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							- using System.Collections.Generic;
 
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- using Common.Utility.CombatEvent;
 
- using Core.Audio;
 
- using Fort23.Core;
 
- using Fort23.Mono;
 
- using Fort23.UTool;
 
- using GameLogic.Bag;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.CombatType;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using Utility.UITool;
 
- namespace GameUI.Combat
 
- {
 
-     /// <summary>
 
-     /// 战斗和mono层的桥接
 
-     /// </summary>
 
-     public class CombatMonoBaisc
 
-     {
 
-         private CombatController combatController;
 
-       
 
-         
 
-         public async CTask Init(CombatController combatController)
 
-         {
 
-             this.combatController = combatController;
 
-            
 
-             AddEvent();
 
-         }
 
-         protected void AddEvent()
 
-         {
 
-             EventManager.Instance.AddEventListener(CustomEventType.Combat_ItemShow, Combat_ItemShow);
 
-           
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDieFinish, HeroDie);
 
-         }
 
-         protected void HeroDie(IEventData iEventData)
 
-         {
 
-             HeroDieEventData heroDieEventData= iEventData as HeroDieEventData;
 
-             if (heroDieEventData.combatHeroEntity.IsEnemy)
 
-             {
 
-                 return;
 
-             }
 
-             BetterList<CombatHeroEntity> myHero = combatController.CombatHeroController.GetHeroList(false);
 
-             if (myHero.Count <= 0)
 
-             {
 
-               
 
-             }
 
-         }
 
-         protected void Combat_ItemShow(IEventData iEventData)
 
-         {
 
-           
 
-         }
 
-         private void SetTargetPoint(ImageMove imageMove)
 
-         {
 
-           
 
-         }
 
-         public void Update(float t)
 
-         {
 
-         }
 
-     }
 
- }
 
 
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