
  681. /// <param name="eventID">事件ID</param>
  682. public void CompleteEvent(int evtId)
  683. {
  684. isTriggerEvent = false;
  685. LogTool.Log($"完成挂机事件{evtId}");
  686. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  687. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  688. eventList.eventID = evtId;
  689. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  690. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  691. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  692. AccountFileInfo.Instance.SavePlayerData();
  693. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  694. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  695. }
  696. /// <summary>
  697. /// 完成事件
  698. /// </summary>
  699. /// <param name="eventID">事件ID</param>
  700. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  701. {
  702. this.isTriggerEvent = isTriggerEvent;
  703. LogTool.Log($"完成事件{eventList.eventID}");
  704. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  705. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  706. if (ceventList == null)
  707. {
  708. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  709. int pId = 0;
  710. for (var i = 0; i < placesConfigs.Length; i++)
  711. {
  712. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  713. continue;
  714. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  715. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  716. {
  717. pId = placesConfigs[i].ID;
  718. break;
  719. }
  720. }
  721. if (pId == 0)
  722. {
  723. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  724. }
  725. else
  726. {
  727. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  728. }
  729. }
  730. List<ItemInfo> itemInfos = new List<ItemInfo>();
  731. if (eventConfig.PrizeIDs != null)
  732. {
  733. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  734. {
  735. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConfig.PrizeIDs[i]);
  736. if (dropConfig.dropType == 3)
  737. {
  738. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
  739. itemInfos.Add(itemInfo);
  740. }
  741. else
  742. {
  743. List<ItemInfo> items = DropManager.Instance.DropItem(eventConfig.PrizeIDs[i]);
  744. itemInfos.AddRange(items);
  745. }
  746. // itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  747. }
  748. }
  749. foreach (var eventListItemInfo in eventList.itemInfos)
  750. {
  751. itemInfos.Add(new ItemInfo(eventListItemInfo));
  752. }
  753. PlayerManager.Instance.BagController.AddItem(itemInfos);
  754. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  755. await rewardsPanel.UIClosed();
  756. if (eventConfig.EventTriggerType == 4)
  757. {
  758. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  759. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  760. TaskInfoPanel.OpenPanel(eventList);
  761. }
  762. else
  763. {
  764. //先不移除 下次探索神识移除
  765. eventList.isCompleted = true;
  766. }
  767. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  768. {
  769. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  770. UpdateZuizhongEventData();
  771. }
  772. AccountFileInfo.Instance.SavePlayerData();
  773. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  774. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  775. onCompleteCallback?.Invoke();
  776. onCompleteCallback = null;
  777. }
  778. /// <summary>
  779. /// 完成事件
  780. /// </summary>
  781. /// <param name="eventID">事件ID</param>
  782. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  783. {
  784. }
  785. /// <summary>
  786. /// 取消事件
  787. /// </summary>
  788. /// <param name="eventID">事件ID</param>
  789. public void CancelEvent(AccountFileInfo.EventList eventList)
  790. {
  791. LogTool.Log($"取消事件{eventList.eventID}");
  792. isTriggerEvent = false;
  793. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  794. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  795. onCompleteCallback?.Invoke();
  796. onCompleteCallback = null;
  797. }
  798. public void RemoveEvent(AccountFileInfo.EventList eventList)
  799. {
  800. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  801. AccountFileInfo.Instance.SavePlayerData();
  802. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  803. }
  804. /// <summary>
  805. /// 获得主线事件
  806. /// </summary>
  807. /// <returns></returns>
  808. public AccountFileInfo.EventList GetMainEventDta()
  809. {
  810. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  811. {
  812. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  813. if (eventConfig.EventTriggerType == 4)
  814. {
  815. return eventList;
  816. }
  817. }
  818. return null;
  819. }
  820. public void CancelEvent()
  821. {
  822. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  823. DialogueManager.Instance.ChancleEvent();
  824. CurrentEventList = null;
  825. isTriggerEvent = false;
  826. }
  827. }