| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370 | #if UNITY_EDITORusing UnityEditor;using UnityEngine;using System.Reflection;using System.Collections.Generic;using System;using System.Collections;using System.IO;using Fort23.UTool;public class PlayerDataEditorWindow : EditorWindow{    private AccountFileInfo.PlayerData playerData;    private Vector2 scrollPos;    private Dictionary<string, bool> foldoutStates = new Dictionary<string, bool>();    private string DataFilePath = "/playerData.txt";    [MenuItem("Tools/PlayerData 编辑器")]    public static void ShowWindow()    {        GetWindow<PlayerDataEditorWindow>(true, "PlayerData 编辑器");    }    private void OnEnable()    {        LoadPlayerData();    }    private string targetFolder = "";    private string targetItemId = "";    private string targetItemCount = "";    private void OnGUI()    {        GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel)            { fontSize = 14, padding = new RectOffset(5, 5, 5, 5) };        GUIStyle sectionStyle = new GUIStyle(EditorStyles.helpBox)            { margin = new RectOffset(5, 5, 5, 5), padding = new RectOffset(10, 10, 10, 10) };        scrollPos = EditorGUILayout.BeginScrollView(scrollPos);        if (playerData == null)        {            EditorGUILayout.HelpBox("未加载 PlayerData!点击下方创建新数据。", MessageType.Warning);            if (GUILayout.Button("创建新 PlayerData", GUILayout.Height(30)))            {                playerData = new AccountFileInfo.PlayerData();            }            EditorGUILayout.EndScrollView();            return;        }        EditorGUILayout.LabelField("PlayerData 编辑器", headerStyle);        EditorGUILayout.Space();        EditorGUILayout.BeginVertical(sectionStyle);        if (Application.isPlaying)        {            targetFolder = EditorGUILayout.TextField(targetFolder);            if (GUILayout.Button("添加事件", GUILayout.Height(30)))            {                if (int.TryParse(targetFolder, out int eventid))                {                    var eventList = EventSystemManager.Instance.AddEvent(eventid);                    if (eventList != null)                    {                        LogTool.Log("添加事件:" + eventid);                        AccountFileInfo.Instance.playerData.eventList.Add(eventList);                        AccountFileInfo.Instance.SavePlayerData();                    }                }            }            EditorGUILayout.LabelField("道具id:", GUILayout.Width(200));            targetItemId = EditorGUILayout.TextField(targetItemId);            EditorGUILayout.LabelField("道具数量:", GUILayout.Width(200));            targetItemCount = EditorGUILayout.TextField(targetItemCount);            if (GUILayout.Button("添加道具", GUILayout.Height(30)))            {                if (int.TryParse(targetItemId, out int itemId) && int.TryParse(targetItemCount, out int itemCount))                {                    PlayerManager.Instance.BagController.AddItem(itemId, itemCount);                    LogTool.Log($"添加成功,id:{itemId},数量:{itemCount}");                    AccountFileInfo.Instance.SavePlayerData();                }            }        }        try        {            DrawFields(playerData, playerData.GetType(), "PlayerData.");        }        catch (Exception ex)        {            EditorGUILayout.HelpBox($"绘制字段时出错: {ex.Message}", MessageType.Error);        }        EditorGUILayout.EndVertical();        EditorGUILayout.Space();        EditorGUILayout.BeginHorizontal();        if (!Application.isPlaying)        {            if (GUILayout.Button("保存 PlayerData", GUILayout.Height(30)))            {                if (EditorUtility.DisplayDialog("保存确认",                        $"确定要保存到 {Application.persistentDataPath + DataFilePath}?\n现有文件将被覆盖。", "确定", "取消"))                {                    SavePlayerData();                }            }        }        if (GUILayout.Button("加载 PlayerData", GUILayout.Height(30)))        {            if (EditorUtility.DisplayDialog("加载确认",                    $"确定要从 {Application.persistentDataPath + DataFilePath} 加载数据?\n当前编辑的数据将被覆盖。", "确定", "取消"))            {                LoadPlayerData();            }        }        EditorGUILayout.EndHorizontal();        EditorGUILayout.EndScrollView();    }    private void DrawFields(object obj, Type type, string prefix = "")    {        if (obj == null)        {            EditorGUILayout.LabelField($"{prefix} (空)");            return;        }        FieldInfo[] fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance);        foreach (FieldInfo field in fields)        {            string fieldKey = $"{prefix}{field.Name}";            object value = field.GetValue(obj);            // 初始化折叠状态            if (!foldoutStates.ContainsKey(fieldKey))                foldoutStates[fieldKey] = false;            // 处理基本类型            if (field.FieldType == typeof(int))            {                EditorGUILayout.BeginHorizontal();                EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));                int newValue = EditorGUILayout.IntField(value != null ? (int)value : 0);                field.SetValue(obj, newValue);                EditorGUILayout.EndHorizontal();            }            else if (field.FieldType == typeof(long))            {                EditorGUILayout.BeginHorizontal();                EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));                long newValue = EditorGUILayout.LongField(value != null ? (long)value : 0);                field.SetValue(obj, newValue);                EditorGUILayout.EndHorizontal();            }            else if (field.FieldType == typeof(bool))            {                EditorGUILayout.BeginHorizontal();                EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));                bool newValue = EditorGUILayout.Toggle(value != null ? (bool)value : false);                field.SetValue(obj, newValue);                EditorGUILayout.EndHorizontal();            }            else if (field.FieldType == typeof(float))            {                EditorGUILayout.BeginHorizontal();                EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));                float newValue = EditorGUILayout.FloatField(value != null ? (float)value : 0f);                field.SetValue(obj, newValue);                EditorGUILayout.EndHorizontal();            }            else if (field.FieldType == typeof(string))            {                EditorGUILayout.BeginHorizontal();                EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));                string newValue = EditorGUILayout.TextField(value != null ? (string)value : "");                field.SetValue(obj, newValue);                EditorGUILayout.EndHorizontal();            }            // 处理列表类型            else if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(List<>))            {                Type itemType = field.FieldType.GetGenericArguments()[0];                IList list = (IList)(value ?? Activator.CreateInstance(field.FieldType));                EditorGUILayout.BeginHorizontal();                foldoutStates[fieldKey] =                    EditorGUILayout.Foldout(foldoutStates[fieldKey], $"{field.Name} (列表, {list.Count} 项)", true);                EditorGUILayout.EndHorizontal();                if (foldoutStates[fieldKey])                {                    EditorGUI.indentLevel++;                    EditorGUILayout.BeginHorizontal();                    EditorGUILayout.LabelField("大小", GUILayout.Width(200));                    int newSize = EditorGUILayout.IntField(list.Count);                    try                    {                        while (newSize > list.Count)                        {                            object newItem = Activator.CreateInstance(itemType);                            list.Add(newItem);                        }                        while (newSize < list.Count)                        {                            list.RemoveAt(list.Count - 1);                        }                    }                    catch (Exception ex)                    {                        EditorGUILayout.HelpBox($"修改列表大小时出错: {ex.Message}", MessageType.Error);                    }                    EditorGUILayout.EndHorizontal();                    for (int i = 0; i < list.Count; i++)                    {                        string itemKey = $"{fieldKey}[{i}]";                        if (!foldoutStates.ContainsKey(itemKey))                            foldoutStates[itemKey] = false;                        EditorGUILayout.BeginHorizontal();                        foldoutStates[itemKey] =                            EditorGUILayout.Foldout(foldoutStates[itemKey], $"{field.Name}[{i}]", true);                        if (GUILayout.Button("删除", GUILayout.Width(60)))                        {                            list.RemoveAt(i);                            foldoutStates.Remove(itemKey);                            break;                        }                        EditorGUILayout.EndHorizontal();                        if (foldoutStates[itemKey])                        {                            EditorGUI.indentLevel++;                            EditorGUILayout.BeginVertical(EditorStyles.helpBox);                            try                            {                                DrawFields(list[i], itemType, $"{prefix}{field.Name}[{i}].");                            }                            catch (Exception ex)                            {                                EditorGUILayout.HelpBox($"绘制 {itemKey} 时出错: {ex.Message}", MessageType.Error);                            }                            EditorGUILayout.EndVertical();                            EditorGUI.indentLevel--;                        }                    }                    if (GUILayout.Button($"添加新 {itemType.Name}", GUILayout.Height(25)))                    {                        try                        {                            object newItem = Activator.CreateInstance(itemType);                            list.Add(newItem);                        }                        catch (Exception ex)                        {                            EditorGUILayout.HelpBox($"添加新 {itemType.Name} 时出错: {ex.Message}", MessageType.Error);                        }                    }                    field.SetValue(obj, list);                    EditorGUI.indentLevel--;                }            }            // 处理自定义类            else if (field.FieldType.IsClass)            {                EditorGUILayout.BeginHorizontal();                foldoutStates[fieldKey] = EditorGUILayout.Foldout(foldoutStates[fieldKey],                    $"{field.Name} ({field.FieldType.Name})", true);                if (value == null && GUILayout.Button("创建", GUILayout.Width(60)))                {                    value = Activator.CreateInstance(field.FieldType);                    field.SetValue(obj, value);                }                EditorGUILayout.EndHorizontal();                if (foldoutStates[fieldKey] && value != null)                {                    EditorGUI.indentLevel++;                    EditorGUILayout.BeginVertical(EditorStyles.helpBox);                    try                    {                        DrawFields(value, field.FieldType, $"{prefix}{field.Name}.");                    }                    catch (Exception ex)                    {                        EditorGUILayout.HelpBox($"绘制 {fieldKey} 时出错: {ex.Message}", MessageType.Error);                    }                    EditorGUILayout.EndVertical();                    EditorGUI.indentLevel--;                }            }            else            {                EditorGUILayout.LabelField($"{field.Name} ({field.FieldType.Name})", "不支持的类型");            }        }    }    private void SavePlayerData()    {        try        {            string json = JsonUtility.ToJson(playerData, true);            string path = Application.persistentDataPath + DataFilePath;            File.WriteAllText(path, json);            Debug.Log($"PlayerData 已保存至 {path}");            EditorUtility.DisplayDialog("保存成功", $"PlayerData 已保存至 {path}", "确定");        }        catch (Exception ex)        {            EditorGUILayout.HelpBox($"保存 PlayerData 时出错: {ex.Message}", MessageType.Error);            EditorUtility.DisplayDialog("保存失败", $"保存 PlayerData 时出错: {ex.Message}", "确定");        }    }    private void LoadPlayerData()    {        if (!Application.isPlaying)        {            if (playerData == null)                playerData = new AccountFileInfo.PlayerData();            try            {                string path = Application.persistentDataPath + DataFilePath;                if (File.Exists(path))                {                    string json = File.ReadAllText(path);                    JsonUtility.FromJsonOverwrite(json, playerData);                }                else                {                    EditorGUILayout.HelpBox($"未找到文件: {path}", MessageType.Warning);                    EditorUtility.DisplayDialog("加载失败", $"未找到文件: {path}", "确定");                }            }            catch (Exception ex)            {                EditorGUILayout.HelpBox($"加载 PlayerData 时出错: {ex.Message}", MessageType.Error);                EditorUtility.DisplayDialog("加载失败", $"加载 PlayerData 时出错: {ex.Message}", "确定");            }        }        else        {            playerData = AccountFileInfo.Instance.playerData;        }    }}#endif
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