CombatHPPanel.cs 4.8 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using GameLogic.Combat.Hero;
  4. using Utility;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "CombatHPPanel")]
  8. public partial class CombatHPPanel : UIPanel
  9. {
  10. private Map<IHero, int> currTargetHeroHp = new Map<IHero, int>();
  11. public static async CTask OpenCombatHPPanel()
  12. {
  13. await UIManager.Instance.LoadAndOpenPanel<CombatHPPanel>(null, UILayer.Bottom);
  14. }
  15. public static async CTask CloseCombatHPPanel()
  16. {
  17. UIManager.Instance.HideUIUIPanel<CombatHPPanel>();
  18. }
  19. private void Init()
  20. {
  21. }
  22. protected override void AddEvent()
  23. {
  24. EventManager.Instance.AddEventListener(CustomEventType.CreateHeroHp, CreateHeroHp);
  25. // CombatEventManager.Instance.AddEventListener(CombatEventType.TargetAlter, TargetAlter);
  26. }
  27. protected override void DelEvent()
  28. {
  29. // CombatEventManager.Instance.RemoveEventListener(CombatEventType.TargetAlter, TargetAlter);
  30. EventManager.Instance.RemoveEventListener(CustomEventType.CreateHeroHp, CreateHeroHp);
  31. }
  32. public override void AddButtonEvent()
  33. {
  34. }
  35. // private async void TargetAlter(IEventData iEventData)
  36. // {
  37. // CombatHeroTargetAlterEventData combatHeroTargetAlterEventData =
  38. // iEventData as CombatHeroTargetAlterEventData;
  39. // if (combatHeroTargetAlterEventData.combatHeroEntity.IsEnemy)
  40. // {
  41. // return;
  42. // }
  43. //
  44. // if (combatHeroTargetAlterEventData.targetCombatHeroEntity != null)
  45. // {
  46. // CombatHeroEntity t = combatHeroTargetAlterEventData.targetCombatHeroEntity as CombatHeroEntity;
  47. // if (t != null)
  48. // {
  49. // if (t.CurrCombatHeroInfo.heroType == 4||t.CurrCombatHeroInfo.heroType ==3)
  50. // {
  51. // return;
  52. // }
  53. //
  54. // if (!currTargetHeroHp.TryGetValue(combatHeroTargetAlterEventData.targetCombatHeroEntity,
  55. // out int count))
  56. // {
  57. // }
  58. //
  59. // if (count <= 0)
  60. // {
  61. // CreateHpUI(t);
  62. // }
  63. //
  64. // count++;
  65. // currTargetHeroHp[t] = count;
  66. // }
  67. // }
  68. //
  69. // if (combatHeroTargetAlterEventData.lasetCombatHeroEntity != null)
  70. // {
  71. // CombatHeroEntity t = combatHeroTargetAlterEventData.lasetCombatHeroEntity as CombatHeroEntity;
  72. //
  73. // if (t != null)
  74. // {
  75. // if (t.CurrCombatHeroInfo.heroType == 4||t.CurrCombatHeroInfo.heroType ==3)
  76. // {
  77. // return;
  78. // }
  79. // if (currTargetHeroHp.TryGetValue(combatHeroTargetAlterEventData.lasetCombatHeroEntity,
  80. // out int count))
  81. // {
  82. // count--;
  83. // if (count <= 0)
  84. // {
  85. // currTargetHeroHp.Remove(combatHeroTargetAlterEventData.lasetCombatHeroEntity);
  86. // HeroHpUpdateEventData heroHpUpdateEventData = HeroHpUpdateEventData.Create();
  87. // heroHpUpdateEventData.combatHeroEntity = t;
  88. // CombatEventManager.Instance.Dispatch(CombatEventType.ClearHeroHp, heroHpUpdateEventData);
  89. // }
  90. // else
  91. // {
  92. // currTargetHeroHp[t] = count;
  93. // }
  94. //
  95. //
  96. // }
  97. // }
  98. // }
  99. // }
  100. private async void CreateHpUI(CombatHeroEntity combatHeroEntity)
  101. {
  102. // CombatHeroEntity combatHeroEntity = createHeroHpEventData.combatHeroEntity;
  103. HeroHpWidget heroHpWidget =
  104. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(HeroHpWidget, null, transform,
  105. isInstance: true);
  106. heroHpWidget.Init(combatHeroEntity);
  107. }
  108. private async void CreateHeroHp(IEventData iEventData)
  109. {
  110. // CreateHeroHpEventData createHeroHpEventData = iEventData as CreateHeroHpEventData;
  111. // CombatHeroEntity combatHeroEntity = createHeroHpEventData.combatHeroEntity;
  112. // CreateHpUI(combatHeroEntity);
  113. }
  114. public override void Close()
  115. {
  116. UIManager.Instance.DormancyAllGComponent<HeroHpWidget>();
  117. base.Close();
  118. }
  119. }
  120. }