HeroBreakthroughSuccessPanel.cs 2.7 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Fort23.Core;
  4. using GameLogic.Hero;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "HeroBreakthroughSuccessPanel")]
  8. public partial class HeroBreakthroughSuccessPanel : UIPanel
  9. {
  10. List<HeroAttributeWidget> heroAttributeWidgets = new List<HeroAttributeWidget>();
  11. private void Init()
  12. {
  13. }
  14. protected override void AddEvent()
  15. {
  16. }
  17. protected override void DelEvent()
  18. {
  19. }
  20. public override void AddButtonEvent()
  21. {
  22. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  23. }
  24. public async static CTask<HeroBreakthroughSuccessPanel> OpenPanel(List<HeroAttributeData> heroAttributes)
  25. {
  26. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughSuccessPanel>(null);
  27. heroBreakthroughSuccessPanel.CustomInit(heroAttributes);
  28. return heroBreakthroughSuccessPanel;
  29. }
  30. public async void CustomInit(List<HeroAttributeData> heroAttributes)
  31. {
  32. HeroInfo heroInfo = new HeroInfo();
  33. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  34. Text_CurretnJIngjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  35. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  36. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  37. Text_NextJIngjie.text = LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[0]) +
  38. LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[1]) +
  39. LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[2]);
  40. foreach (var heroAttributeData in heroAttributes)
  41. {
  42. HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  43. heroAttributeWidget.CustomInit(heroAttributeData);
  44. heroAttributeWidgets.Add(heroAttributeWidget);
  45. }
  46. }
  47. public override void Close()
  48. {
  49. foreach (var heroAttributeWidget in heroAttributeWidgets)
  50. {
  51. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  52. }
  53. heroAttributeWidgets.Clear();
  54. base.Close();
  55. }
  56. }
  57. }