| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DivineSenceInfoPanel 	{	  #region 自定义数据 	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Button _Btn_Ok;	  public Button Btn_Ok	   {	   get{	      if (_Btn_Ok == null)	       {	         _Btn_Ok  = GetUIUnit<Button>("Btn_Ok"); 	       }	      return _Btn_Ok;	     }	   }	  private Text _Text_Level;	  public Text Text_Level	   {	   get{	      if (_Text_Level == null)	       {	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 	       }	      return _Text_Level;	     }	   }	  private Slider _Slider_Exp;	  public Slider Slider_Exp	   {	   get{	      if (_Slider_Exp == null)	       {	         _Slider_Exp  = GetUIUnit<Slider>("Slider_Exp"); 	       }	      return _Slider_Exp;	     }	   }	  private Text _Text_Exp;	  public Text Text_Exp	   {	   get{	      if (_Text_Exp == null)	       {	         _Text_Exp  = GetUIUnit<Text>("Text_Exp"); 	       }	      return _Text_Exp;	     }	   }	  private Slider _Slider_Count;	  public Slider Slider_Count	   {	   get{	      if (_Slider_Count == null)	       {	         _Slider_Count  = GetUIUnit<Slider>("Slider_Count"); 	       }	      return _Slider_Count;	     }	   }	  private Text _Text_Count;	  public Text Text_Count	   {	   get{	      if (_Text_Count == null)	       {	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 	       }	      return _Text_Count;	     }	   }	  private List<Text> _Text_qs;	  public List<Text> Text_qs	   {	   get{	      if (_Text_qs == null)	       {	         _Text_qs  = GetUIUnit<List<Text>>("Text_qs"); 	       }	      return _Text_qs;	     }	   }	  private GameObject _DivineSenceInfoBtnWidgetGam0;	  public GameObject DivineSenceInfoBtnWidgetGam0	   {	   get{	      if (_DivineSenceInfoBtnWidgetGam0 == null)	       {	         _DivineSenceInfoBtnWidgetGam0  = GetUIUnit<GameObject>("DivineSenceInfoBtnWidgetGam0"); 	       }	      return _DivineSenceInfoBtnWidgetGam0;	     }	   }	  private GameObject _DivineSenceInfoBtnWidgetGam1;	  public GameObject DivineSenceInfoBtnWidgetGam1	   {	   get{	      if (_DivineSenceInfoBtnWidgetGam1 == null)	       {	         _DivineSenceInfoBtnWidgetGam1  = GetUIUnit<GameObject>("DivineSenceInfoBtnWidgetGam1"); 	       }	      return _DivineSenceInfoBtnWidgetGam1;	     }	   }	  private GameObject _DivineSenceInfoBtnWidgetGam2;	  public GameObject DivineSenceInfoBtnWidgetGam2	   {	   get{	      if (_DivineSenceInfoBtnWidgetGam2 == null)	       {	         _DivineSenceInfoBtnWidgetGam2  = GetUIUnit<GameObject>("DivineSenceInfoBtnWidgetGam2"); 	       }	      return _DivineSenceInfoBtnWidgetGam2;	     }	   }	  private Button _Btn_Event;	  public Button Btn_Event	   {	   get{	      if (_Btn_Event == null)	       {	         _Btn_Event  = GetUIUnit<Button>("Btn_Event"); 	       }	      return _Btn_Event;	     }	   }	  private Text _Text_shenshishangxian;	  public Text Text_shenshishangxian	   {	   get{	      if (_Text_shenshishangxian == null)	       {	         _Text_shenshishangxian  = GetUIUnit<Text>("Text_shenshishangxian"); 	       }	      return _Text_shenshishangxian;	     }	   }	  private Button _Btn_Tip;	  public Button Btn_Tip	   {	   get{	      if (_Btn_Tip == null)	       {	         _Btn_Tip  = GetUIUnit<Button>("Btn_Tip"); 	       }	      return _Btn_Tip;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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