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							- using System;
 
- using Fort23.Core;
 
- using Fort23.Mono;
 
- using Fort23.UTool;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.CombatType;
 
- using GameLogic.CombatScenesTool;
 
- using GameUI.Combat;
 
- using UnityEngine;
 
- using Utility;
 
- namespace GameLogic.Combat
 
- {
 
-     public class CombatDrive : Singleton<CombatDrive>
 
-     {
 
-         public CombatController CombatController;
 
-         private CombatMonoBaisc combatMonoBaisc;
 
-         public async CTask Init()
 
-         {
 
-             string name = "CombatRoot.prefab";
 
-             AssetHandle assetHandle = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>(name);
 
-             assetHandle.AssetObject<GameObject>().SetActive(true);
 
-             // 
 
-         }
 
-         public void AddCombatController(CombatController combatController)
 
-         {
 
-             this.CombatController = combatController;
 
-         }
 
-         public async CTask StartCombat(StartCombatInfo startCombatInfo)
 
-         {
 
-             combatMonoBaisc = new CombatMonoBaisc();
 
-             CombatEquipFallManager.Instance.Dispose();
 
-             CombatEquipFallManager.Instance.Init();
 
-             CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer();
 
-             CombatPanel.OpenCombatPanel(cTaskAwaitBuffer);
 
-             CombatShowTextPanel.OpenCombatShowTextPanel(cTaskAwaitBuffer);
 
-             cTaskAwaitBuffer.AddTask(combatMonoBaisc.Init(CombatController));
 
-             await cTaskAwaitBuffer.WaitAll();
 
-             await CombatHPPanel.OpenCombatHPPanel();
 
-             await ZhuanPanPanel.OpenZhuanPanPanel();
 
-             LogTool.Log("战斗逻辑自己写");
 
-             await CombatController.InitCombat(startCombatInfo);
 
-             StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
 
-         }
 
-         public void Update()
 
-         {
 
-             float t = Time.deltaTime;
 
-             CombatController.Update(t);
 
-             combatMonoBaisc.Update(t);
 
-         }
 
-         public void Dispose()
 
-         {
 
-             StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
 
-         }
 
-     }
 
- }
 
 
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